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-rw-r--r--src/gallium/drivers/i915simple/i915_context.h2
-rw-r--r--src/gallium/drivers/i915simple/i915_flush.c1
-rw-r--r--src/gallium/drivers/i915simple/i915_prim_vbuf.c306
-rw-r--r--src/gallium/drivers/i915simple/i915_state.c26
-rw-r--r--src/gallium/drivers/i915simple/i915_state_emit.c1
-rw-r--r--src/gallium/drivers/i915simple/i915_state_immediate.c2
-rw-r--r--src/gallium/drivers/i915simple/i915_texture.c154
7 files changed, 390 insertions, 102 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
index 53fc5ed079..2da90ae49d 100644
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -245,6 +245,8 @@ struct i915_context
/** Vertex buffer */
struct pipe_buffer *vbo;
+ size_t vbo_offset;
+ unsigned vbo_flushed;
struct i915_state current;
unsigned hardware_dirty;
diff --git a/src/gallium/drivers/i915simple/i915_flush.c b/src/gallium/drivers/i915simple/i915_flush.c
index 7d23e6b6b9..4c4718d68e 100644
--- a/src/gallium/drivers/i915simple/i915_flush.c
+++ b/src/gallium/drivers/i915simple/i915_flush.c
@@ -68,6 +68,7 @@ static void i915_flush( struct pipe_context *pipe,
/* If there are no flags, just flush pending commands to hardware:
*/
FLUSH_BATCH(fence);
+ i915->vbo_flushed = 1;
}
diff --git a/src/gallium/drivers/i915simple/i915_prim_vbuf.c b/src/gallium/drivers/i915simple/i915_prim_vbuf.c
index 7fb2adbb53..faf5971abb 100644
--- a/src/gallium/drivers/i915simple/i915_prim_vbuf.c
+++ b/src/gallium/drivers/i915simple/i915_prim_vbuf.c
@@ -62,8 +62,21 @@ struct i915_vbuf_render {
/** Vertex size in bytes */
unsigned vertex_size;
+ /** Software primitive */
+ unsigned prim;
+
/** Hardware primitive */
unsigned hwprim;
+
+ /** Genereate a vertex list */
+ unsigned fallback;
+
+ /* Stuff for the vbo */
+ struct pipe_buffer *vbo;
+ size_t vbo_size;
+ size_t vbo_offset;
+ void *vbo_ptr;
+ size_t vbo_alloc_size;
};
@@ -95,8 +108,8 @@ i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
static void *
i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
- ushort vertex_size,
- ushort nr_vertices )
+ ushort vertex_size,
+ ushort nr_vertices )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
@@ -105,14 +118,31 @@ i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
/* FIXME: handle failure */
assert(!i915->vbo);
- i915->vbo = winsys->buffer_create(winsys, 64, I915_BUFFER_USAGE_LIT_VERTEX,
- size);
-
+
+ if (i915_render->vbo_size > size + i915_render->vbo_offset && !i915->vbo_flushed) {
+ } else {
+ i915->vbo_flushed = 0;
+ pipe_buffer_reference(winsys, &i915_render->vbo, NULL);
+ }
+
+ if (!i915_render->vbo) {
+ i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
+ i915_render->vbo_offset = 0;
+ i915_render->vbo = winsys->buffer_create(winsys,
+ 64,
+ I915_BUFFER_USAGE_LIT_VERTEX,
+ i915_render->vbo_size);
+ i915_render->vbo_ptr = winsys->buffer_map(winsys,
+ i915_render->vbo,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ winsys->buffer_unmap(winsys, i915_render->vbo);
+ }
+
+ i915->vbo = i915_render->vbo;
+ i915->vbo_offset = i915_render->vbo_offset;
i915->dirty |= I915_NEW_VBO;
-
- return winsys->buffer_map(winsys,
- i915->vbo,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ return i915_render->vbo_ptr + i915->vbo_offset;
}
@@ -121,16 +151,36 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
-
+ i915_render->prim = prim;
+
switch(prim) {
case PIPE_PRIM_POINTS:
i915_render->hwprim = PRIM3D_POINTLIST;
+ i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_LINES:
i915_render->hwprim = PRIM3D_LINELIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_LINE_STRIP:
+ i915_render->hwprim = PRIM3D_LINESTRIP;
+ i915_render->fallback = 0;
return TRUE;
case PIPE_PRIM_TRIANGLES:
i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ i915_render->hwprim = PRIM3D_TRISTRIP;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_QUADS:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUADS;
+ return TRUE;
+ case PIPE_PRIM_QUAD_STRIP:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
return TRUE;
default:
/* Actually, can handle a lot more just fine... Fixme.
