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path: root/src/gallium/drivers/r300/r300_surface.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_surface.c')
-rw-r--r--src/gallium/drivers/r300/r300_surface.c174
1 files changed, 111 insertions, 63 deletions
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
index 4dd5b8af99..fdabe4d9cf 100644
--- a/src/gallium/drivers/r300/r300_surface.c
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -23,30 +23,36 @@
#include "r300_surface.h"
-static void r300_surface_setup(struct pipe_context* pipe,
- struct pipe_surface* dest,
+static void r300_surface_setup(struct r300_context* r300,
+ struct r300_texture* dest,
unsigned x, unsigned y,
unsigned w, unsigned h)
{
- struct r300_context* r300 = r300_context(pipe);
- struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
- struct r300_texture* tex = (struct r300_texture*)dest->texture;
- unsigned pixpitch = tex->stride / tex->tex.block.size;
+ struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
+ unsigned pixpitch = dest->stride / dest->tex.block.size;
CS_LOCALS(r300);
- /* Make sure our target BO is okay. */
- r300->winsys->add_buffer(r300->winsys, tex->buffer,
- 0, RADEON_GEM_DOMAIN_VRAM);
- if (r300->winsys->validate(r300->winsys)) {
- r300->context.flush(&r300->context, 0, NULL);
- }
-
r300_emit_blend_state(r300, &blend_clear_state);
r300_emit_blend_color_state(r300, &blend_color_clear_state);
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
- BEGIN_CS(15);
+ BEGIN_CS(24);
+
+ /* Viewport setup */
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_32F((float)w);
+ OUT_CS_32F((float)x);
+ OUT_CS_32F((float)h);
+ OUT_CS_32F((float)y);
+ OUT_CS_32F(1.0);
+ OUT_CS_32F(0.0);
+
+ OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
+ R300_VPORT_X_OFFSET_ENA |
+ R300_VPORT_Y_SCALE_ENA |
+ R300_VPORT_Y_OFFSET_ENA |
+ R300_VTX_XY_FMT | R300_VTX_Z_FMT);
/* Pixel scissors. */
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
@@ -71,9 +77,9 @@ static void r300_surface_setup(struct pipe_context* pipe,
/* Setup colorbuffer. */
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
- OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
- r300_translate_colorformat(tex->tex.format));
+ r300_translate_colorformat(dest->tex.format));
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf);
END_CS;
@@ -93,6 +99,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
struct r300_texture* tex = (struct r300_texture*)dest->texture;
unsigned pixpitch = tex->stride / tex->tex.block.size;
+ boolean invalid = FALSE;
CS_LOCALS(r300);
a = (float)((color >> 24) & 0xff) / 255.0f;
@@ -105,12 +112,29 @@ static void r300_surface_fill(struct pipe_context* pipe,
/* Fallback? */
if (FALSE) {
+fallback:
debug_printf("r300: Falling back on surface clear...");
util_surface_fill(pipe, dest, x, y, w, h, color);
return;
}
- r300_surface_setup(r300, dest, x, y, w, h);
+ /* Make sure our target BO is okay. */
+validate:
+ if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ if (r300->winsys->validate(r300->winsys)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ goto fallback;
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ r300_surface_setup(r300, tex, x, y, w, h);
/* Vertex shader setup */
if (caps->has_tcl) {
@@ -127,14 +151,14 @@ static void r300_surface_fill(struct pipe_context* pipe,
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
- r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
+ r500_emit_fragment_shader(r300, &r5xx_passthrough_fragment_shader);
+ r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
} else {
- r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
- r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
+ r300_emit_fragment_shader(r300, &r3xx_passthrough_fragment_shader);
+ r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
}
- BEGIN_CS(31);
+ BEGIN_CS(26);
/* VAP stream control, mapping from input memory to PVS/RS memory */
if (caps->has_tcl) {
@@ -161,27 +185,21 @@ static void r300_surface_fill(struct pipe_context* pipe,
/* Disable textures */
OUT_CS_REG(R300_TX_ENABLE, 0x0);
- /* Viewport setup */
- OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
- OUT_CS_32F(1.0);
- OUT_CS_32F((float)x);
- OUT_CS_32F(1.0);
- OUT_CS_32F((float)y);
- OUT_CS_32F(1.0);
- OUT_CS_32F(0.0);
-
/* The size of the point we're about to draw, in sixths of pixels */
OUT_CS_REG(R300_GA_POINT_SIZE,
- ((h * 6) & R300_POINTSIZE_Y_MASK) |
+ ((h * 6) & R300_POINTSIZE_Y_MASK) |
((w * 6) << R300_POINTSIZE_X_SHIFT));
+ /* Vertex size. */
+ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
+
/* Packet3 with our point vertex */
OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8);
OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
(1 << R300_PRIM_NUM_VERTICES_SHIFT));
/* Position */
- OUT_CS_32F(w / 2.0);
