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path: root/src/mesa/drivers/dri/r300/compiler/r300_fragprog.c
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Diffstat (limited to 'src/mesa/drivers/dri/r300/compiler/r300_fragprog.c')
-rw-r--r--src/mesa/drivers/dri/r300/compiler/r300_fragprog.c170
1 files changed, 85 insertions, 85 deletions
diff --git a/src/mesa/drivers/dri/r300/compiler/r300_fragprog.c b/src/mesa/drivers/dri/r300/compiler/r300_fragprog.c
index 6c9fba4914..aa69b0fc72 100644
--- a/src/mesa/drivers/dri/r300/compiler/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r300_fragprog.c
@@ -27,17 +27,17 @@
#include "r300_fragprog.h"
-#include "shader/prog_parameter.h"
+#include <stdio.h>
#include "../r300_reg.h"
-static struct prog_src_register shadow_ambient(struct radeon_compiler * c, int tmu)
+static struct rc_src_register shadow_ambient(struct radeon_compiler * c, int tmu)
{
- struct prog_src_register reg = { 0, };
+ struct rc_src_register reg = { 0, };
- reg.File = PROGRAM_STATE_VAR;
+ reg.File = RC_FILE_CONSTANT;
reg.Index = rc_constants_add_state(&c->Program.Constants, RC_STATE_SHADOW_AMBIENT, tmu);
- reg.Swizzle = SWIZZLE_WWWW;
+ reg.Swizzle = RC_SWIZZLE_WWWW;
return reg;
}
@@ -47,7 +47,7 @@ static struct prog_src_register shadow_ambient(struct radeon_compiler * c, int t
* - extract operand swizzles
* - introduce a temporary register when write masks are needed
*/
-GLboolean r300_transform_TEX(
+int r300_transform_TEX(
struct radeon_compiler * c,
struct rc_instruction* inst,
void* data)
@@ -55,77 +55,77 @@ GLboolean r300_transform_TEX(
struct r300_fragment_program_compiler *compiler =
(struct r300_fragment_program_compiler*)data;
- if (inst->I.Opcode != OPCODE_TEX &&
- inst->I.Opcode != OPCODE_TXB &&
- inst->I.Opcode != OPCODE_TXP &&
- inst->I.Opcode != OPCODE_KIL)
- return GL_FALSE;
+ if (inst->U.I.Opcode != RC_OPCODE_TEX &&
+ inst->U.I.Opcode != RC_OPCODE_TXB &&
+ inst->U.I.Opcode != RC_OPCODE_TXP &&
+ inst->U.I.Opcode != RC_OPCODE_KIL)
+ return 0;
/* ARB_shadow & EXT_shadow_funcs */
- if (inst->I.Opcode != OPCODE_KIL &&
- c->Program.ShadowSamplers & (1 << inst->I.TexSrcUnit)) {
- GLuint comparefunc = GL_NEVER + compiler->state.unit[inst->I.TexSrcUnit].texture_compare_func;
+ if (inst->U.I.Opcode != RC_OPCODE_KIL &&
+ c->Program.ShadowSamplers & (1 << inst->U.I.TexSrcUnit)) {
+ rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
- if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) {
- inst->I.Opcode = OPCODE_MOV;
+ if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
+ inst->U.I.Opcode = RC_OPCODE_MOV;
- if (comparefunc == GL_ALWAYS) {
- inst->I.SrcReg[0].File = PROGRAM_BUILTIN;
- inst->I.SrcReg[0].Swizzle = SWIZZLE_1111;
+ if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
+ inst->U.I.SrcReg[0].File = RC_FILE_NONE;
+ inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
} else {
- inst->I.SrcReg[0] = shadow_ambient(c, inst->I.TexSrcUnit);
+ inst->U.I.SrcReg[0] = shadow_ambient(c, inst->U.I.TexSrcUnit);
}
- return GL_TRUE;
+ return 1;
} else {
- GLuint comparefunc = GL_NEVER + compiler->state.unit[inst->I.TexSrcUnit].texture_compare_func;
- GLuint depthmode = compiler->state.unit[inst->I.TexSrcUnit].depth_texture_mode;
+ rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
+ unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode;
struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst);
struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp);
struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad);
int pass, fail;
- inst_rcp->I.Opcode = OPCODE_RCP;
- inst_rcp->I.DstReg.File = PROGRAM_TEMPORARY;
- inst_rcp->I.DstReg.Index = rc_find_free_temporary(c);
- inst_rcp->I.DstReg.WriteMask = WRITEMASK_W;
