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-rw-r--r--libdrm/intel/intel_bufmgr_priv.h356
1 files changed, 184 insertions, 172 deletions
diff --git a/libdrm/intel/intel_bufmgr_priv.h b/libdrm/intel/intel_bufmgr_priv.h
index 454d4574..b7cae6f2 100644
--- a/libdrm/intel/intel_bufmgr_priv.h
+++ b/libdrm/intel/intel_bufmgr_priv.h
@@ -40,178 +40,190 @@
* Contains public methods followed by private storage for the buffer manager.
*/
struct _drm_intel_bufmgr {
- /**
- * Allocate a buffer object.
- *
- * Buffer objects are not necessarily initially mapped into CPU virtual
- * address space or graphics device aperture. They must be mapped using
- * bo_map() to be used by the CPU, and validated for use using bo_validate()
- * to be used from the graphics device.
- */
- drm_intel_bo *(*bo_alloc)(drm_intel_bufmgr *bufmgr, const char *name,
- unsigned long size, unsigned int alignment);
-
- /**
- * Allocate a buffer object, hinting that it will be used as a render target.
- *
- * This is otherwise the same as bo_alloc.
- */
- drm_intel_bo *(*bo_alloc_for_render)(drm_intel_bufmgr *bufmgr,
- const char *name,
- unsigned long size,
- unsigned int alignment);
-
- /** Takes a reference on a buffer object */
- void (*bo_reference)(drm_intel_bo *bo);
-
- /**
- * Releases a reference on a buffer object, freeing the data if
- * rerefences remain.
- */
- void (*bo_unreference)(drm_intel_bo *bo);
-
- /**
- * Maps the buffer into userspace.
- *
- * This function will block waiting for any existing execution on the
- * buffer to complete, first. The resulting mapping is available at
- * buf->virtual.
- */
- int (*bo_map)(drm_intel_bo *bo, int write_enable);
-
- /** Reduces the refcount on the userspace mapping of the buffer object. */
- int (*bo_unmap)(drm_intel_bo *bo);
-
- /**
- * Write data into an object.
- *
- * This is an optional function, if missing,
- * drm_intel_bo will map/memcpy/unmap.
- */
- int (*bo_subdata)(drm_intel_bo *bo, unsigned long offset,
- unsigned long size, const void *data);
-
- /**
- * Read data from an object
- *
- * This is an optional function, if missing,
- * drm_intel_bo will map/memcpy/unmap.
- */
- int (*bo_get_subdata)(drm_intel_bo *bo, unsigned long offset,
- unsigned long size, void *data);
-
- /**
- * Waits for rendering to an object by the GPU to have completed.
- *
- * This is not required for any access to the BO by bo_map, bo_subdata, etc.
- * It is merely a way for the driver to implement glFinish.
- */
- void (*bo_wait_rendering)(drm_intel_bo *bo);
-
- /**
- * Tears down the buffer manager instance.
- */
- void (*destroy)(drm_intel_bufmgr *bufmgr);
-
- /**
- * Add relocation entry in reloc_buf, which will be updated with the
- * target buffer's real offset on on command submission.
- *
- * Relocations remain in place for the lifetime of the buffer object.
- *
- * \param bo Buffer to write the relocation into.
- * \param offset Byte offset within reloc_bo of the pointer to target_bo.
- * \param target_bo Buffer whose offset should be written into the
- * relocation entry.
- * \param target_offset Constant value to be added to target_bo's offset in
- * relocation entry.
- * \param read_domains GEM read domains which the buffer will be read into
- * by the command that this relocation is part of.
- * \param write_domains GEM read domains which the buffer will be dirtied
- * in by the command that this relocation is part of.
- */
- int (*bo_emit_reloc)(drm_intel_bo *bo, uint32_t offset,
- drm_intel_bo *target_bo, uint32_t target_offset,
- uint32_t read_domains, uint32_t write_domain);
-
- /** Executes the command buffer pointed to by bo. */
- int (*bo_exec)(drm_intel_bo *bo, int used,
- drm_clip_rect_t *cliprects, int num_cliprects,
- int DR4);
-
- /**
- * Pin a buffer to the aperture and fix the offset until unpinned
- *
- * \param buf Buffer to pin
- * \param alignment Required alignment for aperture, in bytes
- */
- int (*bo_pin)(drm_intel_bo *bo, uint32_t alignment);
- /**
- * Unpin a buffer from the aperture, allowing it to be removed
- *
- * \param buf Buffer to unpin
- */
- int (*bo_unpin)(drm_intel_bo *bo);
- /**
- * Ask that the buffer be placed in tiling mode
- *
- * \param buf Buffer to set tiling mode for
- * \param tiling_mode desired, and returned tiling mode
- */
- int (*bo_set_tiling)(drm_intel_bo *bo, uint32_t *tiling_mode,
- uint32_t stride);
- /**
- * Get the current tiling (and resulting swizzling) mode for the bo.
