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Diffstat (limited to 'src/gallium/state_trackers/xorg/xorg_composite.c')
-rw-r--r--src/gallium/state_trackers/xorg/xorg_composite.c563
1 files changed, 530 insertions, 33 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c
index c708ac3170..66ca4cb590 100644
--- a/src/gallium/state_trackers/xorg/xorg_composite.c
+++ b/src/gallium/state_trackers/xorg/xorg_composite.c
@@ -4,6 +4,7 @@
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
+#include "util/u_math.h"
#include "pipe/p_inlines.h"
@@ -11,9 +12,9 @@ struct xorg_composite_blend {
int op:8;
unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
-
unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
};
@@ -40,9 +41,25 @@ static const struct xorg_composite_blend xorg_blends[] = {
PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA },
};
+
+static INLINE void
+pixel_to_float4(Pixel pixel, float *color)
+{
+ CARD32 r, g, b, a;
+
+ a = (pixel >> 24) & 0xff;
+ r = (pixel >> 16) & 0xff;
+ g = (pixel >> 8) & 0xff;
+ b = (pixel >> 0) & 0xff;
+ color[0] = ((float)r) / 255.;
+ color[1] = ((float)g) / 255.;
+ color[2] = ((float)b) / 255.;
+ color[3] = ((float)a) / 255.;
+}
+
static INLINE void
-pixel_to_float4(PictFormatPtr format,
- CARD32 pixel, float *color)
+render_pixel_to_float4(PictFormatPtr format,
+ CARD32 pixel, float *color)
{
CARD32 r, g, b, a;
@@ -148,7 +165,7 @@ setup_vertex_data0(struct exa_context *ctx,
setup_vertex0(vertices[3], dstX, dstY + height,
ctx->solid_color);
- return pipe_user_buffer_create(ctx->ctx->screen,
+ return pipe_user_buffer_create(ctx->pipe->screen,
vertices,
sizeof(vertices));
}
@@ -194,11 +211,38 @@ setup_vertex_data1(struct exa_context *ctx,
setup_vertex1(vertices[3], dstX, dstY + height,
s0, t1);
- return pipe_user_buffer_create(ctx->ctx->screen,
+ return pipe_user_buffer_create(ctx->pipe->screen,
vertices,
sizeof(vertices));
}
+static struct pipe_buffer *
+setup_vertex_data_tex(struct exa_context *ctx,
+ float x0, float y0, float x1, float y1,
+ float s0, float t0, float s1, float t1,
+ float z)
+{
+ float vertices[4][2][4];
+
+ /* 1st vertex */
+ setup_vertex1(vertices[0], x0, y0,
+ s0, t0);
+ /* 2nd vertex */
+ setup_vertex1(vertices[1], x1, y0,
+ s1, t0);
+ /* 3rd vertex */
+ setup_vertex1(vertices[2], x1, y1,
+ s1, t1);
+ /* 4th vertex */
+ setup_vertex1(vertices[3], x0, y1,
+ s0, t1);
+
+ return pipe_user_buffer_create(ctx->pipe->screen,
+ vertices,
+ sizeof(vertices));
+}
+
+
static INLINE void
setup_vertex2(float vertex[3][4], float x, float y,
@@ -253,7 +297,7 @@ setup_vertex_data2(struct exa_context *ctx,
setup_vertex2(vertices[3], dstX, dstY + height,
st0[0], st0[3], st1[0], st1[3]);
- return pipe_user_buffer_create(ctx->ctx->screen,
+ return pipe_user_buffer_create(ctx->pipe->screen,
vertices,
sizeof(vertices));
}
@@ -291,16 +335,20 @@ boolean xorg_composite_accelerated(int op,
}
static void
-bind_framebuffer_state(struct exa_context *exa, PicturePtr pDstPicture,
- struct exa_pixmap_priv *pDst)
+bind_clip_state(struct exa_context *exa)
+{
+}
+
+static void
+bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
unsigned i;
struct pipe_framebuffer_state state;
struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
memset(&state, 0, sizeof(struct pipe_framebuffer_state));
- state.width = pDstPicture->pDrawable->width;
- state.height = pDstPicture->pDrawable->height;
+ state.width = pDst->tex->width[0];
+ state.height = pDst->tex->height[0];
state.nr_cbufs = 1;
state.cbufs[0] = surface;
@@ -338,10 +386,12 @@ set_viewport(struct exa_context *exa, int width, int height,
}
static void
-bind_viewport_state(struct exa_context *exa, PicturePtr pDstPicture)
+bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
- int width = pDstPicture->pDrawable->width;
- int height = pDstPicture->pDrawable->height;
+ int width = pDst->tex->width[0];
+ int height = pDst->tex->height[0];
+
+ debug_printf("Bind viewport (%d, %d)\n", width, height);
set_viewport(exa, width, height, Y0_TOP);
}
@@ -350,7 +400,8 @@ static void
bind_blend_state(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
{
- boolean component_alpha = pSrcPicture->componentAlpha;
+ boolean component_alpha = (pSrcPicture) ?