- inst_rcp->I.SrcReg[0] = inst->I.SrcReg[0];
- inst_rcp->I.SrcReg[0].Swizzle = SWIZZLE_WWWW;
-
- inst_cmp->I.DstReg = inst->I.DstReg;
- inst->I.DstReg.File = PROGRAM_TEMPORARY;
- inst->I.DstReg.Index = rc_find_free_temporary(c);
- inst->I.DstReg.WriteMask = WRITEMASK_XYZW;
-
- inst_mad->I.Opcode = OPCODE_MAD;
- inst_mad->I.DstReg.File = PROGRAM_TEMPORARY;
- inst_mad->I.DstReg.Index = rc_find_free_temporary(c);
- inst_mad->I.SrcReg[0] = inst->I.SrcReg[0];
- inst_mad->I.SrcReg[0].Swizzle = SWIZZLE_ZZZZ;
- inst_mad->I.SrcReg[1].File = PROGRAM_TEMPORARY;
- inst_mad->I.SrcReg[1].Index = inst_rcp->I.DstReg.Index;
- inst_mad->I.SrcReg[1].Swizzle = SWIZZLE_WWWW;
- inst_mad->I.SrcReg[2].File = PROGRAM_TEMPORARY;
- inst_mad->I.SrcReg[2].Index = inst->I.DstReg.Index;
+ inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
+ inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_rcp->U.I.DstReg.Index = rc_find_free_temporary(c);
+ inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
+ inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
+ inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
+
+ inst_cmp->U.I.DstReg = inst->U.I.DstReg;
+ inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst->U.I.DstReg.Index = rc_find_free_temporary(c);
+ inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
+
+ inst_mad->U.I.Opcode = RC_OPCODE_MAD;
+ inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_mad->U.I.DstReg.Index = rc_find_free_temporary(c);
+ inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
+ inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ;
+ inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
+ inst_mad->U.I.SrcReg[1].Index = inst_rcp->U.I.DstReg.Index;
+ inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
+ inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
+ inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index;
if (depthmode == 0) /* GL_LUMINANCE */
- inst_mad->I.SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z);
+ inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
else if (depthmode == 2) /* GL_ALPHA */
- inst_mad->I.SrcReg[2].Swizzle = SWIZZLE_WWWW;
+ inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0
* r >= tex <=> not (-tex+r < 0 */
- if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL)
- inst_mad->I.SrcReg[2].Negate = inst_mad->I.SrcReg[2].Negate ^ NEGATE_XYZW;
+ if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL)
+ inst_mad->U.I.SrcReg[2].Negate = inst_mad->U.I.SrcReg[2].Negate ^ RC_MASK_XYZW;
else
- inst_mad->I.SrcReg[0].Negate = inst_mad->I.SrcReg[0].Negate ^ NEGATE_XYZW;
+ inst_mad->U.I.SrcReg[0].Negate = inst_mad->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
- inst_cmp->I.Opcode = OPCODE_CMP;
+ inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
/* DstReg has been filled out above */
- inst_cmp->I.SrcReg[0].File = PROGRAM_TEMPORARY;
- inst_cmp->I.SrcReg[0].Index = inst_mad->I.DstReg.Index;
+ inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
+ inst_cmp->U.I.SrcReg[0].Index = inst_mad->U.I.DstReg.Index;
- if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
+ if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER) {
pass = 1;
fail = 2;
} else {
@@ -133,9 +133,9 @@ GLboolean r300_transform_TEX(
fail = 1;
}
- inst_cmp->I.SrcReg[pass].File = PROGRAM_BUILTIN;
- inst_cmp->I.SrcReg[pass].Swizzle = SWIZZLE_1111;
- inst_cmp->I.SrcReg[fail] = shadow_ambient(c, inst->I.TexSrcUnit);
+ inst_cmp->U.I.SrcReg[pass].File = RC_FILE_NONE;
+ inst_cmp->U.I.SrcReg[pass].Swizzle = RC_SWIZZLE_1111;
+ inst_cmp->U.I.SrcReg[fail] = shadow_ambient(c, inst->U.I.TexSrcUnit);
}
}
@@ -143,52 +143,52 @@ GLboolean r300_transform_TEX(
* instead of [0..Width]x[0..Height].
