summaryrefslogtreecommitdiff
path: root/src/mesa/main/state.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2439655143..8db7f01304 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.46 2000/11/19 23:10:25 brianp Exp $ */
+/* $Id: state.c,v 1.47 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
@@ -76,7 +76,7 @@
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
-#include "types.h"
+#include "mtypes.h"
#include "varray.h"
#include "winpos.h"
@@ -725,7 +725,7 @@ update_polygon( GLcontext *ctx )
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
-static void
+static void
calculate_model_project_matrix( GLcontext *ctx )
{
if (!ctx->_NeedEyeCoords) {
@@ -756,13 +756,13 @@ update_modelview_scale( GLcontext *ctx )
}
-/* Bring uptodate any state that relies on _NeedEyeCoords.
+/* Bring uptodate any state that relies on _NeedEyeCoords.
*/
static void
update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
-{
+{
/* Check if the truth-value interpretations of the bitfields have
- * changed:
+ * changed:
*/
if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
/* Recalculate all state that depends on _NeedEyeCoords.
@@ -780,12 +780,12 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
/* Recalculate that same state if and only if it has been
* invalidated by other statechanges.
*/
- if (new_state & _NEW_MODELVIEW)
+ if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
calculate_model_project_matrix(ctx);
-
+
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
gl_compute_light_positions( ctx );
}
@@ -825,7 +825,7 @@ static void
update_projection( GLcontext *ctx )
{
_math_matrix_analyze( &ctx->ProjectionMatrix );
-
+
/* Recompute clip plane positions in clipspace. This is also done
* in _mesa_ClipPlane().
*/
@@ -860,7 +860,7 @@ update_image_transfer_state(GLcontext *ctx)
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
mask |= IMAGE_SHIFT_OFFSET_BIT;
-
+
if (ctx->Pixel.MapColorFlag)
mask |= IMAGE_MAP_COLOR_BIT;
@@ -910,7 +910,7 @@ update_image_transfer_state(GLcontext *ctx)
* state references this value, and must be treated with care to
* ensure that updates are done correctly. All state dependent on
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
- * and from nowhere else.
+ * and from nowhere else.
*/
void gl_update_state( GLcontext *ctx )
{
@@ -920,18 +920,18 @@ void gl_update_state( GLcontext *ctx )
if (MESA_VERBOSE & VERBOSE_STATE)
gl_print_state("", new_state);
- if (new_state & _NEW_MODELVIEW)
+ if (new_state & _NEW_MODELVIEW)
_math_matrix_analyze( &ctx->ModelView );
- if (new_state & _NEW_PROJECTION)
+ if (new_state & _NEW_PROJECTION)
update_projection( ctx );
- if (new_state & _NEW_TEXTURE_MATRIX)
+ if (new_state & _NEW_TEXTURE_MATRIX)
_mesa_update_texture_matrices( ctx );
- if (new_state & _NEW_COLOR_MATRIX)
+ if (new_state & _NEW_COLOR_MATRIX)
_math_matrix_analyze( &ctx->ColorMatrix );
-
+
/* References ColorMatrix.type (derived above).
*/
if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX))
@@ -939,18 +939,18 @@ void gl_update_state( GLcontext *ctx )
/* Contributes to NeedEyeCoords, NeedNormals.
*/
- if (new_state & _NEW_TEXTURE)
+ if (new_state & _NEW_TEXTURE)
_mesa_update_texture_state( ctx );
- if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
+ if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
update_drawbuffer( ctx );
- if (new_state & _NEW_POLYGON)
+ if (new_state & _NEW_POLYGON)
update_polygon( ctx );
/* Contributes to NeedEyeCoords, NeedNormals.
*/
- if (new_state & _NEW_LIGHT)
+ if (new_state & _NEW_LIGHT)
gl_update_lighting( ctx );
/* We can light in object space if the modelview matrix preserves
@@ -968,15 +968,15 @@ void gl_update_state( GLcontext *ctx )
* If the truth value of either has changed, update for the new
* lighting space and recompute the positions of lights and the
* normal transform.
- *
+ *
* If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
+ * light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
_NEW_PROJECTION |
_TNL_NEW_NORMAL_TRANSFORM |
_NEW_LIGHT |
- _TNL_NEW_NEED_EYE_COORDS))
+ _TNL_NEW_NEED_EYE_COORDS))
update_tnl_spaces( ctx, oldneedeyecoords );
/*