diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 113 |
1 files changed, 103 insertions, 10 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 415e339cb8..f6d4ac4595 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -129,6 +129,9 @@ #if FEATURE_ARB_occlusion_query #include "queryobj.h" #endif +#if FEATURE_ARB_sync +#include "syncobj.h" +#endif #if FEATURE_drawpix #include "rastpos.h" #endif @@ -150,6 +153,7 @@ #include "glapi/glapioffsets.h" #include "glapi/glapitable.h" #include "shader/program.h" +#include "shader/prog_print.h" #include "shader/shader_api.h" #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" @@ -486,7 +490,7 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxUniformComponents = 4 * MAX_UNIFORMS; if (type == GL_VERTEX_PROGRAM_ARB) { - prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; + prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; } @@ -496,15 +500,17 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; } - /* copy the above limits to init native limits */ - prog->MaxNativeInstructions = prog->MaxInstructions; - prog->MaxNativeAluInstructions = prog->MaxAluInstructions; - prog->MaxNativeTexInstructions = prog->MaxTexInstructions; - prog->MaxNativeTexIndirections = prog->MaxTexIndirections; - prog->MaxNativeAttribs = prog->MaxAttribs; - prog->MaxNativeTemps = prog->MaxTemps; - prog->MaxNativeAddressRegs = prog->MaxAddressRegs; - prog->MaxNativeParameters = prog->MaxParameters; + /* Set the native limits to zero. This implies that there is no native + * support for shaders. Let the drivers fill in the actual values. + */ + prog->MaxNativeInstructions = 0; + prog->MaxNativeAluInstructions = 0; + prog->MaxNativeTexInstructions = 0; + prog->MaxNativeTexIndirections = 0; + prog->MaxNativeAttribs = 0; + prog->MaxNativeTemps = 0; + prog->MaxNativeAddressRegs = 0; + prog->MaxNativeParameters = 0; } @@ -589,6 +595,9 @@ _mesa_init_constants(GLcontext *ctx) /* GL_ARB_framebuffer_object */ ctx->Const.MaxSamples = 0; + /* GL_ARB_sync */ + ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; + /* GL_ATI_envmap_bumpmap */ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; @@ -712,6 +721,9 @@ init_attrib_groups(GLcontext *ctx) #if FEATURE_ARB_occlusion_query _mesa_init_query( ctx ); #endif +#if FEATURE_ARB_sync + _mesa_init_sync( ctx ); +#endif #if FEATURE_drawpix _mesa_init_rastpos( ctx ); #endif @@ -1011,6 +1023,9 @@ _mesa_free_context_data( GLcontext *ctx ) #if FEATURE_ARB_occlusion_query _mesa_free_query_data(ctx); #endif +#if FEATURE_ARB_sync + _mesa_free_sync_data(ctx); +#endif _mesa_free_varray_data(ctx); _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); @@ -1576,4 +1591,82 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx, } + +/** + * Prior to drawing anything with glBegin, glDrawArrays, etc. this function + * is called to see if it's valid to render. This involves checking that + * the current shader is valid and the framebuffer is complete. + * If an error is detected it'll be recorded here. + * \return GL_TRUE if OK to render, GL_FALSE if not + */ +GLboolean +_mesa_valid_to_render(GLcontext *ctx, const char *where) +{ + if (ctx->Shader.CurrentProgram) { + /* using shaders */ + if (!ctx->Shader.CurrentProgram->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(shader not linked), where"); + return GL_FALSE; + } +#if 0 /* not normally enabled */ + { + char errMsg[100]; + if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram, + errMsg)) { + _mesa_warning(ctx, "Shader program %u is invalid: %s", + ctx->Shader.CurrentProgram->Name, errMsg); + } + } +#endif + } + else { + if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(vertex program not valid)", where); + return GL_FALSE; + } + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(fragment program not valid)", where); + return GL_FALSE; + } + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "%s(incomplete framebuffer)", where); + return GL_FALSE; + } + +#ifdef DEBUG + if (ctx->Shader.Flags & GLSL_LOG) { + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (shProg) { + if (!shProg->_Used) { + /* This is the first time this shader is being used. + * Append shader's constants/uniforms to log file. + */ + GLuint i; + for (i = 0; i < shProg->NumShaders; i++) { + struct gl_shader *sh = shProg->Shaders[i]; + if (sh->Type == GL_VERTEX_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->VertexProgram->Base); + } + else if (sh->Type == GL_FRAGMENT_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->FragmentProgram->Base); + } + } + shProg->_Used = GL_TRUE; + } + } + } +#endif + + return GL_TRUE; +} + + /*@}*/ |