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2009-01-20mesa: silence compiler warning at -O2Brian Paul
2009-01-20mesa: bump version to 7.3-rc3Brian Paul
2009-01-20mesa: inlclude whole windows/VC8/ directory in tarballsBrian Paul
2009-01-20windows: new VC8 projects statically linked against libcmtThomas Henn
2009-01-20windows: more VC8 project file updatesKarl Schultz
Make some compiler flags per-file. Remove driverfuncs.c from osmesa project.
2009-01-20Add a comment about _tnl_emit_indexed_vertices_to_buffer.Thomas Hellstrom
2009-01-20tnl: Add a utility to emit indexed vertices to a DMA buffer.Thomas Hellstrom
This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles.
2009-01-20Fix store texel for argb4444.Thomas Hellstrom
2009-01-20Fix store texel for argb8888_rev.Thomas Hellstrom
2009-01-20Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom
2009-01-20dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom
Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables.
2009-01-19mesa: fix build of stand-alone glslcompiler driverBrian Paul
2009-01-19tests: test pseudo-XOR blend mode.Brian Paul
GL_XOR logicop mode can be approximated with blending by computing 1 - dst. Here's a couple test programs for that.
2009-01-19dri: add fake front definitionsAlan Hourihane
2009-01-19windows: updated VC8 project filesThomas Henn
2009-01-18glx: gcc 2.95 build fix (move declaration before code)Brian Paul
Adapted from patch by Matthieu Herbb <matthieu.herrb@laas.fr>
2009-01-16i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
2009-01-16intel: added intel_rendering_to_texture() helper function.Brian Paul
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
2009-01-16mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.
2009-01-16glsl: fix broken sampler assignmentsBrian Paul
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-15windows: updated VC8 project fileKarl Schultz
2009-01-15windows: updated mesa.def fileKarl Schultz
2009-01-15glsl: use _mesa_sprintf()Brian Paul
2009-01-15glsl: move declaration before codeBrian Paul
2009-01-15mesa: check frambuffer complete status before renderingAlan Hourihane
2009-01-14mesa: bump version to 7.3-rc2Brian Paul
2009-01-14glsl: fix commentBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14windows: remove reference to swizzle.c fileBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2009-01-14Treat image units and coordinate units differently.Ian Romanick
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14glsl: fix regression from sampler arrays commitAlan Hourihane
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14mesa: put _NV suffix on a few opcodesBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14glsl: fix a comment typoAlan Hourihane
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13docs: #pragma now handledBrian Paul