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-rw-r--r--progs/demos/engine.c2
-rw-r--r--progs/demos/texdown.c5
-rw-r--r--progs/glsl/multitex.c88
-rw-r--r--progs/glsl/multitex.vert10
-rw-r--r--progs/tests/bufferobj.c36
-rw-r--r--progs/tests/fbotest1.c15
-rw-r--r--progs/tests/fbotexture.c380
-rw-r--r--progs/util/extfuncs.h15
-rw-r--r--progs/xdemos/glxgears.c74
9 files changed, 466 insertions, 159 deletions
diff --git a/progs/demos/engine.c b/progs/demos/engine.c
index 5b9b5baa7b..14fd1e6862 100644
--- a/progs/demos/engine.c
+++ b/progs/demos/engine.c
@@ -554,7 +554,7 @@ SquareWithHole(float squareSize, float holeRadius)
for (i = 0; i <= 360; i += 5) {
const float x1 = holeRadius * cos(DEG_TO_RAD(i));
const float y1 = holeRadius * sin(DEG_TO_RAD(i));
- float x2, y2;
+ float x2 = 0.0F, y2 = 0.0F;
if (i > 315 || i <= 45) {
x2 = squareSize;
y2 = squareSize * tan(DEG_TO_RAD(i));
diff --git a/progs/demos/texdown.c b/progs/demos/texdown.c
index 5fecd9a148..7e46045832 100644
--- a/progs/demos/texdown.c
+++ b/progs/demos/texdown.c
@@ -154,11 +154,6 @@ static unsigned long align(unsigned long value, unsigned long a)
return (value + a - 1) & ~(a-1);
}
-static int MIN2(int a, int b)
-{
- return a < b ? a : b;
-}
-
static void
MeasureDownloadRate(void)
{
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 096d40f64d..b4be463787 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -47,9 +47,12 @@ static const char *TexFiles[2] =
static GLuint Program;
-static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
+static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
+static GLboolean UseArrays = GL_TRUE;
+
+static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
/* value[0] = tex unit */
@@ -60,32 +63,62 @@ static struct uniform_info Uniforms[] = {
};
+static const GLfloat Tex0Coords[4][2] = {
+ { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
+};
+
+static const GLfloat Tex1Coords[4][2] = {
+ { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
+};
+
+static const GLfloat VertCoords[4][2] = {
+ { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
+};
+
+
static void
-DrawPolygon(GLfloat size)
+DrawPolygonArray(void)
{
- glPushMatrix();
- glRotatef(90, 1, 0, 0);
- glNormal3f(0, 0, 1);
- glBegin(GL_POLYGON);
+ if (VertCoord_attr >= 0) {
+ glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, VertCoords);
+ glEnableVertexAttribArray_func(VertCoord_attr);
+ }
+ else {
+ glVertexPointer(2, GL_FLOAT, 0, VertCoords);
+ glEnable(GL_VERTEX_ARRAY);
+ }
- glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
- glVertex2f(-size, -size);
+ glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex0Coords);
+ glEnableVertexAttribArray_func(TexCoord0_attr);
- glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
- glVertex2f( size, -size);
+ glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex1Coords);
+ glEnableVertexAttribArray_func(TexCoord1_attr);
- glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
- glVertex2f( size, size);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
- glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
- glVertex2f(-size, size);
+
+static void
+DrawPolygonVert(void)
+{
+ GLuint i;
+
+ glBegin(GL_TRIANGLE_FAN);
+
+ for (i = 0; i < 4; i++) {
+ glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
+ glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
+
+ if (VertCoord_attr >= 0)
+ glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
+ else
+ glVertex2fv(VertCoords[i]);
+ }
glEnd();
- glPopMatrix();
}
@@ -100,7 +133,10 @@ draw(void)
glRotatef(Yrot, 0, 1, 0);
glRotatef(Xrot, 1, 0, 0);
- DrawPolygon(3.0);
+ if (UseArrays)