+ pSrcPicture->componentAlpha : FALSE;
struct xorg_composite_blend blend_opt;
struct pipe_blend_state blend;
@@ -390,14 +441,17 @@ bind_shaders(struct exa_context *exa, int op,
unsigned vs_traits = 0, fs_traits = 0;
struct xorg_shader shader;
+ exa->has_solid_color = FALSE;
+
if (pSrcPicture) {
if (pSrcPicture->pSourcePict) {
if (pSrcPicture->pSourcePict->type == SourcePictTypeSolidFill) {
fs_traits |= FS_SOLID_FILL;
vs_traits |= VS_SOLID_FILL;
- pixel_to_float4(pSrcPicture->pFormat,
- pSrcPicture->pSourcePict->solidFill.color,
- exa->solid_color);
+ render_pixel_to_float4(pSrcPicture->pFormat,
+ pSrcPicture->pSourcePict->solidFill.color,
+ exa->solid_color);
+ exa->has_solid_color = TRUE;
} else {
debug_assert("!gradients not supported");
}
@@ -478,15 +532,15 @@ setup_vs_constant_buffer(struct exa_context *exa,
struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->ctx->screen, 16,
+ cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
- pipe_buffer_write(exa->ctx->screen, cbuf->buffer,
+ pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
0, param_bytes, vs_consts);
}
- exa->ctx->set_constant_buffer(exa->ctx, PIPE_SHADER_VERTEX, 0, cbuf);
+ exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
}
@@ -500,22 +554,22 @@ setup_fs_constant_buffer(struct exa_context *exa)
struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->ctx->screen, 16,
+ cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
- pipe_buffer_write(exa->ctx->screen, cbuf->buffer,
+ pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
0, param_bytes, fs_consts);
}
- exa->ctx->set_constant_buffer(exa->ctx, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
}
static void
-setup_constant_buffers(struct exa_context *exa, PicturePtr pDstPicture)
+setup_constant_buffers(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
- int width = pDstPicture->pDrawable->width;
- int height = pDstPicture->pDrawable->height;
+ int width = pDst->tex->width[0];
+ int height = pDst->tex->height[0];
setup_vs_constant_buffer(exa, width, height);
setup_fs_constant_buffer(exa);
@@ -530,15 +584,15 @@ boolean xorg_composite_bind_state(struct exa_context *exa,
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
- bind_framebuffer_state(exa, pDstPicture, pDst);
- bind_viewport_state(exa, pDstPicture);
+ bind_framebuffer_state(exa, pDst);
+ bind_viewport_state(exa, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
bind_rasterizer_state(exa);
bind_shaders(exa, op, pSrcPicture, pMaskPicture);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
-
- setup_constant_buffers(exa, pDstPicture);
+ bind_clip_state(exa);
+ setup_constant_buffers(exa, pDst);
return FALSE;
}
@@ -548,7 +602,7 @@ void xorg_composite(struct exa_context *exa,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
- struct pipe_context *pipe = exa->ctx;
+ struct pipe_context *pipe = exa->pipe;
struct pipe_buffer *buf = 0;
if (exa->num_bound_samplers == 0 ) { /* solid fill */
@@ -573,12 +627,455 @@ void xorg_composite(struct exa_context *exa,
}
if (buf) {
+ int num_attribs = 1; /*pos*/
+ num_attribs += exa->num_bound_samplers;
+ if (exa->has_solid_color)
+ ++num_attribs;
