Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-06 | minor CFLAGS reordering | Brian Paul | |
2006-04-06 | remove unused var | Brian Paul | |
2006-04-06 | update a couple MESA_FORMAT_Zxxx occurances | Brian Paul | |
2006-04-06 | re-enable animation | Brian Paul | |
2006-04-06 | fix render to depth texture bugs | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-04-06 | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | |
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | |||
2006-04-06 | do additional checking for setting up depth/stencil wrappers | Brian Paul | |
2006-04-05 | remove duplicated framebuffer attachment test | Brian Paul | |
2006-04-05 | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | |
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | |||
2006-04-05 | pass -m32 or -m64 to linker for SunOS as needed (bug 6484) | Brian Paul | |
2006-04-05 | add tiling/fence support for the miniglx driver | Dave Airlie | |
2006-04-05 | don't waste the reserved memory, take an approximation of the pool | Dave Airlie | |
allocator from the X.org driver - not as complicated | |||
2006-04-05 | just some comments/docs | Brian Paul | |
2006-04-05 | set the texture border color for the depth texture | Brian Paul | |
2006-04-05 | first 6.5.1 bug fix - bug 6498 | Brian Paul | |
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | |
Silence some warnings. | |||
2006-04-05 | Silence minor compiler warnings (-Wextra). | Brian Paul | |
2006-04-04 | We always have a back buffer. Fixes visual problems. | Alan Hourihane | |
2006-04-04 | use gart base from drm not try to work it out ourselves.. bump radeon client | Dave Airlie | |
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE | |||
2006-04-04 | switch to card_type rather than IsPCI, doesn't change any functionality yet | Dave Airlie | |
2006-04-04 | Add bitset.h. | Michal Krol | |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol | |
2006-04-04 | More GLSL code: | Michal Krol | |
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end; | |||
2006-04-04 | Bit set. | Michal Krol | |
2006-04-04 | Return GLSL version string (1.10). | Michal Krol | |
2006-04-04 | Define MAX_VERTEX_ATTRIBS to 16. | Michal Krol | |
2006-04-03 | Fix license header to SGI FreeB. (Eric Kunze, SGI) | Adam Jackson | |
2006-04-03 | Bug #5754: Allocate texture memory correctly. (Richard Drummond) | Adam Jackson | |
2006-04-03 | Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit ↵ | Karl Schultz | |
(GDI driver). Bug would cause the wrong pixel to be read if more than one pixel requested and could cause memory access violations. | |||
2006-04-03 | 64-bit build for sunos5 w/ gcc | Brian Paul | |
2006-04-03 | add miniglx sources to i915 | Dave Airlie | |
2006-04-03 | if DDX is -1 don't do DDX check | Dave Airlie | |
2006-04-03 | use Width | Dave Airlie | |
2006-04-03 | add pitch support and use new Width | Dave Airlie | |
2006-04-03 | setup to use pci access, comment out size bumps, | Dave Airlie | |
sest xres from real width, use new -1 ddx version | |||
2006-04-03 | do a drm lock/unlock sequence after the client close | Dave Airlie | |
2006-04-03 | add width to struct for width != virtual width | Dave Airlie | |
2006-04-03 | make miniglx use libdrm and libpciaccess | Dave Airlie | |
2006-04-03 | Coverity #459: Silly off-by-one error. | Adam Jackson | |
2006-04-03 | Coverity #468: Fill in the rest of the error_list to match the error codes | Adam Jackson | |
defined in glxproto.h. Avoids reading semi-random memory (and probably crashing) when calling __glXErrorString(). | |||
2006-04-02 | Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared to | Adam Jackson | |
be _TNL_ATTRIB_MAX long so that's not a valid index (woo zero based indexing). This code still looks wrong though, the asymmetry between _tnl_copy_to_current and _tnl_copy_from_current has me worried. | |||
2006-04-02 | Coverity #567: Fix a memory leak on a failure path. | Adam Jackson | |
2006-04-02 | Coverity #650: Fix a memory leak when near OOM. | Adam Jackson | |
2006-04-01 | Assorted updates. | Daniel Borca | |
2006-04-01 | Initialize renderbuffer size. | Daniel Borca | |
2006-04-01 | These messages really should be printed all the time, users want to | Dave Airlie | |
know this not have to set debug for it | |||
2006-04-01 | added MD5 checksums for 6.5 files | Brian Paul | |
2006-04-01 | added 6.5 relnotes | Brian Paul | |
2006-04-01 | Don't index box by the box's index within numClipRects; just dereference it. | Eric Anholt | |
Fixes drawing with more than one cliprect. (Keith Packard) |