@@ -140,6 +190,180 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render,
}
+
+/**
+ * Used for fallbacks in draw_arrays
+ */
+static void
+draw_arrays_generate_indices( struct vbuf_render *render,
+ unsigned start, uint nr,
+ unsigned type )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+ unsigned end = start + nr;
+ switch(type) {
+ case 0:
+ for (i = start; i+1 < end; i += 2)
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ if (i < end)
+ OUT_BATCH( i );
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = start; i + 3 < end; i += 4) {
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ OUT_BATCH( (i+3) | (i+1) << 16 );
+ OUT_BATCH( (i+2) | (i+3) << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = start; i + 3 < end; i += 2) {
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ OUT_BATCH( (i+3) | (i+2) << 16 );
+ OUT_BATCH( (i+0) | (i+3) << 16 );
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static unsigned
+draw_arrays_calc_nr_indices( uint nr, unsigned type )
+{
+ switch (type) {
+ case 0:
+ return nr;
+ case PIPE_PRIM_QUADS:
+ return (nr / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void
+draw_arrays_fallback( struct vbuf_render *render,
+ unsigned start,
+ uint nr )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ struct pipe_winsys *winsys = i915->pipe.winsys;
+ unsigned nr_indices;
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state( i915 );
+
+ nr_indices = draw_arrays_calc_nr_indices( nr, i915_render->fallback );
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived( i915 );
+ i915_emit_hardware_state( i915 );
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ assert(0);
+ goto out;
+ }
+ }
+ OUT_BATCH( _3DPRIMITIVE |
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices );
+
+ draw_arrays_generate_indices( render, start, nr, i915_render->fallback );
+
+out:
+ return;
+}
+
+static void
+i915_vbuf_render_draw_arrays( struct vbuf_render *render,
+ unsigned start,
+ uint nr )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+
+ if (i915_render->fallback) {
+ draw_arrays_fallback( render, start, nr );
+ return;
+ }
+
+ /* JB: TODO submit direct cmds */
+ draw_arrays_fallback( render, start, nr );
+}
+
+/**
+ * Used for normal and fallback emitting of indices
+ * If type is zero normal operation assumed.
+ */
+static void
+draw_generate_indices( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices,
+ unsigned type )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+
+ switch(type) {
+ case 0:
+ for (i = 0; i + 1 < nr_indices; i += 2) {
+ OUT_BATCH( indices[i] | indices[i+1] << 16 );
+ }
+ if (i < nr_indices) {
+ OUT_BATCH( indices[i] );
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = 0; i + 3 < nr_indices; i += 4) {
+ OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+3] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+2] | indices[i+3] << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 0; i + 3 < nr_indices; i += 2) {
+ OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+3] | indices[i+2] << 16 );
+ OUT_BATCH( indices[i+0] | indices[i+3] << 16 );
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static unsigned
+draw_calc_nr_indices( uint nr_indices, unsigned type )
+{
+ switch (type) {
+ case 0:
+ return nr_indices;
+ case PIPE_PRIM_QUADS:
+ return (nr_indices / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr_indices - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
static void
i915_vbuf_render_draw( struct vbuf_render *render,
const ushort *indices,
@@ -147,13 +371,14 @@ i915_vbuf_render_draw( struct vbuf_render *render,
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
- unsigned i;
+ struct pipe_winsys *winsys = i915->pipe.winsys;
+ unsigned save_nr_indices;
+
+ save_nr_indices = nr_indices;
+ nr_indices = draw_calc_nr_indices( nr_indices, i915_render->fallback );
assert(nr_indices);
- /* this seems to be bogus, since we validate state right after this */
- /*assert((i915->dirty & ~I915_NEW_VBO) == 0);*/
-
if (i915->dirty)
i915_update_derived( i915 );
@@ -167,25 +392,26 @@ i915_vbuf_render_draw( struct vbuf_render *render,
*/
i915_update_derived( i915 );
i915_emit_hardware_state( i915 );
+ i915->vbo_flushed = 1;
if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
assert(0);
- return;
+ goto out;
}
}
OUT_BATCH( _3DPRIMITIVE |
- PRIM_INDIRECT |
- i915_render->hwprim |
- PRIM_INDIRECT_ELTS |
- nr_indices );
- for (i = 0; i + 1 < nr_indices; i += 2) {
- OUT_BATCH( indices[i] |
- (indices[i + 1] << 16) );
- }
- if (i < nr_indices) {
- OUT_BATCH( indices[i] );
- }
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices );
+ draw_generate_indices( render,
+ indices,
+ save_nr_indices,
+ i915_render->fallback );
+
+out:
+ return;
}
@@ -198,10 +424,13 @@ i915_vbuf_render_release_vertices( struct vbuf_render *render,
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
+ size_t size = (size_t)vertex_size * (size_t)vertices_used;
assert(i915->vbo);
- winsys->buffer_unmap(winsys, i915->vbo);
- pipe_buffer_reference(winsys, &i915->vbo, NULL);
+
+ i915_render->vbo_offset += size;
+ i915->vbo = NULL;
+ i915->dirty |= I915_NEW_VBO;
}
@@ -220,6 +449,7 @@ static struct vbuf_render *
i915_vbuf_render_create( struct i915_context *i915 )
{
struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
+ struct pipe_winsys *winsys = i915->pipe.winsys;
i915_render->i915 = i915;
@@ -229,14 +459,27 @@ i915_vbuf_render_create( struct i915_context *i915 )
* batch buffer.