- OUT_CS_32F(h / 2.0);
+ OUT_CS_32F(0.5);
+ OUT_CS_32F(0.5);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
/* Color */
@@ -190,11 +208,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
OUT_CS_32F(b);
OUT_CS_32F(a);
- /* XXX figure out why this is 0xA and not 0x2 */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
- /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
- R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
- R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
END_CS;
@@ -213,27 +227,55 @@ static void r300_surface_copy(struct pipe_context* pipe,
struct r300_texture* srctex = (struct r300_texture*)src->texture;
struct r300_texture* desttex = (struct r300_texture*)dest->texture;
unsigned pixpitch = srctex->stride / srctex->tex.block.size;
+ boolean invalid = FALSE;
+ float fsrcx = srcx, fsrcy = srcy, fdestx = destx, fdesty = desty;
CS_LOCALS(r300);
debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d),"
" dimensions %dx%d (pixel pitch %d)\n",
src, srcx, srcy, dest, destx, desty, w, h, pixpitch);
- if ((srctex == desttex) &&
+ if ((srctex->buffer == desttex->buffer) &&
((destx < srcx + w) || (srcx < destx + w)) &&
((desty < srcy + h) || (srcy < desty + h))) {
+fallback:
debug_printf("r300: Falling back on surface_copy\n");
util_surface_copy(pipe, FALSE, dest, destx, desty, src,
srcx, srcy, w, h);
}
- r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
- r300_emit_texture(r300, srctex, 0);
+ /* Add our target BOs to the list. */
+validate:
+ if (!r300->winsys->add_buffer(r300->winsys, srctex->buffer,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ if (!r300->winsys->add_buffer(r300->winsys, desttex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ if (r300->winsys->validate(r300->winsys)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ goto fallback;
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ r300_surface_setup(r300, desttex, destx, desty, w, h);
+
+ /* Setup the texture. */
+ r300_emit_texture(r300, &r300_sampler_copy_state, srctex, 0);
+
+ /* Flush and enable. */
r300_flush_textures(r300);
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_texture_vertex_shader);
+ r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
} else {
BEGIN_CS(4);
OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -246,13 +288,14 @@ static void r300_surface_copy(struct pipe_context* pipe,
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r500_texture_fragment_shader);
- r300_emit_rs_block_state(r300, &r500_rs_block_copy_state);
+ r500_emit_fragment_shader(r300, &r5xx_texture_fragment_shader);
+ r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
} else {
- r300_emit_fragment_shader(r300, &r300_texture_fragment_shader);
- r300_emit_rs_block_state(r300, &r300_rs_block_copy_state);
+ r300_emit_fragment_shader(r300, &r3xx_texture_fragment_shader);
+ r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
}
+ BEGIN_CS(30);
/* VAP stream control, mapping from input memory to PVS/RS memory */
if (caps->has_tcl) {
OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
@@ -275,33 +318,38 @@ static void r300_surface_copy(struct pipe_context* pipe,
/* Two components of texture 0 */
OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x2);
+ /* Vertex size. */
+ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x4);
+
/* Packet3 with our texcoords */
- OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8);
+ OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 16);
OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING |
(4 << R300_PRIM_NUM_VERTICES_SHIFT));
/* (x , y ) */
- OUT_CS_32F((float)destx);
- OUT_CS_32F((float)desty);
- OUT_CS_32F((float)srcx);
- OUT_CS_32F((float)srcy);
+ OUT_CS_32F(fdestx / dest->width);
+ OUT_CS_32F(fdesty / dest->height);
+ OUT_CS_32F(fsrcx / src->width);
+ OUT_CS_32F(fsrcy / src->height);
/* (x , y + h) */
- OUT_CS_32F((float)destx);
- OUT_CS_32F((float)(desty + h));
- OUT_CS_32F((float)srcx);
- OUT_CS_32F((float)(srcy + h));
+ OUT_CS_32F(fdestx / dest->width);
+ OUT_CS_32F((fdesty + h) / dest->height);
+ OUT_CS_32F(fsrcx / src->width);
+ OUT_CS_32F((fsrcy + h) / src->height);
/* (x + w, y + h) */
- OUT_CS_32F((float)(destx + w));
- OUT_CS_32F((float)(desty + h));
- OUT_CS_32F((float)(srcx + w));
- OUT_CS_32F((float)(srcy + h));
+ OUT_CS_32F((fdestx + w) / dest->width);
+ OUT_CS_32F((fdesty + h) / dest->height);
+ OUT_CS_32F((fsrcx + w) / src->width);
+ OUT_CS_32F((fsrcy + h) / src->height);
/* (x + w, y ) */
- OUT_CS_32F((float)(destx + w));
- OUT_CS_32F((float)desty);
- OUT_CS_32F((float)(srcx + w));
- OUT_CS_32F((float)srcy);
+ OUT_CS_32F((fdestx + w) / dest->width);
+ OUT_CS_32F(fdesty / dest->height);
+ OUT_CS_32F((fsrcx + w) / src->width);
+ OUT_CS_32F(fsrcy / src->height);
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
+ END_CS;
+
r300->dirty_hw++;
}