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path: root/drivers/video/fbsysfs.c
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2006-01-10[PATCH] fbdev: fbdev: CleanupAntonino A. Daplas
- remove unneeded casts Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-01-10[PATCH] Add sysfs entry to disable framebuffer accessMatthew Garrett
What
2005-11-09[PATCH] fbcon: Console Rotation - Add ability to control rotation via sysfsAntonino A. Daplas
Add ability to set rotation via sysfs. The attributes are located in /sys/class/graphics/fb[n] and accepts 0 - unrotated; 1 - clockwise; 2 - upside down; 3 - counterclockwise. The attributes are: con_rotate (r/w) - set rotation of the active console con_rotate_all (w) - set rotation of all consoles rotate (r/w) - set rotation of the framebuffer, if supported. Currently, none of the drivers support this. This is probably temporary, since con_rotate and con_rotate_all are console-specific and has no business being under the fb device. However, until the console layer acquires it's own sysfs class, these attributes will temporarily reside here. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-10-24[PATCH] Return the line length via sysfs for fbdevJames Simmons
This small patch returns the stride/line length of the framebuffer via sysfs. Signed-off-by: James Simmons <jsimmons@infradead.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-07-31[PATCH] Display name of fbdev deviceJames Simmons
This patch displays the name of the fbdev driver in sysfs. Down the road this will replace the current proc handle we have. Signed-off-by: James Simmons <jsimmons@infradead.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-07-28[PATCH] fbdev: colormap fixes fixJon Smirl
Fix a buffer overflow vunerabilty in previous cmap patch Signed-off-by: Jon Smirl <jonsmirl@gmail.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-07-27[PATCH] fbdev: colormap fixesJon Smirl
Color maps have up to 256 entries. 4096/256 allows for 16 characters per line. The format for a cmap entry is "%02x%c%4x%4x%4x\n" %02x entry %c transp %4x red %4x blue %4x green You can read the color_map with cat fb0/color_map. Signed-off-by: Jon Smirl <jonsmirl@gmail.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-07-07[PATCH] coverity: fix fbsysfs null pointer checkKAMBAROV, ZAUR
Correctly test for a null pointer before going and dereferencing it. This defect was found automatically by Coverity Prevent, a static analysis tool. Signed-off-by: Zaur Kambarov <zkambarov@coverity.com> Cc: <linux-fbdev-devel@lists.sourceforge.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25[PATCH] fbdev: remove unneeded fbsysfs printkJon Smirl
Remove unneeded fbsysfs printk. Signed-off-by: Jon Smirl <jonsmirl@gmail.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-13[PATCH] Typo in fbdev sysfs support, virtual_sizeJon Smirl
It prints out x,x instead of x,y. Signed-off-by: Jon Smirl <jonsmirl@gmail.com> Cc: "Antonino A. Daplas" <adaplas@hotpop.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-05-05[PATCH] make some things staticAdrian Bunk
This patch makes some needlessly global identifiers static. Signed-off-by: Adrian Bunk <bunk@stusta.de> Acked-by: Arjan van de Ven <arjanv@infradead.org> Acked-by: Trond Myklebust <trond.myklebust@fys.uio.no> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!