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2009-09-22slang: Differentiate between uints and floats.Michal Krol
2009-09-22grammar: Differentiate between uints and floats.Michal Krol
2009-09-22glsl/apps: Update after recent pp interface changes.Michal Krol
2009-09-22glsl/pp: Differentiate between integer and floating-point number tokens.Michal Krol
2009-09-18progs/perf: Fix newlines.Michal Krol
2009-09-18glsl/apps: Use glsl pp public interface.Michal Krol
2009-09-18slang: Use glsl pp public interface.Michal Krol
2009-09-18glsl/pp: Define a public interface for external modules.Michal Krol
Make sl_pp_context struct opaque. Move all public declarations to sl_pp_public.h.
2009-09-17Merge commit 'origin/master' into glsl-pp-rework-2Michal Krol
Conflicts: src/gallium/winsys/gdi/SConscript
2009-09-17glsl/pp: Add a TODO for FEATURE_es2_glsl.Michal Krol
2009-09-17slang/pp: Fix file number parsing.Michal Krol
2009-09-17slang/pp: Use a dictionary for the remaining string literals.Michal Krol
2009-09-17glsl/pp: Add remaining error messages.Michal Krol
2009-09-17glsl/apps: Always write out error condition.Michal Krol
2009-09-16mesa: begin some texstore code refactoringBrian Paul
Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it.
2009-09-16mesa: meta driver functions for glCopyTex[Sub]Image()Brian Paul
Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
2009-09-16progs/perf: initial set of simple performance test programsBrian Paul
Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
2009-09-16progs/glsl: minor Makefile clean-upsBrian Paul
2009-09-16swrast: remove mipmap generation checks (done in core Mesa now)Brian Paul
2009-09-16s3v: remove unneeded initializationsBrian Paul
2009-09-16ffb: remove disabled codeBrian Paul
2009-09-16glsl/apps: Always write out error condition.Michal Krol
2009-09-16glsl/pp: Validate numbers.Michal Krol
2009-09-16llvmpipe: Don't assert due to unsupported texture wrap modes.José Fonseca
Issue a warning and fallback to clamping.
2009-09-16glsl/pp: Add more error messages.Michal Krol
2009-09-16slang: Propagate error messages from preprocessor.Michal Krol
2009-09-16glsl/pp: Add more error messages.Michal Krol
2009-09-16slang: Invoke the preprocessor from withing the slang compiler.Michal Krol
This allows us to validate the shader version number.
2009-09-16Merge branch 'mesa_7_6_branch'Ian Romanick
2009-09-16gallium: remove incorrect 'return' stmtBrian Paul
2009-09-16Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick
Conflicts: src/mesa/main/dlist.c
2009-09-16intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick
The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca
No longer used. S3TC support is queried via pipe_screen::is_format_supported.
2009-09-16softpipe: Do not advertise Z32_UNORM as a supported format.Michal Krol
2009-09-16gdi: Integrate with llvmpipe where available.José Fonseca
2009-09-16llvmpipe: Make the code portable for MinGW.José Fonseca
2009-09-16i965: do a flush in clear, fix openarena render issue,Zou Nan hai
fd.o bug# 23857
2009-09-16radeon: cleanup compile defines mess.Dave Airlie
I inherited this and really it stayed around far too long, make it nice and simple.
2009-09-16radeon: oops remove debugging left on in previous patchDave Airlie
2009-09-16radeon: use txformat to decide to emit rect tex state.Dave Airlie
This is more logical, and fixes a TFP issue.
2009-09-15mesa: move generate mipmap callsBrian Paul
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
2009-09-15mesa: minor clean-upBrian Paul
2009-09-15mesa: remove last of gotosBrian Paul
2009-09-15mesa: more goto removalBrian Paul
2009-09-15mesa: remove some gotosBrian Paul
This will make some subsequent changes easier...
2009-09-15mesa: clean-up fbo debug codeBrian Paul
2009-09-15progs/demos: use non-default texobj in cubemap.cBrian Paul
2009-09-15progs/demos: create a texture object in lodbias.cBrian Paul
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
2009-09-15st/xorg: fixing copies and composite shadersZack Rusin
copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate.
2009-09-15st/xorg: lots of fixesZack Rusin
fixes blending binding and copy coordinates