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diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SLANG_TYPEINFO_H
+#define SLANG_TYPEINFO_H 1
+
+#include "imports.h"
+#include "mtypes.h"
+#include "slang_log.h"
+#include "slang_utility.h"
+#include "slang_vartable.h"
+
+
+struct slang_operation_;
+
+
+/**
+ * Holds complete information about vector swizzle - the <swizzle>
+ * array contains vector component source indices, where 0 is "x", 1
+ * is "y", 2 is "z" and 3 is "w".
+ * Example: "xwz" --> { 3, { 0, 3, 2, not used } }.
+ */
+typedef struct slang_swizzle_
+{
+ GLuint num_components;
+ GLuint swizzle[4];
+} slang_swizzle;
+
+typedef struct slang_name_space_
+{
+ struct slang_function_scope_ *funcs;
+ struct slang_struct_scope_ *structs;
+ struct slang_variable_scope_ *vars;
+} slang_name_space;
+
+
+typedef struct slang_assemble_ctx_
+{
+ slang_atom_pool *atoms;
+ slang_name_space space;
+ struct gl_program *program;
+ slang_var_table *vartable;
+ slang_info_log *log;
+ struct slang_label_ *curFuncEndLabel;
+ struct slang_ir_node_ *CurLoop;
+} slang_assemble_ctx;
+
+
+extern struct slang_function_ *
+_slang_locate_function(const struct slang_function_scope_ *funcs,
+ slang_atom name, struct slang_operation_ *params,
+ GLuint num_params,
+ const slang_name_space *space,
+ slang_atom_pool *atoms, slang_info_log *log);
+
+
+extern GLboolean
+_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz);
+
+extern GLboolean
+_slang_is_swizzle_mask(const slang_swizzle *swz, GLuint rows);
+
+extern GLvoid
+_slang_multiply_swizzles(slang_swizzle *, const slang_swizzle *,
+ const slang_swizzle *);
+
+
+/**
+ * The basic shading language types (float, vec4, mat3, etc)
+ */
+typedef enum slang_type_specifier_type_
+{
+ SLANG_SPEC_VOID,
+ SLANG_SPEC_BOOL,
+ SLANG_SPEC_BVEC2,
+ SLANG_SPEC_BVEC3,
+ SLANG_SPEC_BVEC4,
+ SLANG_SPEC_INT,
+ SLANG_SPEC_IVEC2,
+ SLANG_SPEC_IVEC3,
+ SLANG_SPEC_IVEC4,
+ SLANG_SPEC_FLOAT,
+ SLANG_SPEC_VEC2,
+ SLANG_SPEC_VEC3,
+ SLANG_SPEC_VEC4,
+ SLANG_SPEC_MAT2,
+ SLANG_SPEC_MAT3,
+ SLANG_SPEC_MAT4,
+ SLANG_SPEC_SAMPLER1D,
+ SLANG_SPEC_SAMPLER2D,
+ SLANG_SPEC_SAMPLER3D,
+ SLANG_SPEC_SAMPLERCUBE,
+ SLANG_SPEC_SAMPLER2DRECT,
+ SLANG_SPEC_SAMPLER1DSHADOW,
+ SLANG_SPEC_SAMPLER2DSHADOW,
+ SLANG_SPEC_SAMPLER2DRECTSHADOW,
+ SLANG_SPEC_STRUCT,
+ SLANG_SPEC_ARRAY
+} slang_type_specifier_type;
+
+
+/**
+ * Describes more sophisticated types, like structs and arrays.
+ */
+typedef struct slang_type_specifier_
+{
+ slang_type_specifier_type type;
+ struct slang_struct_ *_struct; /**< used if type == spec_struct */
+ struct slang_type_specifier_ *_array; /**< used if type == spec_array */
+} slang_type_specifier;
+
+
+extern GLvoid
+slang_type_specifier_ctr(slang_type_specifier *);
+
+extern GLvoid
+slang_type_specifier_dtr(slang_type_specifier *);
+
+extern GLboolean
+slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *);
+
+extern GLboolean
+slang_type_specifier_equal(const slang_type_specifier *,
+ const slang_type_specifier *);
+
+
+typedef struct slang_typeinfo_
+{
+ GLboolean can_be_referenced;
+ GLboolean is_swizzled;
+ slang_swizzle swz;
+ slang_type_specifier spec;
+ GLuint array_len;
+} slang_typeinfo;
+
+extern GLboolean
+slang_typeinfo_construct(slang_typeinfo *);
+
+extern GLvoid
+slang_typeinfo_destruct(slang_typeinfo *);
+
+
+/**
+ * Retrieves type information about an operation.
+ * Returns GL_TRUE on success.
+ * Returns GL_FALSE otherwise.
+ */
+extern GLboolean
+_slang_typeof_operation(const slang_assemble_ctx *,
+ struct slang_operation_ *,
+ slang_typeinfo *);
+
+extern GLboolean
+_slang_typeof_operation_(struct slang_operation_ *,
+ const slang_name_space *,
+ slang_typeinfo *, slang_atom_pool *,
+ slang_info_log *log);
+
+extern GLboolean
+_slang_type_is_matrix(slang_type_specifier_type);
+
+extern GLboolean
+_slang_type_is_vector(slang_type_specifier_type);
+
+extern slang_type_specifier_type
+_slang_type_base(slang_type_specifier_type);
+
+extern GLuint
+_slang_type_dim(slang_type_specifier_type);
+
+
+#endif