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My Mesa repository
Thomas White
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2009-05-08
glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-05-08
mesa: more shader debug code (disabled)
Brian Paul
2009-05-08
mesa/st: keep surface_copy arguments positive
Keith Whitwell
2009-05-08
mesa/st: remove redundant call to st_finish in CopyTexSubImage
Keith Whitwell
2009-05-08
wgl: Export pixelformats with accumulation bits.
José Fonseca
2009-05-08
mesa/st: cope with non-ibo index data in st_draw_feedback.c
Keith Whitwell
2009-05-08
util/upload: catch failures to map_range and return error
Keith Whitwell
2009-05-08
scons: mingw is broken with -O1 and higher
Keith Whitwell
2009-05-08
stw: fix potential uninitialized use of curctx
Keith Whitwell
2009-05-08
wgl: Enforce a minimum 1x1 framebuffer size.
José Fonseca
2009-05-08
wgl: Add assertion for missing function.
José Fonseca
2009-05-08
wgl: Remove unused variable.
José Fonseca
2009-05-08
mesa: Make _mesa_share_state thread safe.
José Fonseca
2009-05-08
wgl: Implement ShareLists.
José Fonseca
2009-05-08
nouveau: respect GALLIUM_STATE_TRACKERS_DIRS
Ben Skeggs
2009-05-08
nouveau: remove dri1 code now we're using the dri state tracker
Ben Skeggs
2009-05-08
nouveau: use dri state tracker for dri1
Ben Skeggs
2009-05-07
mesa: make the array object save/remove functions static
Brian Paul
2009-05-07
mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Brian Paul
2009-05-07
demos: delete vertex array objects upon exit
Brian Paul
2009-05-07
mesa: reference counting for gl_array_object
Brian Paul
2009-05-07
mesa: array object comments
Brian Paul
2009-05-07
mesa: move the NullBufferObj from GLcontext to gl_shared_state
Brian Paul
2009-05-07
mesa: fix comments, s/texture/buffer/
Brian Paul
2009-05-07
vbo: in glDraw[Range]Element() code, check for out of bounds indexes
Brian Paul
2009-05-07
mesa: remove unused gl_buffer_object::OnCard field
Brian Paul
2009-05-07
mesa: added gl_buffer_object::Written flag (for debug purposes)
Brian Paul
2009-05-07
mesa: Compute gl_client_array->_MaxElement during array validation
Brian Paul
2009-05-07
mesa: GLvector4f:: flags is a GLbitfield, update comments too.
Brian Paul
2009-05-07
mesa: add storage_count field to GLvector4f. Useful for debugging.
Brian Paul
2009-05-07
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
Brian Paul
2009-05-07
mesa: added _ElementSize field to gl_client_array
Brian Paul
2009-05-07
mesa: use local var to make code a bit more concise
Brian Paul
2009-05-07
mesa: fix/add comments
Brian Paul
2009-05-07
mesa: use _mesa_sizeof_type() in vbo split code
Brian Paul
2009-05-07
mesa: vbo code reformatting, clean-up, comments
Brian Paul
2009-05-07
mesa: add GL_DOUBLE case in _mesa_sizeof_type()
Brian Paul
2009-05-07
mesa: in vbo split code, map buffers read-only, not write-only
Brian Paul
2009-05-07
mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT
Brian Paul
2009-05-07
tnl: added some clip debug/print code (disabled)
Brian Paul
2009-05-07
mesa: reformatting, updated comments, const-correctness
Brian Paul
2009-05-07
tnl: replace 0x3f with CILP_FRUSTUM_BITS
Brian Paul
2009-05-07
i965: relAddr local var (to make debug/test a little easier)
Brian Paul
2009-05-07
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-05-07
swrast: fix span clipping bug
Brian Paul
2009-05-07
mesa: unmap buffer objects during context tear-down
Brian Paul
2009-05-06
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Eric Anholt
2009-05-06
intel: Unmap buffers if needed at DeleteBuffer time.
Eric Anholt
2009-05-06
mesa: remove unnecessary buffer size check
Brian Paul
2009-05-06
mesa: code consolidation in glDraw[Range]Elements() validation
Brian Paul
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