- *
- * \param buf Buffer to get tiling mode for
- * \param tiling_mode returned tiling mode
- * \param swizzle_mode returned swizzling mode
- */
- int (*bo_get_tiling)(drm_intel_bo *bo, uint32_t *tiling_mode,
- uint32_t *swizzle_mode);
- /**
- * Create a visible name for a buffer which can be used by other apps
- *
- * \param buf Buffer to create a name for
- * \param name Returned name
- */
- int (*bo_flink)(drm_intel_bo *bo, uint32_t *name);
-
- /**
- * Returns 1 if mapping the buffer for write could cause the process
- * to block, due to the object being active in the GPU.
- */
- int (*bo_busy)(drm_intel_bo *bo);
-
- int (*check_aperture_space)(drm_intel_bo **bo_array, int count);
-
- /**
- * Disable buffer reuse for buffers which will be shared in some way,
- * as with scanout buffers. When the buffer reference count goes to zero,
- * it will be freed and not placed in the reuse list.
- *
- * \param bo Buffer to disable reuse for
- */
- int (*bo_disable_reuse)(drm_intel_bo *bo);
-
- /**
- *
- * Return the pipe associated with a crtc_id so that vblank
- * synchronization can use the correct data in the request.
- * This is only supported for KMS and gem at this point, when
- * unsupported, this function returns -1 and leaves the decision
- * of what to do in that case to the caller
- *
- * \param bufmgr the associated buffer manager
- * \param crtc_id the crtc identifier
- */
- int (*get_pipe_from_crtc_id)(drm_intel_bufmgr *bufmgr, int crtc_id);
-
- /** Returns true if target_bo is in the relocation tree rooted at bo. */
- int (*bo_references)(drm_intel_bo *bo, drm_intel_bo *target_bo);
-
- int debug; /**< Enables verbose debugging printouts */
+ /**
+ * Allocate a buffer object.
+ *
+ * Buffer objects are not necessarily initially mapped into CPU virtual
+ * address space or graphics device aperture. They must be mapped
+ * using bo_map() to be used by the CPU, and validated for use using
+ * bo_validate() to be used from the graphics device.
+ */
+ drm_intel_bo *(*bo_alloc) (drm_intel_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment);
+
+ /**
+ * Allocate a buffer object, hinting that it will be used as a
+ * render target.
+ *
+ * This is otherwise the same as bo_alloc.
+ */
+ drm_intel_bo *(*bo_alloc_for_render) (drm_intel_bufmgr *bufmgr,
+ const char *name,
+ unsigned long size,
+ unsigned int alignment);
+
+ /** Takes a reference on a buffer object */
+ void (*bo_reference) (drm_intel_bo *bo);
+
+ /**
+ * Releases a reference on a buffer object, freeing the data if
+ * rerefences remain.
+ */
+ void (*bo_unreference) (drm_intel_bo *bo);
+
+ /**
+ * Maps the buffer into userspace.
+ *
+ * This function will block waiting for any existing execution on the
+ * buffer to complete, first. The resulting mapping is available at
+ * buf->virtual.
+ */
+ int (*bo_map) (drm_intel_bo *bo, int write_enable);
+
+ /**
+ * Reduces the refcount on the userspace mapping of the buffer
+ * object.
+ */
+ int (*bo_unmap) (drm_intel_bo *bo);
+
+ /**
+ * Write data into an object.
+ *
+ * This is an optional function, if missing,
+ * drm_intel_bo will map/memcpy/unmap.
+ */
+ int (*bo_subdata) (drm_intel_bo *bo, unsigned long offset,
+ unsigned long size, const void *data);
+
+ /**
+ * Read data from an object
+ *
+ * This is an optional function, if missing,
+ * drm_intel_bo will map/memcpy/unmap.
+ */
+ int (*bo_get_subdata) (drm_intel_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+
+ /**
+ * Waits for rendering to an object by the GPU to have completed.
