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path: root/src/gallium/drivers/r300/r300_emit.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c83
1 files changed, 73 insertions, 10 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 417d5f6307..c73d5a0b44 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -152,34 +152,39 @@ void r500_emit_fragment_shader(struct r300_context* r300,
END_CS;
}
-/* XXX add pitch, stride, clean up */
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb)
{
- int i;
struct r300_texture* tex;
+ unsigned pixpitch;
+ int i;
CS_LOCALS(r300);
- BEGIN_CS((6 * fb->nr_cbufs) + (fb->zsbuf ? 6 : 0) + 4);
+ BEGIN_CS((8 * fb->nr_cbufs) + (fb->zsbuf ? 8 : 0) + 4);
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
+ pixpitch = tex->stride / tex->tex.block.size;
+
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_REG(R300_RB3D_COLORPITCH0 + (4 * i), pixpitch |
+ r300_translate_colorformat(tex->tex.format));
+
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
r300_translate_out_fmt(fb->cbufs[i]->format));
}
if (fb->zsbuf) {
tex = (struct r300_texture*)fb->zsbuf->texture;
+ pixpitch = (tex->stride / tex->tex.block.size);
+
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
- if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
- OUT_CS_REG(R300_ZB_FORMAT,
- R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL);
- } else {
- OUT_CS_REG(R300_ZB_FORMAT, 0x0);
- }
+
+ OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
+
+ OUT_CS_REG(R300_ZB_DEPTHPITCH, pixpitch);
}
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
@@ -291,6 +296,30 @@ void r300_emit_texture(struct r300_context* r300,
END_CS;
}
+void r300_emit_vertex_buffer(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ debug_printf("r300: Preparing vertex buffer %p for render, "
+ "vertex size %d\n", r300->vbo,
+ r300->vertex_info.vinfo.size);
+ /* Set the pointer to our vertex buffer. The emitted values are this:
+ * PACKET3 [3D_LOAD_VBPNTR]
+ * COUNT [1]
+ * FORMAT [size | stride << 8]
+ * OFFSET [offset into BO]
+ * VBPNTR [relocated BO]
+ */
+ BEGIN_CS(7);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
+ OUT_CS(1);
+ OUT_CS(r300->vertex_info.vinfo.size |
+ (r300->vertex_info.vinfo.size << 8));
+ OUT_CS(r300->vbo_offset);
+ OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ END_CS;
+}
+
void r300_emit_vertex_format_state(struct r300_context* r300)
{
int i;
@@ -416,16 +445,45 @@ void r300_flush_textures(struct r300_context* r300)
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ struct r300_texture* tex;
int i;
int dirty_tex = 0;
- if (!(r300->dirty_state) && !(r300->dirty_hw)) {
+ if (!(r300->dirty_state)) {
return;
}
r300_update_derived_state(r300);
/* XXX check size */
+ /* Color buffers... */
+ for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
+ tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ if (!tex->buffer) return;
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ }
+ /* ...depth buffer... */
+ if (r300->framebuffer_state.zsbuf) {
+ tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ if (!tex->buffer) return;
+ r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM);
+ }
+ /* ...and vertex buffer. */
+ if (r300->vbo) {
+ r300->winsys->add_buffer(r300->winsys, r300->vbo,
+ RADEON_GEM_DOMAIN_GTT, 0);
+ } else {
+ debug_printf("No VBO while emitting dirty state!\n");
+ }
+
+ if (r300->winsys->validate(r300->winsys)) {
+ /* XXX */
+ r300->context.flush(&r300->context, 0, NULL);
+ }
if (r300->dirty_state & R300_NEW_BLEND) {
r300_emit_blend_state(r300, r300->blend_state);
@@ -506,4 +564,9 @@ void r300_emit_dirty_state(struct r300_context* r300)
r300_emit_vertex_format_state(r300);
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
+
+ /* Finally, emit the VBO. */
+ r300_emit_vertex_buffer(r300);
+
+ r300->dirty_hw++;
}