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ num_attribs); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+boolean xorg_solid_bind_state(struct exa_context *exa,
+ struct exa_pixmap_priv *pixmap,
+ Pixel fg)
+{
+ unsigned vs_traits, fs_traits;
+ struct xorg_shader shader;
+
+ pixel_to_float4(fg, exa->solid_color);
+ exa->has_solid_color = TRUE;
+
+ exa->solid_color[3] = 1.f;
+
+#if 0
+ debug_printf("Color Pixel=(%d, %d, %d, %d), RGBA=(%f, %f, %f, %f)\n",
+ (fg >> 24) & 0xff, (fg >> 16) & 0xff,
+ (fg >> 8) & 0xff, (fg >> 0) & 0xff,
+ exa->solid_color[0], exa->solid_color[1],
+ exa->solid_color[2], exa->solid_color[3]);
+#endif
+
+ vs_traits = VS_SOLID_FILL;
+ fs_traits = FS_SOLID_FILL;
+
+ bind_framebuffer_state(exa, pixmap);
+ bind_viewport_state(exa, pixmap);
+ bind_rasterizer_state(exa);
+ bind_blend_state(exa, PictOpSrc, NULL, NULL);
+ setup_constant_buffers(exa, pixmap);
+ bind_clip_state(exa);
+
+ shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
+
+ return FALSE;
+}
+
+void xorg_solid(struct exa_context *exa,
+ struct exa_pixmap_priv *pixmap,
+ int x0, int y0, int x1, int y1)
+{
+ struct pipe_context *pipe = exa->pipe;
+ struct pipe_buffer *buf = 0;
+ float vertices[4][2][4];
+
+ /* 1st vertex */
+ setup_vertex0(vertices[0], x0, y0,
+ exa->solid_color);
+ /* 2nd vertex */
+ setup_vertex0(vertices[1], x1, y0,
+ exa->solid_color);
+ /* 3rd vertex */
+ setup_vertex0(vertices[2], x1, y1,
+ exa->solid_color);
+ /* 4th vertex */
+ setup_vertex0(vertices[3], x0, y1,
+ exa->solid_color);
+
+ buf = pipe_user_buffer_create(exa->pipe->screen,
+ vertices,
+ sizeof(vertices));
+
+
+ if (buf) {
+ debug_printf("Drawing buf is %p\n", buf);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
- 1 + exa->num_bound_samplers); /* attribs/vert */
+ 2); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+
+static INLINE void shift_rectx(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[0] += shift;
+ coords[2] -= shift;
+ if (bounds) {
+ coords[2] = MIN2(coords[2], bounds[2]);
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ }
+}
+
+static INLINE void shift_recty(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[1] += shift;
+ coords[3] -= shift;
+ if (bounds) {
+ coords[3] = MIN2(coords[3], bounds[3]);
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+ }
+}
+
+static INLINE void bound_rect(float coords[4],
+ const float bounds[4],
+ float shift[4])
+{
+ /* if outside the bounds */
+ if (coords[0] > (bounds[0] + bounds[2]) ||
+ coords[1] > (bounds[1] + bounds[3]) ||
+ (coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ shift[0] = 0.f;
+ shift[1] = 0.f;
+ return;
+ }
+
+ /* bound x */
+ if (coords[0] < bounds[0]) {
+ shift[0] = bounds[0] - coords[0];
+ coords[2] -= shift[0];
+ coords[0] = bounds[0];
+ } else
+ shift[0] = 0.f;
+
+ /* bound y */
+ if (coords[1] < bounds[1]) {
+ shift[1] = bounds[1] - coords[1];
+ coords[3] -= shift[1];
+ coords[1] = bounds[1];
+ } else
+ shift[1] = 0.f;
+
+ shift[2] = bounds[2] - coords[2];
+ shift[3] = bounds[3] - coords[3];
+ /* bound width/height */
+ coords[2] = MIN2(coords[2], bounds[2]);
+ coords[3] = MIN2(coords[3], bounds[3]);
+
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+
+ /* if outside the bounds */