+ *
+ * This is not required for any access to the BO by bo_map,
+ * bo_subdata, etc. It is merely a way for the driver to implement
+ * glFinish.
+ */
+ void (*bo_wait_rendering) (drm_intel_bo *bo);
+
+ /**
+ * Tears down the buffer manager instance.
+ */
+ void (*destroy) (drm_intel_bufmgr *bufmgr);
+
+ /**
+ * Add relocation entry in reloc_buf, which will be updated with the
+ * target buffer's real offset on on command submission.
+ *
+ * Relocations remain in place for the lifetime of the buffer object.
+ *
+ * \param bo Buffer to write the relocation into.
+ * \param offset Byte offset within reloc_bo of the pointer to
+ * target_bo.
+ * \param target_bo Buffer whose offset should be written into the
+ * relocation entry.
+ * \param target_offset Constant value to be added to target_bo's
+ * offset in relocation entry.
+ * \param read_domains GEM read domains which the buffer will be
+ * read into by the command that this relocation
+ * is part of.
+ * \param write_domains GEM read domains which the buffer will be
+ * dirtied in by the command that this
+ * relocation is part of.
+ */
+ int (*bo_emit_reloc) (drm_intel_bo *bo, uint32_t offset,
+ drm_intel_bo *target_bo, uint32_t target_offset,
+ uint32_t read_domains, uint32_t write_domain);
+
+ /** Executes the command buffer pointed to by bo. */
+ int (*bo_exec) (drm_intel_bo *bo, int used,
+ drm_clip_rect_t *cliprects, int num_cliprects,
+ int DR4);
+
+ /**
+ * Pin a buffer to the aperture and fix the offset until unpinned
+ *
+ * \param buf Buffer to pin
+ * \param alignment Required alignment for aperture, in bytes
+ */
+ int (*bo_pin) (drm_intel_bo *bo, uint32_t alignment);
+
+ /**
+ * Unpin a buffer from the aperture, allowing it to be removed
+ *
+ * \param buf Buffer to unpin
+ */
+ int (*bo_unpin) (drm_intel_bo *bo);
+
+ /**
+ * Ask that the buffer be placed in tiling mode
+ *
+ * \param buf Buffer to set tiling mode for
+ * \param tiling_mode desired, and returned tiling mode
+ */
+ int (*bo_set_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode,
+ uint32_t stride);
+
+ /**
+ * Get the current tiling (and resulting swizzling) mode for the bo.
+ *
+ * \param buf Buffer to get tiling mode for
+ * \param tiling_mode returned tiling mode
+ * \param swizzle_mode returned swizzling mode
+ */
+ int (*bo_get_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode,
+ uint32_t * swizzle_mode);
+
+ /**
+ * Create a visible name for a buffer which can be used by other apps
+ *
+ * \param buf Buffer to create a name for
+ * \param name Returned name
+ */
+ int (*bo_flink) (drm_intel_bo *bo, uint32_t * name);
+
+ /**
+ * Returns 1 if mapping the buffer for write could cause the process
+ * to block, due to the object being active in the GPU.
+ */
+ int (*bo_busy) (drm_intel_bo *bo);
+
+ int (*check_aperture_space) (drm_intel_bo ** bo_array, int count);
+
+ /**
+ * Disable buffer reuse for buffers which will be shared in some way,
+ * as with scanout buffers. When the buffer reference count goes to
+ * zero, it will be freed and not placed in the reuse list.
+ *
+ * \param bo Buffer to disable reuse for
+ */
+ int (*bo_disable_reuse) (drm_intel_bo *bo);
+
+ /**
+ *
+ * Return the pipe associated with a crtc_id so that vblank
+ * synchronization can use the correct data in the request.
+ * This is only supported for KMS and gem at this point, when
+ * unsupported, this function returns -1 and leaves the decision
+ * of what to do in that case to the caller
+ *
+ * \param bufmgr the associated buffer manager
+ * \param crtc_id the crtc identifier
+ */
+ int (*get_pipe_from_crtc_id) (drm_intel_bufmgr *bufmgr, int crtc_id);
+
+ /** Returns true if target_bo is in the relocation tree rooted at bo. */
+ int (*bo_references) (drm_intel_bo *bo, drm_intel_bo *target_bo);
+
+ /**< Enables verbose debugging printouts */
+ int debug;
};
#endif /* INTEL_BUFMGR_PRIV_H */
-