* Add a scaling instruction.
*/
- if (inst->I.Opcode != OPCODE_KIL && inst->I.TexSrcTarget == TEXTURE_RECT_INDEX) {
+ if (inst->U.I.Opcode != RC_OPCODE_KIL && inst->U.I.TexSrcTarget == RC_TEXTURE_RECT) {
struct rc_instruction * inst_mul = rc_insert_new_instruction(c, inst->Prev);
- inst_mul->I.Opcode = OPCODE_MUL;
- inst_mul->I.DstReg.File = PROGRAM_TEMPORARY;
- inst_mul->I.DstReg.Index = rc_find_free_temporary(c);
- inst_mul->I.SrcReg[0] = inst->I.SrcReg[0];
- inst_mul->I.SrcReg[1].File = PROGRAM_STATE_VAR;
- inst_mul->I.SrcReg[1].Index = rc_constants_add_state(&c->Program.Constants, RC_STATE_R300_TEXRECT_FACTOR, inst->I.TexSrcUnit);
+ inst_mul->U.I.Opcode = RC_OPCODE_MUL;
+ inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_mul->U.I.DstReg.Index = rc_find_free_temporary(c);
+ inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
+ inst_mul->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
+ inst_mul->U.I.SrcReg[1].Index = rc_constants_add_state(&c->Program.Constants, RC_STATE_R300_TEXRECT_FACTOR, inst->U.I.TexSrcUnit);
- reset_srcreg(&inst->I.SrcReg[0]);
- inst->I.SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->I.SrcReg[0].Index = inst_mul->I.DstReg.Index;
+ reset_srcreg(&inst->U.I.SrcReg[0]);
+ inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
+ inst->U.I.SrcReg[0].Index = inst_mul->U.I.DstReg.Index;
}
/* Cannot write texture to output registers or with masks */
- if (inst->I.Opcode != OPCODE_KIL &&
- (inst->I.DstReg.File != PROGRAM_TEMPORARY || inst->I.DstReg.WriteMask != WRITEMASK_XYZW)) {
+ if (inst->U.I.Opcode != RC_OPCODE_KIL &&
+ (inst->U.I.DstReg.File != RC_FILE_TEMPORARY || inst->U.I.DstReg.WriteMask != RC_MASK_XYZW)) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
- inst_mov->I.Opcode = OPCODE_MOV;
- inst_mov->I.DstReg = inst->I.DstReg;
- inst_mov->I.SrcReg[0].File = PROGRAM_TEMPORARY;
- inst_mov->I.SrcReg[0].Index = rc_find_free_temporary(c);
+ inst_mov->U.I.Opcode = RC_OPCODE_MOV;
+ inst_mov->U.I.DstReg = inst->U.I.DstReg;
+ inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
+ inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
- inst->I.DstReg.File = PROGRAM_TEMPORARY;
- inst->I.DstReg.Index = inst_mov->I.SrcReg[0].Index;
- inst->I.DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
+ inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
}
/* Cannot read texture coordinate from constants file */
- if (inst->I.SrcReg[0].File != PROGRAM_TEMPORARY && inst->I.SrcReg[0].File != PROGRAM_INPUT) {
+ if (inst->U.I.SrcReg[0].File != RC_FILE_TEMPORARY && inst->U.I.SrcReg[0].File != RC_FILE_INPUT) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst->Prev);
- inst_mov->I.Opcode = OPCODE_MOV;
- inst_mov->I.DstReg.File = PROGRAM_TEMPORARY;
- inst_mov->I.DstReg.Index = rc_find_free_temporary(c);
- inst_mov->I.SrcReg[0] = inst->I.SrcReg[0];
+ inst_mov->U.I.Opcode = RC_OPCODE_MOV;
+ inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_mov->U.I.DstReg.Index = rc_find_free_temporary(c);
+ inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
- reset_srcreg(&inst->I.SrcReg[0]);
- inst->I.SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->I.SrcReg[0].Index = inst_mov->I.DstReg.Index;
+ reset_srcreg(&inst->U.I.SrcReg[0]);
+ inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
+ inst->U.I.SrcReg[0].Index = inst_mov->U.I.DstReg.Index;
}
- return GL_TRUE;
+ return 1;
}
/* just some random things... */