diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 108 |
1 files changed, 68 insertions, 40 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index cc17bebc6b..e15ccec89b 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -272,6 +272,7 @@ guess_and_alloc_texture(struct st_context *st, GLuint height = stImage->base.Height2; GLuint depth = stImage->base.Depth2; GLuint i, comp_byte = 0; + enum pipe_format fmt; DBG("%s\n", __FUNCTION__); @@ -306,6 +307,11 @@ guess_and_alloc_texture(struct st_context *st, depth <<= 1; } + if (width == 0 || height == 0 || depth == 0) { + /* no texture needed */ + return; + } + /* Guess a reasonable value for lastLevel. This is probably going * to be wrong fairly often and might mean that we have to look at * resizable buffers, or require that buffers implement lazy @@ -326,14 +332,19 @@ guess_and_alloc_texture(struct st_context *st, if (stImage->base.IsCompressed) comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat); stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), - st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat), + fmt, lastLevel, width, height, depth, - comp_byte); + comp_byte, + ( (pf_is_depth_stencil(fmt) ? + PIPE_TEXTURE_USAGE_DEPTH_STENCIL : + PIPE_TEXTURE_USAGE_RENDER_TARGET) | + PIPE_TEXTURE_USAGE_SAMPLER )); DBG("%s - success\n", __FUNCTION__); } @@ -478,7 +489,6 @@ st_TexImage(GLcontext * ctx, struct gl_texture_image *texImage, GLsizei imageSize, int compressed) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth, postConvHeight; @@ -637,8 +647,10 @@ st_TexImage(GLcontext * ctx, return; if (stImage->pt) { - texImage->Data = st_texture_image_map(ctx->st, stImage, 0); - dstRowStride = stImage->surface->pitch * stImage->surface->cpp; + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + if (stImage->surface) + dstRowStride = stImage->surface->pitch * stImage->surface->cpp; } else { /* Allocate regular memory and store the image there temporarily. */ @@ -656,6 +668,11 @@ st_TexImage(GLcontext * ctx, texImage->Data = malloc(sizeInBytes); } + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + DBG("Upload image %dx%dx%d row_len %x pitch %x\n", width, height, depth, width * texelBytes, dstRowStride); @@ -686,8 +703,9 @@ st_TexImage(GLcontext * ctx, } if (stImage->pt && i < depth) { - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i, + PIPE_BUFFER_USAGE_CPU_WRITE); src += srcImageStride; } } @@ -696,13 +714,10 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } - if (stObj->pt) - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { ctx->Driver.GenerateMipmap(ctx, target, texObj); } @@ -795,7 +810,8 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ - texImage->Data = st_texture_image_map(ctx->st, stImage, 0); + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + PIPE_BUFFER_USAGE_CPU_READ); texImage->RowStride = stImage->surface->pitch; } else { @@ -825,8 +841,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, } if (stImage->pt && i < depth) { - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i, + PIPE_BUFFER_USAGE_CPU_READ); dest += dstImageStride; } } @@ -835,7 +852,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Unmap */ if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } } @@ -876,8 +893,6 @@ st_TexSubimage(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - struct pipe_context *pipe = ctx->st->pipe; - struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, @@ -899,8 +914,10 @@ st_TexSubimage(GLcontext * ctx, * from uploading the buffer under us. */ if (stImage->pt) { - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset); - dstRowStride = stImage->surface->pitch * stImage->surface->cpp; + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, + PIPE_BUFFER_USAGE_CPU_WRITE); + if (stImage->surface) + dstRowStride = stImage->surface->pitch * stImage->surface->cpp; } if (!texImage->Data) { @@ -924,8 +941,9 @@ st_TexSubimage(GLcontext * ctx, if (stImage->pt && i < depth) { /* map next slice of 3D texture */ - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i, + PIPE_BUFFER_USAGE_CPU_WRITE); src += srcImageStride; } } @@ -937,11 +955,9 @@ st_TexSubimage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, packing); if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } - - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); } @@ -1059,8 +1075,11 @@ fallback_copy_texsubimage(GLcontext *ctx, } src_surf = strb->surface; + src_surf = screen->get_tex_surface(screen, strb->texture, face, level, destZ, + PIPE_BUFFER_USAGE_CPU_READ); - dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ); + dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ, + PIPE_BUFFER_USAGE_CPU_WRITE); assert(width <= MAX_WIDTH); @@ -1094,6 +1113,9 @@ fallback_copy_texsubimage(GLcontext *ctx, pipe_put_tile_rgba(pipe, dest_surf, destX, destY, width, 1, data); } } + + screen->tex_surface_release(screen, &dest_surf); + screen->tex_surface_release(screen, &src_surf); } @@ -1121,13 +1143,11 @@ do_copy_texsubimage(GLcontext *ctx, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); struct st_texture_image *stImage = st_texture_image(texImage); - struct st_texture_object *stObj = st_texture_object(texObj); GLenum baseFormat = texImage->InternalFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_surface *dest_surface; uint dest_format, src_format; uint do_flip = FALSE; GLboolean use_fallback = GL_TRUE; @@ -1158,12 +1178,7 @@ do_copy_texsubimage(GLcontext *ctx, src_format = strb->surface->format; dest_format = stImage->pt->format; - dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, - stImage->level, destZ); - - if (ctx->_ImageTransferState == 0x0 && - strb->surface->buffer && - dest_surface->buffer) { + if (ctx->_ImageTransferState == 0x0) { /* do blit-style copy */ /* XXX may need to invert image depending on window @@ -1186,6 +1201,14 @@ do_copy_texsubimage(GLcontext *ctx, x, y + height, dstx, dsty, width, height, GL_COPY); /* ? */ #else + struct pipe_surface *dest_surface; + + dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, + stImage->level, destZ, + PIPE_BUFFER_USAGE_GPU_WRITE); + + assert(strb->surface->buffer); + assert(dest_surface->buffer); if (src_format == dest_format) { pipe->surface_copy(pipe, @@ -1213,6 +1236,8 @@ do_copy_texsubimage(GLcontext *ctx, 0.0, PIPE_TEX_MIPFILTER_NEAREST); use_fallback = GL_FALSE; } + + pipe_surface_reference(&dest_surface, NULL); #endif } @@ -1223,10 +1248,6 @@ do_copy_texsubimage(GLcontext *ctx, srcX, srcY, width, height); } - pipe_surface_reference(&dest_surface, NULL); - - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { ctx->Driver.GenerateMipmap(ctx, target, texObj); } @@ -1483,20 +1504,28 @@ st_finalize_texture(GLcontext *ctx, stObj->pt->cpp != cpp || stObj->pt->compressed != firstImage->base.IsCompressed) { pipe_texture_release(&stObj->pt); + ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; } } /* May need to create a new gallium texture: */ if (!stObj->pt) { + const enum pipe_format fmt = + st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); stObj->pt = st_texture_create(ctx->st, gl_target_to_pipe(stObj->base.Target), - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat), + fmt, stObj->lastLevel, firstImage->base.Width2, firstImage->base.Height2, firstImage->base.Depth2, - comp_byte); + comp_byte, + ( (pf_is_depth_stencil(fmt) ? + PIPE_TEXTURE_USAGE_DEPTH_STENCIL : + PIPE_TEXTURE_USAGE_RENDER_TARGET) | + PIPE_TEXTURE_USAGE_SAMPLER )); + if (!stObj->pt) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return GL_FALSE; @@ -1516,7 +1545,6 @@ st_finalize_texture(GLcontext *ctx, if (stImage && stObj->pt != stImage->pt) { copy_image_data_to_texture(ctx->st, stObj, level, stImage); *needFlush = GL_TRUE; - pipe->texture_update(pipe, stObj->pt, face, (1 << level)); } } } |