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-rw-r--r--docs/cell.html77
-rw-r--r--docs/contents.html1
-rw-r--r--docs/news.html39
-rw-r--r--docs/relnotes-7.0.1.html101
-rw-r--r--docs/relnotes-7.0.2.html88
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diff --git a/docs/cell.html b/docs/cell.html
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+<HTML>
+
+<TITLE>Cell Driver</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Mesa Cell Driver</H1>
+
+<p>
+The Mesa
+<a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a>
+driver is part of the
+<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
+architecture.
+</p>
+
+<p>
+<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
+is leading the project.
+Two phases are planned.
+First, to implement the framework for parallel rasterization using the Cell
+SPEs, including texture mapping.
+Second, to implement a full-featured OpenGL driver with support for GLSL, etc.
+</p>
+
+
+<H2>Source Code</H2>
+
+<p>
+The Cell driver source code is on the <code>gallium-0.1</code> branch of the
+git repository.
+To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0).
+To use the driver you'll need a Cell system, such as a PS3 running Linux,
+or the Cell Simulator (untested, though).
+</p>
+
+<p>
+To compile the code, run <code>make linux-cell</code>.
+</p>
+
+<p>
+To use the library, make sure <code>LD_LIBRARY_PATH</code> points the Mesa/lib/
+directory that contains <code>libGL.so</code>.
+</p>
+
+<p>
+Verify that the Cell driver is being used by running <code>glxinfo</code>
+and looking for:
+<pre>
+ OpenGL renderer string: Gallium 0.1, Cell on Xlib
+</pre>
+
+
+<H2>Status</H2>
+
+<p>
+As of January 2008 the driver supports smooth/flat shaded triangle rendering
+with Z testing.
+Simple demos like gears run successfully.
+Basic texture mapping should be working within a month.
+There's still unfinished work in the PPU-to-SPU communication facilities.
+</p>
+
+
+<H2>Contributing</H2>
+
+<p>
+If you're interested in contributing to the effort, familiarize yourself
+with the code, join the <a href="lists.html">mesa3d-dev mailing list</a>,
+and describe what you'd like to do.
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/contents.html b/docs/contents.html
index a21341a589..3feb8cae94 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -75,6 +75,7 @@ a:visited {
<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
+<li><a href="cell.html" target="MainFrame">Cell Driver</A>
</ul>
<b>Links</b>
diff --git a/docs/news.html b/docs/news.html
index 58aca31858..ce5a684312 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,6 +11,45 @@
<H1>News</H1>
+<h2>January 24, 2008</h2>
+
+<p>
+Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
+</p>
+
+
+
+<h2>November 13, 2007</h2>
+
+<p>
+Gallium3D is the codename for the new Mesa device driver architecture
+which is currently under development.
+A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
+target="_parent"> summary</a> of the architecture can be found on the
+Tungsten Graphics website.
+</p>
+<p>
+Gallium3D development is taking place on the <em>gallium-0.1</em> branch
+of the git repository.
+Currently, there's only a software-only driver and an Intel i915/945 driver
+but other drivers will be coming...
+</p>
+
+
+<h2>November 10, 2007</h2>
+<p>
+<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>August 3, 2007</h2>
+<p>
+<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
+This is a bug-fix release.
