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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c48
1 files changed, 38 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index c99918724b..bc0f076073 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -113,7 +113,7 @@ struct brw_sf_unit_key {
unsigned int nr_urb_entries, urb_size, sfsize;
- GLenum front_face, cull_face;
+ GLenum front_face, cull_face, provoking_vertex;
unsigned scissor:1;
unsigned line_smooth:1;
unsigned point_sprite:1;
@@ -153,6 +153,9 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
key->point_attenuated = ctx->Point._Attenuated;
+ /* _NEW_LIGHT */
+ key->provoking_vertex = ctx->Light.ProvokingVertex;
+
key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
}
@@ -162,7 +165,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
{
struct brw_sf_unit_state sf;
dri_bo *bo;
-
+ int chipset_max_threads;
memset(&sf, 0, sizeof(sf));
sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
@@ -171,13 +174,26 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
sf.thread3.dispatch_grf_start_reg = 3;
- sf.thread3.urb_entry_read_offset = 1;
+
+ if (BRW_IS_IGDNG(brw))
+ sf.thread3.urb_entry_read_offset = 3;
+ else
+ sf.thread3.urb_entry_read_offset = 1;
+
sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
sf.thread4.nr_urb_entries = key->nr_urb_entries;
sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
- /* Each SF thread produces 1 PUE, and there can be up to 24 threads */
- sf.thread4.max_threads = MIN2(24, key->nr_urb_entries) - 1;
+
+ /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
+ * 48(IGDNG) threads
+ */
+ if (BRW_IS_IGDNG(brw))
+ chipset_max_threads = 48;
+ else
+ chipset_max_threads = 24;
+
+ sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
sf.thread4.max_threads = 0;
@@ -233,7 +249,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
else if (sf.sf6.line_width <= 0x2)
sf.sf6.line_width = 0;
- /* _NEW_POINT */
+ /* _NEW_BUFFERS */
key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
if (!key->render_to_fbo) {
/* Rendering to an OpenGL window */
@@ -263,6 +279,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
}
/* XXX clamp max depends on AA vs. non-AA */
+ /* _NEW_POINT */
sf.sf7.sprite_point = key->point_sprite;
sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
sf.sf7.use_point_size_state = !key->point_attenuated;
@@ -270,9 +287,15 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
*/
- sf.sf7.trifan_pv = 2;
- sf.sf7.linestrip_pv = 1;
- sf.sf7.tristrip_pv = 2;
+ if (key->provoking_vertex == GL_LAST_VERTEX_CONVENTION) {
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ } else {
+ sf.sf7.trifan_pv = 1;
+ sf.sf7.linestrip_pv = 0;
+ sf.sf7.tristrip_pv = 0;
+ }
sf.sf7.line_last_pixel_enable = 0;
/* Set bias for OpenGL rasterization rules:
@@ -286,6 +309,9 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
&sf, sizeof(sf),
NULL, NULL);
+ /* STATE_PREFETCH command description describes this state as being
+ * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
+ */
/* Emit SF program relocation */
dri_bo_emit_reloc(bo,
I915_GEM_DOMAIN_INSTRUCTION, 0,
@@ -326,9 +352,11 @@ static void upload_sf_unit( struct brw_context *brw )
const struct brw_tracked_state brw_sf_unit = {
.dirty = {
.mesa = (_NEW_POLYGON |
+ _NEW_LIGHT |
_NEW_LINE |
_NEW_POINT |
- _NEW_SCISSOR),
+ _NEW_SCISSOR |
+ _NEW_BUFFERS),
.brw = BRW_NEW_URB_FENCE,
.cache = (CACHE_NEW_SF_VP |
CACHE_NEW_SF_PROG)