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-rw-r--r--src/mesa/shader/slang/slang_library_texsample.c172
1 files changed, 0 insertions, 172 deletions
diff --git a/src/mesa/shader/slang/slang_library_texsample.c b/src/mesa/shader/slang/slang_library_texsample.c
deleted file mode 100644
index 7d56880400..0000000000
--- a/src/mesa/shader/slang/slang_library_texsample.c
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_library_texsample.c
- * built-in library functions for texture and shadow sampling
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "context.h"
-#include "colormac.h"
-#include "swrast/s_context.h"
-#include "slang_library_texsample.h"
-
-GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = 0.0f;
- texcoord[2] = 0.0f;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler, GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = t;
- texcoord[2] = 0.0f;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = t;
- texcoord[2] = r;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = t;
- texcoord[2] = r;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = t;
- texcoord[2] = r;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4];
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- texcoord[0] = s;
- texcoord[1] = t;
- texcoord[2] = r;
- texcoord[3] = 1.0f;
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-