*/
i915_render->base.max_indices = 16*1024;
-
+
i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
i915_render->base.draw = i915_vbuf_render_draw;
+ i915_render->base.draw_arrays = i915_vbuf_render_draw_arrays;
i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
i915_render->base.destroy = i915_vbuf_render_destroy;
-
+
+ i915_render->vbo_alloc_size = 128 * 4096;
+ i915_render->vbo_size = i915_render->vbo_alloc_size;
+ i915_render->vbo_offset = 0;
+ i915_render->vbo = winsys->buffer_create(winsys,
+ 64,
+ I915_BUFFER_USAGE_LIT_VERTEX,
+ i915_render->vbo_size);
+ i915_render->vbo_ptr = winsys->buffer_map(winsys,
+ i915_render->vbo,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ winsys->buffer_unmap(winsys, i915_render->vbo);
+
return &i915_render->base;
}
@@ -258,6 +501,7 @@ struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
render->destroy(render);
return NULL;
}
-
+ draw_set_render(i915->draw, render);
+
return stage;
}
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c
index e09c225900..39d5d5e9d6 100644
--- a/src/gallium/drivers/i915simple/i915_state.c
+++ b/src/gallium/drivers/i915simple/i915_state.c
@@ -41,7 +41,6 @@
#include "i915_state_inlines.h"
#include "i915_fpc.h"
-
/* The i915 (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
* GL_CLAMP_TO_EDGE, so the same is done here.
@@ -178,6 +177,7 @@ static void i915_bind_blend_state(struct pipe_context *pipe,
void *blend)
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
i915->blend = (struct i915_blend_state*)blend;
@@ -194,6 +194,7 @@ static void i915_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color )
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
i915->blend_color = *blend_color;
@@ -280,6 +281,8 @@ static void i915_bind_sampler_states(struct pipe_context *pipe,
!memcmp(i915->sampler, sampler, num * sizeof(void *)))
return;
+ draw_flush(i915->draw);
+
for (i = 0; i < num; ++i)
i915->sampler[i] = sampler[i];
for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
@@ -398,6 +401,7 @@ static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
void *depth_stencil)
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
@@ -415,6 +419,7 @@ static void i915_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
memcpy( &i915->scissor, scissor, sizeof(*scissor) );
i915->dirty |= I915_NEW_SCISSOR;
@@ -451,6 +456,7 @@ static void
i915_bind_fs_state(struct pipe_context *pipe, void *shader)
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
i915->fs = (struct i915_fragment_shader*) shader;
@@ -506,6 +512,7 @@ static void i915_set_constant_buffer(struct pipe_context *pipe,
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_winsys *ws = pipe->winsys;
+ draw_flush(i915->draw);
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
@@ -574,6 +581,7 @@ static void i915_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
i915->framebuffer = *fb; /* struct copy */
@@ -586,6 +594,7 @@ static void i915_set_clip_state( struct pipe_context *pipe,
const struct pipe_clip_state *clip )
{
struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
draw_set_clip_state(i915->draw, clip);
@@ -698,6 +707,10 @@ static void i915_set_vertex_buffers(struct pipe_context *pipe,
const struct pipe_vertex_buffer *buffers)
{
struct i915_context *i915 = i915_context(pipe);
+ /* Because we change state before the draw_set_vertex_buffers call
+ * we need a flush here, just to be sure.