+ if ((coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ return;
+ }
+}
+
+static INLINE void sync_size(float *src_loc, float *dst_loc)
+{
+ src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
+ src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
+ dst_loc[2] = src_loc[2];
+ dst_loc[3] = src_loc[3];
+}
+
+
+static void renderer_copy_texture(struct exa_context *exa,
+ struct pipe_texture *src,
+ float sx1, float sy1,
+ float sx2, float sy2,
+ struct pipe_texture *dst,
+ float dx1, float dy1,
+ float dx2, float dy2)
+{
+ struct pipe_context *pipe = exa->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_buffer *buf;
+ struct pipe_surface *dst_surf = screen->get_tex_surface(
+ screen, dst, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ struct pipe_framebuffer_state fb;
+ float s0, t0, s1, t1;
+ struct xorg_shader shader;
+
+ assert(src->width[0] != 0);
+ assert(src->height[0] != 0);
+ assert(dst->width[0] != 0);
+ assert(dst->height[0] != 0);
+
+#if 1
+ s0 = sx1 / src->width[0];
+ s1 = sx2 / src->width[0];
+ t0 = sy1 / src->height[0];
+ t1 = sy2 / src->height[0];
+#else
+ s0 = 0;
+ s1 = 1;
+ t0 = 0;
+ t1 = 1;
+#endif
+
+#if 1
+ debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
+ sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
+ s0, t0, s1, t1);
+#endif
+
+ assert(screen->is_format_supported(screen, dst_surf->format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET,
+ 0));
+
+ /* save state (restored below) */
+ cso_save_blend(exa->cso);
+ cso_save_samplers(exa->cso);
+ cso_save_sampler_textures(exa->cso);
+ cso_save_framebuffer(exa->cso);
+ cso_save_fragment_shader(exa->cso);
+ cso_save_vertex_shader(exa->cso);
+
+ cso_save_viewport(exa->cso);
+
+
+ /* set misc state we care about */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.colormask = PIPE_MASK_RGBA;
+ cso_set_blend(exa->cso, &blend);
+ }
+
+ /* sampler */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ cso_single_sampler(exa->cso, 0, &sampler);
+ cso_single_sampler_done(exa->cso);
+ }
+
+ set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP);
+
+ /* texture */
+ cso_set_sampler_textures(exa->cso, 1, &src);
+
+ /* shaders */
+ shader = xorg_shaders_get(exa->shaders,
+ VS_COMPOSITE,
+ FS_COMPOSITE);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
+
+ /* drawing dest */
+ memset(&fb, 0, sizeof(fb));
+ fb.width = dst_surf->width;
+ fb.height = dst_surf->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = dst_surf;
+ {
+ int i;
+ for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
+ fb.cbufs[i] = 0;
+ }
+ cso_set_framebuffer(exa->cso, &fb);
+ setup_vs_constant_buffer(exa, fb.width, fb.height);
+ setup_fs_constant_buffer(exa);
+
+ /* draw quad */
+ buf = setup_vertex_data_tex(exa,
+ dx1, dy1,
+ dx2, dy2,
+ s0, t0, s1, t1,
+ 0.0f);
+
+ if (buf) {
+ util_draw_vertex_buffer(exa->pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
+
+ /* restore state we changed */
+ cso_restore_blend(exa->cso);
+ cso_restore_samplers(exa->cso);
+ cso_restore_sampler_textures(exa->cso);
+ cso_restore_framebuffer(exa->cso);
+ cso_restore_vertex_shader(exa->cso);
+ cso_restore_fragment_shader(exa->cso);
+ cso_restore_viewport(exa->cso);
+
