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path: root/include/linux/blkdev.h
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2005-06-27[PATCH] Update cfq io scheduler to time sliced designJens Axboe
This updates the CFQ io scheduler to the new time sliced design (cfq v3). It provides full process fairness, while giving excellent aggregate system throughput even for many competing processes. It supports io priorities, either inherited from the cpu nice value or set directly with the ioprio_get/set syscalls. The latter closely mimic set/getpriority. This import is based on my latest from -mm. Signed-off-by: Jens Axboe <axboe@suse.de> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25[PATCH] drivers/block/ll_rw_blk.c: cleanupsAdrian Bunk
This patch contains the following cleanups: - make needlessly global code static - remove the following unused global functions: - blkdev_scsi_issue_flush_fn - __blk_attempt_remerge - remove the following unused EXPORT_SYMBOL's: - blk_phys_contig_segment - blk_hw_contig_segment - blkdev_scsi_issue_flush_fn - __blk_attempt_remerge Signed-off-by: Adrian Bunk <bunk@stusta.de> Acked-by: Jens Axboe <axboe@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-23[PATCH] blk: remove BLK_TAGS_{PER_LONG|MASK}Tejun Heo
Replace BLK_TAGS_PER_LONG with BITS_PER_LONG and remove unused BLK_TAGS_MASK. Signed-off-by: Tejun Heo <htejun@gmail.com> Acked-by: Jens Axboe <axboe@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-23[PATCH] blk: remove blk_queue_tag->real_max_depth optimizationTejun Heo
blk_queue_tag->real_max_depth was used to optimize out unnecessary allocations/frees on tag resize. However, the whole thing was very broken - tag_map was never allocated to real_max_depth resulting in access beyond the end of the map, bits in [max_depth..real_max_depth] were set when initializing a map and copied when resizing resulting in pre-occupied tags. As the gain of the optimization is very small, well, almost nill, remove the whole thing. Signed-off-by: Tejun Heo <htejun@gmail.com> Acked-by: Jens Axboe <axboe@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-23[PATCH] NUMA aware block device control structure allocationChristoph Lameter
Patch to allocate the control structures for for ide devices on the node of the device itself (for NUMA systems). The patch depends on the Slab API change patch by Manfred and me (in mm) and the pcidev_to_node patch that I posted today. Does some realignment too. Signed-off-by: Justin M. Forbes <jmforbes@linuxtx.org> Signed-off-by: Christoph Lameter <christoph@lameter.com> Signed-off-by: Pravin Shelar <pravin@calsoftinc.com> Signed-off-by: Shobhit Dayal <shobhit@calsoftinc.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-05-20[SCSI] remove requeue feature from blk_insert_request()Tejun Heo
blk_insert_request() has a unobivous feature of requeuing a request setting REQ_SPECIAL|REQ_SOFTBARRIER. SCSI midlayer was the only user and as previous patches removed the usage, remove the feature from blk_insert_request(). Only special requests should be queued with blk_insert_request(). All requeueing should go through blk_requeue_request(). Signed-off-by: Tejun Heo <htejun@gmail.com> Signed-off-by: James Bottomley <James.Bottomley@SteelEye.com>
2005-04-16[PATCH] fix NMI lockup with CFQ scheduler
The current problem seen is that the queue lock is actually in the SCSI device structure, so when that structure is freed on device release, we go boom if the queue tries to access the lock again. The fix here is to move the lock from the scsi_device to the queue. Signed-off-by: James Bottomley <James.Bottomley@SteelEye.com>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!