+ DrawPolygonArray();
+ else
+ DrawPolygonVert();
glPopMatrix();
@@ -123,8 +159,11 @@ key(unsigned char k, int x, int y)
(void) x;
(void) y;
switch (k) {
- case ' ':
case 'a':
+ UseArrays = !UseArrays;
+ printf("Arrays: %d\n", UseArrays);
+ break;
+ case ' ':
Anim = !Anim;
if (Anim)
glutIdleFunc(idle);
@@ -232,6 +271,13 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
InitUniforms(program, uniforms);
+ TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
+ TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
+ VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ printf("TexCoord0_attr = %d\n", TexCoord0_attr);
+ printf("TexCoord1_attr = %d\n", TexCoord1_attr);
+ printf("VertCoord_attr = %d\n", VertCoord_attr);
+
return program;
}
diff --git a/progs/glsl/multitex.vert b/progs/glsl/multitex.vert
index 5518ca1ddd..4fae3b73fb 100644
--- a/progs/glsl/multitex.vert
+++ b/progs/glsl/multitex.vert
@@ -2,9 +2,13 @@
// Brian Paul
+attribute vec4 TexCoord0, TexCoord1;
+attribute vec4 VertCoord;
+
void main()
{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_MultiTexCoord1;
- gl_Position = ftransform();
+ gl_TexCoord[0] = TexCoord0;
+ gl_TexCoord[1] = TexCoord1;
+ // note: may use gl_Vertex or VertCoord here for testing:
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
index 50ab5cdfa8..d1a85392e1 100644
--- a/progs/tests/bufferobj.c
+++ b/progs/tests/bufferobj.c
@@ -22,6 +22,8 @@ struct object
GLuint NumVerts;
GLuint VertexOffset;
GLuint ColorOffset;
+ GLuint VertexStride;
+ GLuint ColorStride;
GLuint NumElements;
};
@@ -46,7 +48,7 @@ static void CheckError(int line)
static void DrawObject( const struct object *obj )
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glVertexPointer(3, GL_FLOAT, 0, (void *) obj->VertexOffset);
+ glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
glEnable(GL_VERTEX_ARRAY);
/* test push/pop attrib */
@@ -60,7 +62,7 @@ static void DrawObject( const struct object *obj )
glPopClientAttrib();
}
#endif
- glColorPointer(3, GL_FLOAT, 0, (void *) obj->ColorOffset);
+ glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
glEnable(GL_COLOR_ARRAY);
if (obj->NumElements > 0) {
@@ -241,6 +243,8 @@ static void MakeObject1(struct object *obj)
obj->NumVerts = 4;
obj->VertexOffset = 0;
obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+ obj->VertexStride = 0;
+ obj->ColorStride = 0;
obj->NumElements = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -255,24 +259,28 @@ static void MakeObject1(struct object *obj)
static void MakeObject2(struct object *obj)
{
- GLfloat *v, *c;
+ GLfloat *v;
+ int start = 40; /* bytes, to test non-zero array offsets */
glGenBuffersARB(1, &obj->BufferID);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- /* Make triangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 0; v[7] = 1; v[8] = 0;
- c = v + 9;
- c[0] = 0; c[1] = 1; c[2] = 0;
- c[3] = 0; c[4] = 1; c[5] = 0;
- c[6] = 1; c[7] = 1; c[8] = 0;
+ v += start / sizeof(GLfloat);
+
+ /* Make triangle: interleaved colors, then positions */
+ /* R G B X Y Z */
+ v[0] = 0; v[1] = 1; v[2] = 0; v[3] = -1; v[4] = -1; v[5] = 0;
+ v[6] = 0; v[7] = 1; v[8] = 0; v[9] = 1; v[10] = -1; v[11] = 0;
+ v[12] = 1; v[13] = 1; v[14] = 0; v[15] = 0; v[16] = 1; v[17] = 0;
+
obj->NumVerts = 3;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+ obj->VertexOffset = start + 3 * sizeof(GLfloat);
+ obj->ColorOffset = start;
+ obj->VertexStride = 6 * sizeof(GLfloat);
+ obj->ColorStride = 6 * sizeof(GLfloat);
+
obj->NumElements = 0;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -300,6 +308,8 @@ static void MakeObject3(struct object *obj)
obj->NumVerts = 4;
obj->VertexOffset = 0;
obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
+ obj->VertexStride = 0;
+ obj->ColorStride = 0;
bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
index 8f4569ff3b..ab2757c3c3 100644
--- a/progs/tests/fbotest1.c
+++ b/progs/tests/fbotest1.c
@@ -122,6 +122,7 @@ Key( unsigned char key, int x, int y )
static void
Init( void )
{
+ GLboolean ARB_fbo = glutExtensionSupported("GL_ARB_framebuffer_object");
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
@@ -133,16 +134,20 @@ Init( void )
glGenFramebuffersEXT(1, &MyFB);
assert(MyFB);
assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
+ if (!ARB_fbo) {
+ glDeleteFramebuffersEXT(1, &MyFB);
+ assert(!glIsFramebufferEXT(MyFB));
+ }
/* Note, continue to use MyFB below */
glGenRenderbuffersEXT(1, &MyRB);
assert(MyRB);
assert(!glIsRenderbufferEXT(MyRB));
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- MyRB = 42; /* an arbitrary ID */
+ if (!ARB_fbo) {
+ glDeleteRenderbuffersEXT(1, &MyRB);
+ assert(!glIsRenderbufferEXT(MyRB));
+ MyRB = 42; /* an arbitrary ID */
+ }
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
assert(glIsFramebufferEXT(MyFB));
diff --git a/progs/tests/fbotexture.c b/progs/tests/fbotexture.c
index 88d0549c80..1f7c45fc79 100644
--- a/progs/tests/fbotexture.c
+++ b/progs/tests/fbotexture.c
@@ -32,11 +32,13 @@ static int TexWidth = 512, TexHeight = 512;
static GLuint MyFB;
static GLuint TexObj;
-static GLuint DepthRB, StencilRB;
+static GLuint DepthRB = 0, StencilRB = 0;
static GLboolean Anim = GL_FALSE;
static GLfloat Rot = 0.0;
static GLboolean UsePackedDepthStencil = GL_FALSE;
-static GLuint TextureLevel = 1; /* which texture level to render to */
+static GLboolean UsePackedDepthStencilBoth = GL_FALSE;
+static GLboolean Use_ARB_fbo = GL_FALSE;
+static GLuint TextureLevel = 0; /* which texture level to render to */
static GLenum TexIntFormat = GL_RGB; /* either GL_RGB or GL_RGBA */
static GLboolean Cull = GL_FALSE;
static GLboolean Wireframe = GL_FALSE;
@@ -248,8 +250,7 @@ CleanUp(void)
glDeleteRenderbuffersEXT(1, &DepthRB);
#endif
#if STENCIL
- if (!UsePackedDepthStencil)
- glDeleteRenderbuffersEXT(1, &StencilRB);
+ glDeleteRenderbuffersEXT(1, &StencilRB);
#endif
glDeleteFramebuffersEXT(1, &MyFB);
@@ -294,140 +295,294 @@ Key(unsigned char key, int x, int y)
}
-static void
-Usage(void)
+/**
+ * Attach depth and stencil renderbuffer(s) to the given framebuffer object.
+ * \param tryDepthStencil if true, try to use a combined depth+stencil buffer
+ * \param bindDepthStencil if true, and tryDepthStencil is true, bind with
+ * the GL_DEPTH_STENCIL_ATTACHMENT target.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+AttachDepthAndStencilBuffers(GLuint fbo,
+ GLsizei width, GLsizei height,
+ GLboolean tryDepthStencil,
+ GLboolean bindDepthStencil,
+ GLuint *depthRbOut, GLuint *stencilRbOut)
{
- printf("Usage:\n");
- printf(" a Toggle animation\n");
- printf(" s/s Step/rotate\n");
- printf(" c Toggle back-face culling\n");
- printf(" w Toggle wireframe mode (front-face only)\n");
- printf(" Esc Exit\n");
-}
+ GLenum status;
+ *depthRbOut = *stencilRbOut = 0;
-static void
-Init(int argc, char *argv[])
-{
- static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
- GLint i;
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
+ if (tryDepthStencil) {
+ GLuint rb;
- if (argc > 1 && strcmp(argv[1], "-ds") == 0) {
- if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
- printf("GL_EXT_packed_depth_stencil not found!\n");
- exit(0);
+ glGenRenderbuffersEXT(1, &rb);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH24_STENCIL8_EXT,
+ width, height);
+ if (glGetError())
+ return GL_FALSE;
+
+ if (bindDepthStencil) {