+</p>
+
+
<h2>June 22, 2007</h2>
<p>
<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
diff --git a/docs/relnotes-7.0.1.html b/docs/relnotes-7.0.1.html
new file mode 100644
index 0000000000..02713ad5e0
--- /dev/null
+++ b/docs/relnotes-7.0.1.html
@@ -0,0 +1,101 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.1 Release Notes / August 3, 2007</H1>
+
+<p>
+Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+db55141a44b902fcc61d9265b7862c06 MesaLib-7.0.1.tar.gz
+c056abd763e899114bf745c9eedbf9ad MesaLib-7.0.1.tar.bz2
+ecc2637547fae2b38271ae362d013afa MesaLib-7.0.1.zip
+b85a4a5be4e829f4a1165e4514b13183 MesaDemos-7.0.1.tar.gz
+3b66b3268df12ca8a6c4e0c4c457912c MesaDemos-7.0.1.tar.bz2
+b1c18006f16e44e80fea66774c59b391 MesaDemos-7.0.1.zip
+b87a69986839ae43ce12fc8e3dc1ebb4 MesaGLUT-7.0.1.tar.gz
+25f30d0c1651997b4412366ba0572f7f MesaGLUT-7.0.1.tar.bz2
+676ee6682a6ce78a5540554fd975c03e MesaGLUT-7.0.1.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Added a bluegene-osmesa build config
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed some MingW build issues
+<li>Added a few missing OpenGL 2.0 API entrypoints:
+ <ul>
+ <li>glVertexAttrib4bv
+ <li>glVertexAttrib4iv
+ <li>glVertexAttrib4ubv
+ <li>glVertexAttrib4uiv
+ <li>glVertexAttrib4usv
+ </ul>
+<li>Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
+<li>GLSL bug fix: added vec2(vec4) constructor
+<li>GLSL bug fix: .strq and .rgba writemasks didn't always work
+<li>Stencil pixel map didn't always work for glDrawPixels (bug 11475)
+<li>Fixed polygon stipple bug in i915 driver
+<li>Binding a zero-sized texture didn't disable texturing (bug 11309)
+<li>Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
+the terminating zero (bug 11588)
+<li>glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
+<li>Fixed a GLSL function call bug (#11731)
+<li>glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754)
+<li>glGetAttribLocation() always returned 1 (bug 11774)
+<li>Fixed a few memory-related bugs in GLU library
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The libOSMesa library version has been reverted to 6.5.3 (soname=6)
+in order to avoid application linking issues. Otherwise, applications
+previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
+<li>Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Fix linux-glide target/driver.
+<li>Improved lambda and derivative calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.0.2.html b/docs/relnotes-7.0.2.html
new file mode 100644
index 0000000000..7a7c70f13b
--- /dev/null
+++ b/docs/relnotes-7.0.2.html
@@ -0,0 +1,88 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.2 Release Notes / November 10, 2007</H1>
+
+<p>
+Mesa 7.0.2 is a stable release with bug fixes since version 7.0.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+c9cf607f36e7e50172f5f9c7d552c34e MesaLib-7.0.2.tar.gz
+93e6ed7924ff069a4f883b4fce5349dc MesaLib-7.0.2.tar.bz2
+10c324c3613f90f059cb8429f700f300 MesaLib-7.0.2.zip
+aa8b1244a5de1d23e5814bf9b67f1435 MesaDemos-7.0.2.tar.gz
+11a10410bae7be85cf25bc7119966468 MesaDemos-7.0.2.tar.bz2
+1dd0b5fd6d69430a2fd76a6adbfd8fff MesaDemos-7.0.2.zip
+a7dbf25c025955858bd2d89a6eb6db4c MesaGLUT-7.0.2.tar.gz
+3a33f8efc8c58a592a854cfc7a643286 MesaGLUT-7.0.2.tar.bz2
+eba4ef2aa8c362ead81b54357f1903a3 MesaGLUT-7.0.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Updated Windows VC7 project files
+<li>Added DESTDIR variable for 'make install'
+<li>Added pkg-config files for gl, glu, glut and glw libraries
+<li>Added bluegene-xlc-osmesa and catamount-osmesa-pgi configs
+<li>Support for Intel G33/Q33/Q35 graphics chipsets
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed a vertex buffer wrapping issue (bug 9962)
+<li>Added mutex protection around texture object reference counters
+<li>Added checking/support for additional chips in the i915/i945 family
+(see 11978)
+<li>Fixed a blending/banding issue (bug 11931)
+<li>Fixed a GLU matrix inversion bug (#6748)
+<li>Fixed problem with large glDrawArrays calls and indirect rendering (bug 12141)
+<li>Fixed an assortment of i965 driver bugs
+<li>Fixed x86-64 vertex transformation bug (12216)
+<li>Fixed X server crash caused by multiple indirect rendering clients
+<li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
+<li>Fixed a glCopyPixels/glPixelZoom bug (12417)
+<li>Fixed a bug when using glMaterial in display lists (bug 10604)
+<li>Fixed a few GLUT/Fortran issues (Bill Mitchell)
+<li>Fixed Blender crash bug (12164)
+<li>Fixed some issues preventing cross-compiling
+<li>Fixed up broken GL_ATI_separate_stencil extension
+<li>glDrawArrays(count=0) led to a crash
+<li>Fix SSE code gen memory leak, possible crash
+<li>Fixed MMX 565 rgb conversion problem (bug 12614)
+<li>Added -fno-strict-aliasing and -fPIC flags for gcc
+<li>Fixed Blender crash in Unichrome driver (bug 13142)
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>