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2005-06-21[PATCH] ia64 uncached allocJes Sorensen
This patch contains the ia64 uncached page allocator and the generic allocator (genalloc). The uncached allocator was formerly part of the SN2 mspec driver but there are several other users of it so it has been split off from the driver. The generic allocator can be used by device driver to manage special memory etc. The generic allocator is based on the allocator from the sym53c8xx_2 driver. Various users on ia64 needs uncached memory. The SGI SN architecture requires it for inter-partition communication between partitions within a large NUMA cluster. The specific user for this is the XPC code. Another application is large MPI style applications which use it for synchronization, on SN this can be done using special 'fetchop' operations but it also benefits non SN hardware which may use regular uncached memory for this purpose. Performance of doing this through uncached vs cached memory is pretty substantial. This is handled by the mspec driver which I will push out in a seperate patch. Rather than creating a specific allocator for just uncached memory I came up with genalloc which is a generic purpose allocator that can be used by device drivers and other subsystems as they please. For instance to handle onboard device memory. It was derived from the sym53c7xx_2 driver's allocator which is also an example of a potential user (I am refraining from modifying sym2 right now as it seems to have been under fairly heavy development recently). On ia64 memory has various properties within a granule, ie. it isn't safe to access memory as uncached within the same granule as currently has memory accessed in cached mode. The regular system therefore doesn't utilize memory in the lower granules which is mixed in with device PAL code etc. The uncached driver walks the EFI memmap and pulls out the spill uncached pages and sticks them into the uncached pool. Only after these chunks have been utilized, will it start converting regular cached memory into uncached memory. Hence the reason for the EFI related code additions. Signed-off-by: Jes Sorensen <jes@wildopensource.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-21[PATCH] smp_processor_id() cleanupIngo Molnar
This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-20[PATCH] Add initial implementation of klist helpers.mochel@digitalimplant.org
This klist interface provides a couple of structures that wrap around struct list_head to provide explicit list "head" (struct klist) and list "node" (struct klist_node) objects. For struct klist, a spinlock is included that protects access to the actual list itself. struct klist_node provides a pointer to the klist that owns it and a kref reference count that indicates the number of current users of that node in the list. The entire point is to provide an interface for iterating over a list that is safe and allows for modification of the list during the iteration (e.g. insertion and removal), including modification of the current node on the list. It works using a 3rd object type - struct klist_iter - that is declared and initialized before an iteration. klist_next() is used to acquire the next element in the list. It returns NULL if there are no more items. This klist interface provides a couple of structures that wrap around struct list_head to provide explicit list "head" (struct klist) and list "node" (struct klist_node) objects. For struct klist, a spinlock is included that protects access to the actual list itself. struct klist_node provides a pointer to the klist that owns it and a kref reference count that indicates the number of current users of that node in the list. The entire point is to provide an interface for iterating over a list that is safe and allows for modification of the list during the iteration (e.g. insertion and removal), including modification of the current node on the list. It works using a 3rd object type - struct klist_iter - that is declared and initialized before an iteration. klist_next() is used to acquire the next element in the list. It returns NULL if there are no more items. Internally, that routine takes the klist's lock, decrements the reference count of the previous klist_node and increments the count of the next klist_node. It then drops the lock and returns. There are primitives for adding and removing nodes to/from a klist. When deleting, klist_del() will simply decrement the reference count. Only when the count goes to 0 is the node removed from the list. klist_remove() will try to delete the node from the list and block until it is actually removed. This is useful for objects (like devices) that have been removed from the system and must be freed (but must wait until all accessors have finished). Internally, that routine takes the klist's lock, decrements the reference count of the previous klist_node and increments the count of the next klist_node. It then drops the lock and returns. There are primitives for adding and removing nodes to/from a klist. When deleting, klist_del() will simply decrement the reference count. Only when the count goes to 0 is the node removed from the list. klist_remove() will try to delete the node from the list and block until it is actually removed. This is useful for objects (like devices) that have been removed from the system and must be freed (but must wait until all accessors have finished). Signed-off-by: Patrick Mochel <mochel@digitalimplant.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de> diff -Nru a/include/linux/klist.h b/include/linux/klist.h
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!