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/*
* workqueue.h --- work queue handling for Linux.
*/
#ifndef _LINUX_WORKQUEUE_H
#define _LINUX_WORKQUEUE_H
#include <linux/timer.h>
#include <linux/linkage.h>
#include <linux/bitops.h>
struct workqueue_struct;
typedef void (*work_func_t)(void *data);
struct work_struct {
/* the first word is the work queue pointer and the pending flag
* rolled into one */
unsigned long management;
#define WORK_STRUCT_PENDING 0 /* T if work item pending execution */
#define WORK_STRUCT_FLAG_MASK (3UL)
#define WORK_STRUCT_WQ_DATA_MASK (~WORK_STRUCT_FLAG_MASK)
struct list_head entry;
work_func_t func;
void *data;
};
struct delayed_work {
struct work_struct work;
struct timer_list timer;
};
struct execute_work {
struct work_struct work;
};
#define __WORK_INITIALIZER(n, f, d) { \
.entry = { &(n).entry, &(n).entry }, \
.func = (f), \
.data = (d), \
}
#define __DELAYED_WORK_INITIALIZER(n, f, d) { \
.work = __WORK_INITIALIZER((n).work, (f), (d)), \
.timer = TIMER_INITIALIZER(NULL, 0, 0), \
}
#define DECLARE_WORK(n, f, d) \
struct work_struct n = __WORK_INITIALIZER(n, f, d)
#define DECLARE_DELAYED_WORK(n, f, d) \
struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f, d)
/*
* initialize a work item's function and data pointers
*/
#define PREPARE_WORK(_work, _func, _data) \
do { \
(_work)->func = (_func); \
(_work)->data = (_data); \
} while (0)
#define PREPARE_DELAYED_WORK(_work, _func, _data) \
PREPARE_WORK(&(_work)->work, (_func), (_data))
/*
* initialize all of a work item in one go
*/
#define INIT_WORK(_work, _func, _data) \
do { \
INIT_LIST_HEAD(&(_work)->entry); \
(_work)->management = 0; \
PREPARE_WORK((_work), (_func), (_data)); \
} while (0)
#define INIT_DELAYED_WORK(_work, _func, _data) \
do { \
INIT_WORK(&(_work)->work, (_func), (_data)); \
init_timer(&(_work)->timer); \
} while (0)
/**
* work_pending - Find out whether a work item is currently pending
* @work: The work item in question
*/
#define work_pending(work) \
test_bit(WORK_STRUCT_PENDING, &(work)->management)
/**
* delayed_work_pending - Find out whether a delayable work item is currently
* pending
* @work: The work item in question
*/
#define delayed_work_pending(work) \
test_bit(WORK_STRUCT_PENDING, &(work)->work.management)
extern struct workqueue_struct *__create_workqueue(const char *name,
int singlethread);
#define create_workqueue(name) __create_workqueue((name), 0)
#define create_singlethread_workqueue(name) __create_workqueue((name), 1)
extern void destroy_workqueue(struct workqueue_struct *wq);
extern int FASTCALL(queue_work(struct workqueue_struct *wq, struct work_struct *work));
extern int FASTCALL(queue_delayed_work(struct workqueue_struct *wq, struct delayed_work *work, unsigned long delay));
extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
struct delayed_work *work, unsigned long delay);
extern void FASTCALL(flush_workqueue(struct workqueue_struct *wq));
extern int FASTCALL(schedule_work(struct work_struct *work));
extern int FASTCALL(schedule_delayed_work(struct delayed_work *work, unsigned long delay));
extern int schedule_delayed_work_on(int cpu, struct delayed_work *work, unsigned long delay);
extern int schedule_on_each_cpu(work_func_t func, void *info);
extern void flush_scheduled_work(void);
extern int current_is_keventd(void);
extern int keventd_up(void);
extern void init_workqueues(void);
void cancel_rearming_delayed_work(struct delayed_work *work);
void cancel_rearming_delayed_workqueue(struct workqueue_struct *,
struct delayed_work *);
int execute_in_process_context(work_func_t fn, void *, struct execute_work *);
/*
* Kill off a pending schedule_delayed_work(). Note that the work callback
* function may still be running on return from cancel_delayed_work(). Run
* flush_scheduled_work() to wait on it.
*/
static inline int cancel_delayed_work(struct delayed_work *work)
{
int ret;
ret = del_timer_sync(&work->timer);
if (ret)
clear_bit(WORK_STRUCT_PENDING, &work->work.management);
return ret;
}
#endif
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