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2005-06-18[NET] rename struct tcp_listen_opt to struct listen_sockArnaldo Carvalho de Melo
Signed-off-by: Arnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-06-18[NET] Generalise tcp_listen_optArnaldo Carvalho de Melo
This chunks out the accept_queue and tcp_listen_opt code and moves them to net/core/request_sock.c and include/net/request_sock.h, to make it useful for other transport protocols, DCCP being the first one to use it. Next patches will rename tcp_listen_opt to accept_sock and remove the inline tcp functions that just call a reqsk_queue_ function. Signed-off-by: Arnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-06-18[NET] Rename open_request to request_sockArnaldo Carvalho de Melo
Ok, this one just renames some stuff to have a better namespace and to dissassociate it from TCP: struct open_request -> struct request_sock tcp_openreq_alloc -> reqsk_alloc tcp_openreq_free -> reqsk_free tcp_openreq_fastfree -> __reqsk_free With this most of the infrastructure closely resembles a struct sock methods subset. Signed-off-by: Arnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-06-18[NET] Generalise TCP's struct open_request minisock infrastructureArnaldo Carvalho de Melo
Kept this first changeset minimal, without changing existing names to ease peer review. Basicaly tcp_openreq_alloc now receives the or_calltable, that in turn has two new members: ->slab, that replaces tcp_openreq_cachep ->obj_size, to inform the size of the openreq descendant for a specific protocol The protocol specific fields in struct open_request were moved to a class hierarchy, with the things that are common to all connection oriented PF_INET protocols in struct inet_request_sock, the TCP ones in tcp_request_sock, that is an inet_request_sock, that is an open_request. I.e. this uses the same approach used for the struct sock class hierarchy, with sk_prot indicating if the protocol wants to use the open_request infrastructure by filling in sk_prot->rsk_prot with an or_calltable. Results? Performance is improved and TCP v4 now uses only 64 bytes per open request minisock, down from 96 without this patch :-) Next changeset will rename some of the structs, fields and functions mentioned above, struct or_calltable is way unclear, better name it struct request_sock_ops, s/struct open_request/struct request_sock/g, etc. Signed-off-by: Arnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-05-03[NETLINK]: Synchronous message processing.Herbert Xu
Let's recap the problem. The current asynchronous netlink kernel message processing is vulnerable to these attacks: 1) Hit and run: Attacker sends one or more messages and then exits before they're processed. This may confuse/disable the next netlink user that gets the netlink address of the attacker since it may receive the responses to the attacker's messages. Proposed solutions: a) Synchronous processing. b) Stream mode socket. c) Restrict/prohibit binding. 2) Starvation: Because various netlink rcv functions were written to not return until all messages have been processed on a socket, it is possible for these functions to execute for an arbitrarily long period of time. If this is successfully exploited it could also be used to hold rtnl forever. Proposed solutions: a) Synchronous processing. b) Stream mode socket. Firstly let's cross off solution c). It only solves the first problem and it has user-visible impacts. In particular, it'll break user space applications that expect to bind or communicate with specific netlink addresses (pid's). So we're left with a choice of synchronous processing versus SOCK_STREAM for netlink. For the moment I'm sticking with the synchronous approach as suggested by Alexey since it's simpler and I'd rather spend my time working on other things. However, it does have a number of deficiencies compared to the stream mode solution: 1) User-space to user-space netlink communication is still vulnerable. 2) Inefficient use of resources. This is especially true for rtnetlink since the lock is shared with other users such as networking drivers. The latter could hold the rtnl while communicating with hardware which causes the rtnetlink user to wait when it could be doing other things. 3) It is still possible to DoS all netlink users by flooding the kernel netlink receive queue. The attacker simply fills the receive socket with a single netlink message that fills up the entire queue. The attacker then continues to call sendmsg with the same message in a loop. Point 3) can be countered by retransmissions in user-space code, however it is pretty messy. In light of these problems (in particular, point 3), we should implement stream mode netlink at some point. In the mean time, here is a patch that implements synchronous processing. Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!