+ pipe_surface_reference(&dst_surf, NULL);
+}
+
+
+static struct pipe_texture *
+create_sampler_texture(struct exa_context *ctx,
+ struct pipe_texture *src)
+{
+ enum pipe_format format;
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *pt;
+ struct pipe_texture templ;
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* the coming in texture should already have that invariance */
+ debug_assert(screen->is_format_supported(screen, src->format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+
+ format = src->format;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = format;
+ templ.last_level = 0;
+ templ.width[0] = src->width[0];
+ templ.height[0] = src->height[0];
+ templ.depth[0] = 1;
+ pf_get_block(format, &templ.block);
+ templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+
+ pt = screen->texture_create(screen, &templ);
+
+ debug_assert(!pt || pipe_is_referenced(&pt->reference));
+
+ if (!pt)
+ return NULL;
+
+ {
+ /* copy source framebuffer surface into texture */
+ struct pipe_surface *ps_read = screen->get_tex_surface(
+ screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
+ struct pipe_surface *ps_tex = screen->get_tex_surface(
+ screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
+ pipe->surface_copy(pipe,
+ ps_tex, /* dest */
+ 0, 0, /* destx/y */
+ ps_read,
+ 0, 0, src->width[0], src->height[0]);
+ pipe_surface_reference(&ps_read, NULL);
+ pipe_surface_reference(&ps_tex, NULL);
+ }
+
+ return pt;
+}
+
+void xorg_copy_pixmap(struct exa_context *ctx,
+ struct exa_pixmap_priv *dst_priv, int dx, int dy,
+ struct exa_pixmap_priv *src_priv, int sx, int sy,
+ int width, int height)
+{
+ float dst_loc[4], src_loc[4];
+ float dst_bounds[4], src_bounds[4];
+ float src_shift[4], dst_shift[4], shift[4];
+ struct pipe_texture *dst = dst_priv->tex;
+ struct pipe_texture *src = src_priv->tex;
+
+ xorg_exa_finish(ctx);
+
+ dst_loc[0] = dx;
+ dst_loc[1] = dy;
+ dst_loc[2] = width;
+ dst_loc[3] = height;
+ dst_bounds[0] = 0.f;
+ dst_bounds[1] = 0.f;
+ dst_bounds[2] = dst->width[0];
+ dst_bounds[3] = dst->height[0];
+
+ src_loc[0] = sx;
+ src_loc[1] = sy;
+ src_loc[2] = width;
+ src_loc[3] = height;
+ src_bounds[0] = 0.f;
+ src_bounds[1] = 0.f;
+ src_bounds[2] = src->width[0];
+ src_bounds[3] = src->height[0];
+
+ bound_rect(src_loc, src_bounds, src_shift);
+ bound_rect(dst_loc, dst_bounds, dst_shift);
+ shift[0] = src_shift[0] - dst_shift[0];
+ shift[1] = src_shift[1] - dst_shift[1];
+
+ if (shift[0] < 0)
+ shift_rectx(src_loc, src_bounds, -shift[0]);
+ else
+ shift_rectx(dst_loc, dst_bounds, shift[0]);
+
+ if (shift[1] < 0)
+ shift_recty(src_loc, src_bounds, -shift[1]);
+ else
+ shift_recty(dst_loc, dst_bounds, shift[1]);
+
+ sync_size(src_loc, dst_loc);
+
+ if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
+ dst_loc[2] >= 0 && dst_loc[3] >= 0) {
+ struct pipe_texture *temp_src = src;
+
+ if (src == dst)
+ temp_src = create_sampler_texture(ctx, src);
+
+ renderer_copy_texture(ctx,
+ temp_src,
+ src_loc[0],
+ src_loc[1],
+ src_loc[0] + src_loc[2],
+ src_loc[1] + src_loc[3],
+ dst,
+ dst_loc[0],
+ dst_loc[1],
+ dst_loc[0] + dst_loc[2],
+ dst_loc[1] + dst_loc[3]);
+
+ if (src == dst)
+ pipe_texture_reference(&temp_src, NULL);
+ }
}