summaryrefslogtreecommitdiff
path: root/src/mesa/shader/prog_statevars.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r--src/mesa/shader/prog_statevars.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 9d543157f7..d4e31207e8 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -37,7 +37,6 @@
#include "main/mtypes.h"
#include "prog_statevars.h"
#include "prog_parameter.h"
-#include "nvvertparse.h"
/**
@@ -428,8 +427,8 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = ctx->Fog.Density * ONE_DIV_LN2;
- value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
@@ -785,7 +784,7 @@ append_index(char *dst, GLint index)
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";