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2008-02-12Fix broken test.Brian
As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian
2008-02-12tweak incr/decrements amounts for keyboard optionsBrian
2008-02-12press 0,1,2,etc keys for specific bias valuesBrian
2008-02-12glapi: Correct prerequisites for gl_and_glX_API.xmlDan Nicholson
The indirect_dispatch.h and indirect_table.c source files use gl_and_glX_API.xml in their generation rather than glX_API.xml, but it wasn't listed in their prerequisites. In turn, gl_and_glX_API.xml uses glX_API.xml, but this is already listed in $(COMMON_GLX).
2008-02-12glapi: Use make automatic variables to clean up the commandsDan Nicholson
Make use of the make automatic variables $@ (the target) and $< (first prerequisite) to clean up the commands for the glapi generation. This improves readability and guards against typos since words are repeated less frequently.
2008-02-12glapi: Use variable for indent and flagsDan Nicholson
Put the path to indent and the flags to call it with in configs/default rather than in the Makefile. This makes it easier to change the values globally.
2008-02-12nouveau: ddx versioning changedBen Skeggs
2008-02-08[directfb] Added RGB444 and RGB555.Claudio Ciccani
Also added color expansion for RGB16, ARGB1555 and ARGB4444.
2008-02-08[glut-directfb] Fixed displaying of single buffered window.Claudio Ciccani
2008-02-08[glut-directfb] When converting microseconds to milliseconds, round to the ↵Claudio Ciccani
next integer.
2008-02-07[965] Flush icache on new batch, not just new context.Eric Anholt
This is required since our buffer manager may now move our instruction-containing buffers at any batchbuffer emit.
2008-02-07added -altopts to allow overriding all other optsAndy Skinner
2008-02-06[915] Fix COS function using same plan as SIN.Eric Anholt
The previous COS function failed badly outside of [-pi/2, pi/2].
2008-02-06[915] Use a quartic term to improve the accuracy of SIN results.Eric Anholt
This is described in the link in the comment, and is the same technique that r300 uses.
2008-02-06[915] Fix fp SIN function, and use a quadratic approximation instead of Taylor.Eric Anholt
The Taylor series notably fails at producing sin(pi) == 0, which leads to discontinuity every 2*pi. The quadratic gets us sin(pi) == 0 behavior, at the expense of going from 2.4% THD with working Taylor series to 3.8% THD (easily seen on comparative graphs of the two). However, our previous implementation was producing sin(pi) < -1 and worse, so any reasonable approximation is an improvement. This also fixes the repeating behavior, where the previous implementation would repeat sin(x) for x>pi as sin(x % pi) and the opposite for x < -pi.
2008-02-05[965] Bug 14314: assertion failure with with !AIGLX and depth=24 visual.Eric Anholt
2008-02-05[965] Fix TTM relocation caching overzealousness.Eric Anholt
The failure mode that was a available was: reloc 1 -> target_buf exec: PRESUMED_OFFSET wrong, buffer migrates, r1 entry updated. reloc 2 -> target_buf exec: suppose buffer migrates again. PRESUMED_OFFSET wrong. r2 entry updated. reloc 1 -> target_buf exec: suppose buffer doesn't migrate. PRESUMED_OFFSET right. no relocations performed. r1 has stale pointer at original location. Failures were reported with OGLconform's VBO test and SPECviewperf90, though I haven't confirmed that this fixes it.
2008-02-05i965: adjust the byte order of clear color. fix #14165Xiang, Haihao
2008-02-04Replace usage of DRM_BO_FLAG_MEM_TT in intel_regions.c with local/cached.Eric Anholt
In addition to potentially binding when it was about to be mapped anyway, failure to use CACHED_MAPPED means eating a full wbinvd on validate. Thanks to airlied for catching this.
2008-02-04Include glext.h in the cva test so that it actually uses CVAs.Eric Anholt
2008-02-04Allow first != 0 in mesa CVA handling, and add more error checking.Eric Anholt
2008-02-04[965] Convert brw_draw_upload to managing dri_bos, not gl_buffer_objects.Eric Anholt
This helps us avoid a bunch of mess with gl_client_arrays that we filled with unused data and confused readers.
2008-02-04[965] Remove dead structure in brw_draw_upload.c.Eric Anholt
2008-02-04[965] Move temporary vbo array storage into the function using it.Eric Anholt
2008-02-04[965] Remove dead brw_vertex_element members.Eric Anholt
2008-02-04[965] Add a wrapper around interleaved copy_array_to_vbo_array for profiling.Eric Anholt
If compiled with optimization, it shouldn't appear at all, and helps me for now.
2008-02-04[965] Avoid overloaded use of the term 'input' for clarity.Eric Anholt
2008-02-04[965] Replace VEP/VBP state structures with inline batch emits.Eric Anholt
2008-02-04r300: fix isosurf on rs690Dave Airlie
2008-02-03i965: fix potential NULL pointer dereference. The third regionXiang, Haihao
isn't created at all for 965
2008-02-01[965] Fix indentation.Eric Anholt
2008-02-01Revert "intel: don't apply the relocation optimization if a target"Eric Anholt
This reverts commit e2cb905bc6e23eaafaeeb2abdc9480e70959ee3f. It was a reversion of an optimization hidden as otherwise. pre_target_buf_handle was always NULL, so the optimization was never enabled, rather than fixing the important optimization (resulting in 25-50% performance loss).
2008-02-01[965] Replace XXX comment about constant swizzle with an assert.Eric Anholt
2008-02-01[965] Fix some indentation in brw_vs_tnl.c.Eric Anholt
2008-02-02mesa: re-define NEED_SECONDARY_COLOR. fix #14310.Xiang, Haihao
2008-02-01 [intel] fix for previous fixZou Nan hai
2008-02-01 [intel] use _mesa_copy_rect for upload compressed texture,Zou Nan hai
this fix bad texture issue in some games(UT and quake).
2008-02-01i965: Don't emit state if fall back to software rendering. fix #14116Xiang, Haihao
2008-01-31[i965] renable regative rhw testZou Nan hai
2008-01-31intel: don't apply the relocation optimization if a targetXiang, Haihao
buffer is used for a relocatee in the former relocation process then another target buffer is used for this relocatee at the same offset in the current relocation process.
2008-01-31regenerate glsl library functionsRoland Scheidegger
2008-01-31fix w component of glsl vec4 asinRoland Scheidegger
2008-01-30check if fb->Delete is null (bugs 13507,14293)Brian
2008-01-29Add new RV380 pci idAlex Deucher
bug 14289
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-01-27r300: add initial rs690 support to MesaDave Airlie
The rs690 has an rs4xx style vertex-shader less 3D engine. It uses the new r500 output engine though. It also needs a new drm with rs690 support, which is just getting cleaned up.
2008-01-25i965: valid message length includes message header.Xiang, Haihao