+ /* attach to both depth and stencil at once */
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER_EXT, rb);
+ if (glGetError())
+ return GL_FALSE;
+ }
+ else {
+ /* attach to depth attachment point */
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, rb);
+ if (glGetError())
+ return GL_FALSE;
+
+ /* and attach to stencil attachment point */
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_STENCIL_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, rb);
+ if (glGetError())
+ return GL_FALSE;
}
- UsePackedDepthStencil = GL_TRUE;
- printf("Using GL_EXT_packed_depth_stencil\n");
+
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return GL_FALSE;
+
+ *depthRbOut = *stencilRbOut = rb;
+ return GL_TRUE;
}
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ /* just depth renderbuffer */
+ {
+ GLuint rb;
- /* gen framebuffer id, delete it, do some assertions, just for testing */
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- /* Note, continue to use MyFB below */
+ glGenRenderbuffersEXT(1, &rb);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH_COMPONENT,
+ width, height);
+ if (glGetError())
+ return GL_FALSE;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
+ /* attach to depth attachment point */
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, rb);
+ if (glGetError())
+ return GL_FALSE;
- /* Make texture object/image */
- glGenTextures(1, &TexObj);
- glBindTexture(TexTarget, TexObj);
- /* make two image levels */
- glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexImage2D(TexTarget, 1, TexIntFormat, TexWidth/2, TexHeight/2, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- TexWidth = TexWidth >> TextureLevel;
- TexHeight = TexHeight >> TextureLevel;
-
- glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, TextureLevel);
- glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, TextureLevel);
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return GL_FALSE;
- CheckError(__LINE__);
+ *depthRbOut = rb;
+ }
+
+ /* just stencil renderbuffer */
+ {
+ GLuint rb;
+
+ glGenRenderbuffersEXT(1, &rb);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_STENCIL_INDEX,
+ width, height);
+ if (glGetError())
+ return GL_FALSE;
+
+ /* attach to depth attachment point */
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_STENCIL_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, rb);
+ if (glGetError())
+ return GL_FALSE;
+
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return GL_FALSE;
+
+ *stencilRbOut = rb;
+ }
+
+ return GL_TRUE;
+}
+
+
+static void
+ParseArgs(int argc, char *argv[])
+{
+ GLint i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ds") == 0) {
+ if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
+ printf("GL_EXT_packed_depth_stencil not found!\n");
+ exit(0);
+ }
+ UsePackedDepthStencil = GL_TRUE;
+ printf("Using GL_EXT_packed_depth_stencil\n");
+ }
+ else if (strcmp(argv[i], "-ds2") == 0) {
+ if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
+ printf("GL_EXT_packed_depth_stencil not found!\n");
+ exit(0);
+ }
+ if (!glutExtensionSupported("GL_ARB_framebuffer_object")) {
+ printf("GL_ARB_framebuffer_object not found!\n");
+ exit(0);
+ }
+ UsePackedDepthStencilBoth = GL_TRUE;
+ printf("Using GL_EXT_packed_depth_stencil and GL_DEPTH_STENCIL attachment point\n");
+ }
+ else if (strcmp(argv[i], "-arb") == 0) {
+ if (!glutExtensionSupported("GL_ARB_framebuffer_object")) {
+ printf("Sorry, GL_ARB_framebuffer object not supported!\n");
+ }
+ else {
+ Use_ARB_fbo = GL_TRUE;
+ }
+ }
+ else {
+ printf("Unknown option: %s\n", argv[i]);
+ }
+ }
+}
+
+
+/*
+ * Make FBO to render into given texture.