+ */
+ draw_flush(i915->draw);
memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
i915->num_vertex_buffers = count;
@@ -711,16 +724,27 @@ static void i915_set_vertex_elements(struct pipe_context *pipe,
const struct pipe_vertex_element *elements)
{
struct i915_context *i915 = i915_context(pipe);
+ /* Because we change state before the draw_set_vertex_buffers call
+ * we need a flush here, just to be sure.
+ */
+ draw_flush(i915->draw);
+
i915->num_vertex_elements = count;
/* pass-through to draw module */
draw_set_vertex_elements(i915->draw, count, elements);
}
+static void i915_set_edgeflags(struct pipe_context *pipe,
+ const unsigned *bitfield)
+{
+ /* TODO do something here */
+}
void
i915_init_state_functions( struct i915_context *i915 )
{
+ i915->pipe.set_edgeflags = i915_set_edgeflags;
i915->pipe.create_blend_state = i915_create_blend_state;
i915->pipe.bind_blend_state = i915_bind_blend_state;
i915->pipe.delete_blend_state = i915_delete_blend_state;
diff --git a/src/gallium/drivers/i915simple/i915_state_emit.c b/src/gallium/drivers/i915simple/i915_state_emit.c
index 6f947d4346..8bcc26ad35 100644
--- a/src/gallium/drivers/i915simple/i915_state_emit.c
+++ b/src/gallium/drivers/i915simple/i915_state_emit.c
@@ -217,6 +217,7 @@ i915_emit_hardware_state(struct i915_context *i915 )
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(pitch) | /* pitch in bytes */
+// BUF_3D_TILED_SURFACE); /* JB: Used to force tileing */
BUF_3D_USE_FENCE);
OUT_RELOC(cbuf_surface->buffer,
diff --git a/src/gallium/drivers/i915simple/i915_state_immediate.c b/src/gallium/drivers/i915simple/i915_state_immediate.c
index dfbbcab624..704ea4d838 100644
--- a/src/gallium/drivers/i915simple/i915_state_immediate.c
+++ b/src/gallium/drivers/i915simple/i915_state_immediate.c
@@ -54,7 +54,7 @@ static void upload_S0S1(struct i915_context *i915)
/* INTEL_NEW_VBO */
/* TODO: re-use vertex buffers here? */
- LIS0 = 0;
+ LIS0 = i915->vbo_offset;
/* INTEL_NEW_VERTEX_SIZE -- do this where the vertex size is calculated!
*/
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c
index 3e23e540f9..4c0c7ce3f3 100644
--- a/src/gallium/drivers/i915simple/i915_texture.c
+++ b/src/gallium/drivers/i915simple/i915_texture.c
@@ -104,52 +104,50 @@ i915_miptree_set_image_offset(struct i915_texture *tex,
*/
}
+static unsigned
+power_of_two(unsigned x)
+{
+ int value = 1;
+ while (value <= x)
+ value = value << 1;
+ return value;
+}
+
+static unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
-/* Hack it up to use the old winsys->surface_alloc_storage()
- * method for now:
+/**
+ * Special case to deal with display targets.
*/
static boolean
i915_displaytarget_layout(struct pipe_screen *screen,
struct i915_texture *tex)
{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface surf;
- unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
-
- memset(&surf, 0, sizeof(surf));
-
- ws->surface_alloc_storage( ws,
- &surf,
- tex->base.width[0],
- tex->base.height[0],
- tex->base.format,
- flags,
- tex->base.tex_usage);
-
- /* Now extract the goodies:
- */
- i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
- i915_miptree_set_level_info( tex, 0, 0, 0, 0,
+ struct pipe_texture *pt = &tex->base;
+
+ if (pt->last_level > 0 || pt->cpp != 4)
+ return 0;
+
+ i915_miptree_set_level_info( tex, 0, 1, 0, 0,
tex->base.width[0],
tex->base.height[0],
1 );
+ i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
- tex->buffer = surf.buffer;
- tex->pitch = surf.pitch;
- tex->total_height = 0;
-
+#if 0
+ tex->pitch = MAX2(512, power_of_two(tex->base.width[0] * pt->cpp)) / pt->cpp;
+ tex->total_height = round_up(tex->base.height[0], 8);
+#else
+ tex->pitch = round_up(tex->base.width[0], 64 / pt->cpp);
+ tex->total_height = tex->base.height[0];
+#endif
- return tex->buffer != NULL;
+ return 1;
}
-
-
-
-
static void
i945_miptree_layout_2d( struct i915_texture *tex )
{
@@ -179,7 +177,7 @@ i945_miptree_layout_2d( struct i915_texture *tex )
/* Pitch must be a whole number of dwords, even though we
* express it in texels.
