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AgeCommit message (Expand)Author
2005-01-05Add a couple of hardwired fastpaths to t_vertex.c.Keith Whitwell
2005-01-05If there is only one normal, don't transform it multiple times.Keith Whitwell
2005-01-05Reduce the amount of debug output, while still printing important messages.Vladimir Dergachev
2005-01-05Play a little bit with texture formats.Vladimir Dergachev
2005-01-04Sync with master copy.Vladimir Dergachev
2005-01-04Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev
2005-01-04Unify rendering of textured and non-textured primitives.Vladimir Dergachev
2005-01-04Major code restructuring:Vladimir Dergachev
2005-01-04added GLX_NV_float_bufferBrian Paul
2005-01-04use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul
2005-01-04directfb changes (Claudio Ciccani)Brian Paul
2005-01-04Add GL_EXT_fog_coordKeith Whitwell
2005-01-04Add GL_EXT_secondary_colorKeith Whitwell
2005-01-04Turn specular lighting state on/off appropriately.Keith Whitwell
2005-01-04Change to use the t_vertex.c mechanisms for building vertices,Keith Whitwell
2005-01-04Use the GLX 1.3 pbuffer/fbconfig functions in preference to the SGIX ones.Brian Paul
2005-01-03Added support for floating point depth buffers on Savage4-basedFelix Kuehling
2005-01-03Added a boolean option for a floating-point depth buffer.Felix Kuehling
2005-01-03The opcode and command length fields of RenderLarge commands wereIan Romanick
2005-01-03latest updatesBrian Paul
2005-01-03Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev
2005-01-03bump version to 6.3, etc.Brian Paul
2005-01-03DirectFB driver (Claudio Ciccani)Brian Paul
2005-01-03updates from JoukBrian Paul
2005-01-03Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev
2005-01-03Enable code to compute other constants that were used by R200 code.Vladimir Dergachev
2005-01-03Port texture allocation code from R200.Vladimir Dergachev
2005-01-02Add texture units registersVladimir Dergachev
2005-01-02Cleanup !Vladimir Dergachev
2005-01-02I think I fixed the lockups issue.Vladimir Dergachev
2005-01-02Get textures to work with NeHe lesson06.Vladimir Dergachev
2005-01-02linux-dri-x86 build fix from Andreas Stenglein.Adam Jackson
2005-01-02Improved the performance of software fallbacks by not waiting for idleFelix Kuehling
2005-01-01Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling
2005-01-01Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared.Felix Kuehling
2005-01-01Add a convenience function to issue CP delays.Vladimir Dergachev
2004-12-31Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...Vladimir Dergachev
2004-12-31Sync with master copy.Vladimir Dergachev
2004-12-31Add texture drawing code. Note: it is broken at the moment and is disabled in...Vladimir Dergachev
2004-12-30Rework slightly r300_get_primitive_type - make it clearer and more compact..Vladimir Dergachev
2004-12-30Get scissor test working again. Passes glean scissor test.Keith Whitwell
2004-12-30Calculate DEPTH_SCALE correctly for polygon offset.Keith Whitwell
2004-12-30Simplify viaBlit a bit more.Keith Whitwell
2004-12-30Add missing files.Vladimir Dergachev
2004-12-30Initialize depth pointer correctly.Keith Whitwell
2004-12-30Don't need to adjust for drawXoff in fallback clipping.Keith Whitwell
2004-12-30fix regression with fallbacks from recent commitsKeith Whitwell
2004-12-30Fix MagFilter state for texunit 0Keith Whitwell
2004-12-30Update vertex buffer code (still does not work properly..)Vladimir Dergachev
2004-12-30Update to recent r300_lib.Vladimir Dergachev