+ */
+static GLuint
+MakeFBO_RenderTexture(GLuint TexObj)
+{
+ GLuint fb;
+ GLint sizeFudge = 0;
+ glGenFramebuffersEXT(1, &fb);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
/* Render color to texture */
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
TexTarget, TexObj, TextureLevel);
+ if (Use_ARB_fbo) {
+ /* use a smaller depth buffer to see what happens */
+ sizeFudge = 90;
+ }
-#if DEPTH
- /* make depth renderbuffer */
- glGenRenderbuffersEXT(1, &DepthRB);
- assert(DepthRB);
- assert(!glIsRenderbufferEXT(DepthRB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
- assert(glIsRenderbufferEXT(DepthRB));
- if (UsePackedDepthStencil)
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
- TexWidth, TexHeight);
- else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- TexWidth, TexHeight);
- CheckError(__LINE__);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Depth renderbuffer size = %d bits\n", i);
- assert(i > 0);
+ /* Setup depth and stencil buffers */
+ {
+ GLboolean b;
+ b = AttachDepthAndStencilBuffers(fb,
+ TexWidth - sizeFudge,
+ TexHeight - sizeFudge,
+ UsePackedDepthStencil,
+ UsePackedDepthStencilBoth,
+ &DepthRB, &StencilRB);
+ if (!b) {
+ /* try !UsePackedDepthStencil */
+ b = AttachDepthAndStencilBuffers(fb,
+ TexWidth - sizeFudge,
+ TexHeight - sizeFudge,
+ !UsePackedDepthStencil,
+ UsePackedDepthStencilBoth,
+ &DepthRB, &StencilRB);
+ }
+ if (!b) {
+ printf("Unable to create/attach depth and stencil renderbuffers "
+ " to FBO!\n");
+ exit(1);
+ }
+ }
- /* attach DepthRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
-#endif
+ /* queries */
+ {
+ GLint bits, w, h;
- CheckError(__LINE__);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_WIDTH_EXT, &w);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_HEIGHT_EXT, &h);
+ printf("Color/Texture size: %d x %d\n", TexWidth, TexHeight);
+ printf("Depth buffer size: %d x %d\n", w, h);
+
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_DEPTH_SIZE_EXT, &bits);
+ printf("Depth renderbuffer size = %d bits\n", bits);
-#if STENCIL
- if (UsePackedDepthStencil) {
- /* DepthRb is a combined depth/stencil renderbuffer */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRB);
- }
- else {
- /* make stencil renderbuffer */
- glGenRenderbuffersEXT(1, &StencilRB);
- assert(StencilRB);
- assert(!glIsRenderbufferEXT(StencilRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
- assert(glIsRenderbufferEXT(StencilRB));
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
- TexWidth, TexHeight);
- /* attach StencilRB to MyFB */
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, StencilRB);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_STENCIL_SIZE_EXT, &bits);
+ printf("Stencil renderbuffer size = %d bits\n", bits);
}
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
- CheckError(__LINE__);
- printf("Stencil renderbuffer size = %d bits\n", i);
- assert(i > 0);
-#endif
- CheckError(__LINE__);
-
- /* bind regular framebuffer */
+ /* bind the regular framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ return fb;
+}
+
+
+static void
+Init(void)
+{
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* lighting */
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
+ {
+ static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
+ }
+
+ /*
+ * Make texture object/image (we'll render into this texture)
+ */
+ {
+ glGenTextures(1, &TexObj);
+ glBindTexture(TexTarget, TexObj);
+
+ /* make two image levels */
+ glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(TexTarget, 1, TexIntFormat, TexWidth/2, TexHeight/2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ TexWidth = TexWidth >> TextureLevel;
+ TexHeight = TexHeight >> TextureLevel;
+
+ glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, TextureLevel);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, TextureLevel);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }
+
+ MyFB = MakeFBO_RenderTexture(TexObj);
+}
+
+
+static void
+Usage(void)
+{
+ printf("Usage:\n");
+ printf(" -ds Use combined depth/stencil renderbuffer\n");
+ printf(" -arb Try GL_ARB_framebuffer_object's mismatched buffer sizes\n");
+ printf(" -ds2 Tye GL_ARB_framebuffer_object's GL_DEPTH_STENCIL_ATTACHMENT\n");
+ printf("Keys:\n");
+ printf(" a Toggle animation\n");
+ printf(" s/s Step/rotate\n");
+ printf(" c Toggle back-face culling\n");
+ printf(" w Toggle wireframe mode (front-face only)\n");
+ printf(" Esc Exit\n");
}
@@ -444,8 +599,11 @@ main(int argc, char *argv[])
