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path: root/src/mesa/drivers/dri/r200/r200_vtxfmt.c
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Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_vtxfmt.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt.c41
1 files changed, 3 insertions, 38 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
index bd0003e127..7a2fa35d44 100644
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c
+++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
@@ -401,24 +401,6 @@ static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
* to look-up the table, and a specialized version of GL_CALL that used the
* offset number instead of the name.
*/
-static void dispatch_texcoord( GLuint count, GLfloat * f )
-{
- switch( count ) {
- case 3:
- GL_CALL(TexCoord3fv)( f );
- break;
- case 2:
- GL_CALL(TexCoord2fv)( f );
- break;
- case 1:
- GL_CALL(TexCoord1fv)( f );
- break;
- default:
- assert( count == 0 );
- break;
- }
-}
-
static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
{
switch( count ) {
@@ -437,7 +419,7 @@ static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
}
}
-static void VFMT_FALLBACK( const char *caller )
+void VFMT_FALLBACK( const char *caller )
{
GET_CURRENT_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -663,8 +645,6 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
GLuint ind1 = 0;
GLuint i;
GLuint count[R200_MAX_TEXTURE_UNITS];
- GLuint re_cntl;
-
if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag)
return GL_FALSE;
@@ -692,26 +672,16 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
}
}
- re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D |
- R200_VTX_STQ1_D3D |
- R200_VTX_STQ2_D3D |
- R200_VTX_STQ3_D3D |
- R200_VTX_STQ4_D3D |
- R200_VTX_STQ5_D3D );
for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
count[i] = 0;
if (ctx->Texture.Unit[i]._ReallyEnabled) {
- if (ctx->Texture.Unit[i].TexGenEnabled) {
- if (rmesa->TexGenNeedNormals[i]) {
- ind0 |= R200_VTX_N0;
- }
+ if (rmesa->TexGenNeedNormals[i]) {
+ ind0 |= R200_VTX_N0;
}
else {
switch( ctx->Texture.Unit[i]._ReallyEnabled ) {
case TEXTURE_CUBE_BIT:
- re_cntl |= R200_VTX_STQ0_D3D << (2 * i);
- /* FALLTHROUGH */
case TEXTURE_3D_BIT:
count[i] = 3;
break;
@@ -729,11 +699,6 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
}
}
- if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
- R200_STATECHANGE( rmesa, set );
- rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
- }
-
if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 );