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My Mesa repository
Thomas White
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2009-06-18
glew: correct misspelling of glFramebufferTextureLayer
Keith Whitwell
2009-06-18
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
st/glx: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
Revert "scons: Debug build by default."
José Fonseca
2009-06-17
progs/wgl: Fix shreadtex_mt too.
José Fonseca
2009-06-17
progs/wgl: Tweak the initialization wait in wglthreads.
José Fonseca
2009-06-17
progs/wgl: Get wglShareLists working in wglthreads.
José Fonseca
2009-06-17
scons: Debug build by default.
José Fonseca
2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
docs: Document building with SCons.
José Fonseca
2009-06-17
wgl: Factor out some repetitive code into inline functions.
José Fonseca
2009-06-17
progs/wgl: Allow resizing wglthreads' windows.
José Fonseca
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
softpipe: fix out of bounds quad rasterization bug
Brian Paul
2009-06-16
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-16
gallium: Avoid atomic ops / locking when src is dst.
José Fonseca
2009-06-16
progs/wgl: Quit after displaying usage for -h option.
José Fonseca
2009-06-16
progs/wgl: Use appropriate types to silence msvc warnings.
José Fonseca
2009-06-16
progs/wgl: Fix assertion failure in wglthreads' texture creation.
José Fonseca
2009-06-15
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
python/tests: Add is_depth_stencil_format utility function.
José Fonseca
2009-06-15
python/tests: Cleanup texture_sample.
José Fonseca
2009-06-15
mesa: Always return a value.
José Fonseca
2009-06-15
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-15
rtasm: Use 32bit constant.
José Fonseca
2009-06-15
gallium: Ensure assert macro is defined before being used in p_thread.h
José Fonseca
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