diff options
Diffstat (limited to 'src/gallium/state_trackers/dri/dri_extensions.c')
-rw-r--r-- | src/gallium/state_trackers/dri/dri_extensions.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/dri/dri_extensions.c b/src/gallium/state_trackers/dri/dri_extensions.c index 0c59d42d5c..4349a4d1d2 100644 --- a/src/gallium/state_trackers/dri/dri_extensions.c +++ b/src/gallium/state_trackers/dri/dri_extensions.c @@ -33,12 +33,15 @@ #include "dri_context.h" #include "state_tracker/st_context.h" +#define need_GL_ARB_map_buffer_range #define need_GL_ARB_multisample #define need_GL_ARB_occlusion_query #define need_GL_ARB_point_parameters +#define need_GL_ARB_shader_objects #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program +#define need_GL_ARB_vertex_shader #define need_GL_ARB_window_pos #define need_GL_EXT_blend_color #define need_GL_EXT_blend_equation_separate @@ -50,16 +53,24 @@ #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #define need_GL_NV_vertex_program +#define need_GL_VERSION_2_0 +#define need_GL_VERSION_2_1 #include "extension_helper.h" /** * Extension strings exported by the driver. */ const struct dri_extension card_extensions[] = { + {"GL_ARB_fragment_shader", NULL}, + {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions}, {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, + {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, + {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, + {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, {"GL_ARB_texture_border_clamp", NULL}, {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, {"GL_ARB_texture_cube_map", NULL}, @@ -69,12 +80,11 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_texture_mirrored_repeat", NULL}, {"GL_ARB_texture_rectangle", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, + {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", - GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, {"GL_EXT_blend_subtract", NULL}, |