*/
- tex->pitch = align_int(tex->pitch * pt->cpp, 4) / pt->cpp;
+ tex->pitch = align_int(tex->pitch * pt->cpp, 64) / pt->cpp;
tex->total_height = 0;
for (level = 0; level <= pt->last_level; level++) {
@@ -525,54 +523,47 @@ i945_miptree_layout(struct i915_texture * tex)
static struct pipe_texture *
-i915_texture_create_screen(struct pipe_screen *screen,
- const struct pipe_texture *templat)
+i915_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
{
struct i915_screen *i915screen = i915_screen(screen);
struct pipe_winsys *ws = screen->winsys;
struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
- if (!tex)
+ if (!tex)
return NULL;
tex->base = *templat;
tex->base.refcount = 1;
tex->base.screen = screen;
- if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
- if (!i915_displaytarget_layout(screen, tex))
- goto fail;
- }
- else {
- if (i915screen->is_i945) {
- if (!i945_miptree_layout(tex))
- goto fail;
- }
- else {
- if (!i915_miptree_layout(tex))
- goto fail;
- }
-
- tex->buffer = ws->buffer_create(ws, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex->pitch * tex->base.cpp *
- tex->total_height);
-
- if (!tex->buffer)
- goto fail;
+ if (i915screen->is_i945) {
+ if (!i945_miptree_layout(tex))
+ goto fail;
+ } else {
+ if (!i915_miptree_layout(tex))
+ goto fail;
}
+ tex->buffer = ws->buffer_create(ws, 64,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex->pitch * tex->base.cpp *
+ tex->total_height);
+
+ if (!tex->buffer)
+ goto fail;
+
return &tex->base;
- fail:
+fail:
FREE(tex);
return NULL;
}
static void
-i915_texture_release_screen(struct pipe_screen *screen,
- struct pipe_texture **pt)
+i915_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
{
if (!*pt)
return;
@@ -606,10 +597,10 @@ i915_texture_release_screen(struct pipe_screen *screen,
* XXX note: same as code in sp_surface.c
*/
static struct pipe_surface *
-i915_get_tex_surface_screen(struct pipe_screen *screen,
- struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice,
- unsigned flags)
+i915_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
{
struct i915_texture *tex = (struct i915_texture *)pt;
struct pipe_winsys *ws = screen->winsys;
@@ -629,10 +620,11 @@ i915_get_tex_surface_screen(struct pipe_screen *screen,
assert(zslice == 0);
}
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);//ws->surface_alloc(ws);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
+ pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(ws, &ps->buffer, tex->buffer);
ps->format = pt->format;
ps->cpp = pt->cpp;
@@ -652,11 +644,35 @@ i915_init_texture_functions(struct i915_context *i915)
// i915->pipe.texture_update = i915_texture_update;
}
+static void
+i915_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **surface)
+{
+ struct pipe_surface *surf = *surface;
+
+ if (--surf->refcount == 0) {
+
+ /* This really should not be possible, but it's actually
+ * happening quite a bit... Will fix.
+ */
+ if (surf->status == PIPE_SURFACE_STATUS_CLEAR) {
+ debug_printf("XXX destroying a surface with pending clears...\n");
+ assert(0);
+ }
+
+ pipe_texture_reference(&surf->texture, NULL);
+ pipe_buffer_reference(screen->winsys, &surf->buffer, NULL);
+ FREE(surf);
+ }
+
+ *surface = NULL;
+}
void
i915_init_screen_texture_functions(struct pipe_screen *screen)
{
- screen->texture_create = i915_texture_create_screen;
- screen->texture_release = i915_texture_release_screen;
- screen->get_tex_surface = i915_get_tex_surface_screen;
+ screen->texture_create = i915_texture_create;
+ screen->texture_release = i915_texture_release;
+ screen->get_tex_surface = i915_get_tex_surface;
+ screen->tex_surface_release = i915_tex_surface_release;
}