aboutsummaryrefslogtreecommitdiff
path: root/drivers/input/gameport
AgeCommit message (Collapse)Author
2005-06-21[PATCH] smp_processor_id() cleanupIngo Molnar
This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-20[PATCH] Driver Core: drivers/i2c/chips/w83781d.c - ↵Yani Ioannou
drivers/s390/block/dcssblk.c: update device attribute callbacks Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2005-05-28Input:Adrian Bunk
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!