glutDisplayFunc(Display);
if (Anim)
glutIdleFunc(Idle);
- Init(argc, argv);
+
+ ParseArgs(argc, argv);
+ Init();
Usage();
+
glutMainLoop();
return 0;
}
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index cf6b29d0e3..070414e294 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -46,6 +46,13 @@ static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
+static PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_func = NULL;
+static PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_func = NULL;
+static PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_func = NULL;
+static PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_func = NULL;
+static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_func = NULL;
+static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
+static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
/* OpenGL 2.1 */
static PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_func = NULL;
@@ -126,6 +133,14 @@ GetExtensionFuncs(void)
glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) glutGetProcAddress("glVertexAttrib3f");
glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) glutGetProcAddress("glVertexAttrib4f");
+ glVertexAttrib1fv_func = (PFNGLVERTEXATTRIB1FVPROC) glutGetProcAddress("glVertexAttrib1fv");
+ glVertexAttrib2fv_func = (PFNGLVERTEXATTRIB2FVPROC) glutGetProcAddress("glVertexAttrib2fv");
+ glVertexAttrib3fv_func = (PFNGLVERTEXATTRIB3FVPROC) glutGetProcAddress("glVertexAttrib3fv");
+ glVertexAttrib4fv_func = (PFNGLVERTEXATTRIB4FVPROC) glutGetProcAddress("glVertexAttrib4fv");
+
+ glVertexAttribPointer_func = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress("glVertexAttribPointer");
+ glEnableVertexAttribArray_func = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glEnableVertexAttribArray");
+ glDisableVertexAttribArray_func = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glDisableVertexAttribArray");
/* OpenGL 2.1 */
glUniformMatrix2x3fv_func = (PFNGLUNIFORMMATRIX2X3FVPROC) glutGetProcAddress("glUniformMatrix2x3fv");
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index 8db717f1aa..2dc157a890 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -39,6 +39,9 @@
#include <GL/gl.h>
#include <GL/glx.h>
+static int is_glx_extension_supported(Display *dpy, const char *query);
+
+static void query_vsync(Display *dpy);
#define BENCHMARK
@@ -561,12 +564,82 @@ make_window( Display *dpy, const char *name,
/**
+ * Determine whether or not a GLX extension is supported.
+ */
+int
+is_glx_extension_supported(Display *dpy, const char *query)
+{
+ const int scrnum = DefaultScreen(dpy);
+ const char *glx_extensions = NULL;
+ const size_t len = strlen(query);
+ const char *ptr;
+
+ if (glx_extensions == NULL) {
+ glx_extensions = glXQueryExtensionsString(dpy, scrnum);
+ }
+
+ ptr = strstr(glx_extensions, query);
+ return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
+}
+
+
+/**
+ * Attempt to determine whether or not the display is synched to vblank.
+ */
+void
+query_vsync(Display *dpy)
+{
+ int interval = 0;
+
+
+#ifdef GLX_MESA_swap_control
+ if ((interval <= 0)
+ && is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
+ PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
+ (PFNGLXGETSWAPINTERVALMESAPROC)
+ glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
+
+ interval = (*pglXGetSwapIntervalMESA)();
+ }
+#endif
+
+
+#ifdef GLX_SGI_video_sync
+ if ((interval <= 0)
+ && is_glx_extension_supported(dpy, "GLX_SGI_video_sync")) {
+ PFNGLXGETVIDEOSYNCSGIPROC pglXGetVideoSyncSGI =
+ (PFNGLXGETVIDEOSYNCSGIPROC)
+ glXGetProcAddressARB((const GLubyte *) "glXGetVideoSyncSGI");
+ unsigned count;
+
+ if ((*pglXGetVideoSyncSGI)(& count) == 0) {
+ interval = (int) count;
+ }
+ }
+#endif
+
+
+ if (interval > 0) {
+ printf("Running synchronized to the vertical refresh. The framerate should be\n");
+ if (interval == 1) {
+ printf("approximately the same as the monitor refresh rate.\n");
+ } else if (interval > 1) {
+ printf("approximately 1/%d the monitor refresh rate.\n",
+ interval);
+ }
+ }
+}
+
+/**
* Handle one X event.
* \return NOP, EXIT or DRAW
*/
static int
handle_event(Display *dpy, Window win, XEvent *event)
{
+ (void) dpy;
+ (void) win;
+
switch (event->type) {
case Expose:
return DRAW;
@@ -686,6 +759,7 @@ main(int argc, char *argv[])
make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, ctx);
+ query_vsync(dpy);
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));