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2009-06-04mesa: upgrade glext.h to version 52Brian Paul
A number of the PFNGL* function typedefs are now in glext.h and must be omitted from the gl.h file. gl.h will be pruned in the next commit.
2009-03-28gl: add new OGL 3.1 enums to glext.hRoland Scheidegger
This is just temporary until the upstream source is updated.
2009-03-28gl: update glext.h to version 48Roland Scheidegger
2009-03-25gl: update include/GL/glext.h to version 48Brian Paul
2009-03-05gl: update glext.h to version 46Brian Paul
2009-03-04fix incorrect prototype for glMapBufferRange() in glext.hBrian Paul
Needs to return void *
2009-01-08mesa: import glext.h version 44Brian Paul
2008-10-23mesa: version 43 of glext.hBrian Paul
2008-08-11version 41 of glext.hBrian Paul
2008-07-15additional preprocessor checks for stdint.h, inttypes.h, etcBlair Sadewitz
The patches to glext.h and glxext.h have been sent to Khronos/bugzilla.
2008-03-25updated to version 40Brian
2008-03-24fix wrong values for GL_READ/DRAW_FRAMEBUFFER_BINDING_EXT tokensBrian
2007-02-26updated version with new Khronos license/copyrightBrian
2007-02-20updated to version 39Brian
2006-09-16added #ifdef tests for Windows for int64_t, uint64_tBrian Paul
2006-08-30latest version from OpenGL ARBBrian Paul
2006-06-12remove const qualifier from glGenVertexArraysAPPLE() parameterBrian Paul
2005-06-21updated to version 29Brian Paul
2005-05-31updated to version 28Brian Paul
2005-01-20glext.h version 26Brian Paul
2004-07-28version 24 from oss.sgi.comBrian Paul
2004-06-23updated to version 23Brian Paul
2004-02-24upgraded to version 22Brian Paul
2004-01-13updated to version 21 with OpenGL 1.5 supportBrian Paul
2003-12-08reverse Keith's 'XFree86Server' glue.Alan Hourihane
2003-12-08Can't include <stddef.h> when building XFree86 server - defineKeith Whitwell
ptrdiff_t to int instead
2003-09-30Updates required for building the SciTech SNAP version of Mesa. This includes:Kendall Bennett
1. Changes to the main header files to exclude some stuff is __SCITECH_SNAP__ is defined. The main GL/gl.h header file in SciTech SNAP is actually a wrapper that defines a bunch of necessary stuff and then included GL/gl_mesa.h which is the normal Mesa GL/gl.h header file renamed. 2. Changed APIENTRY * to APIENTRYP macros in the GL/gl.h and GL/glext.h header files. This will better support other compilers like IBM VisualAge C++. I added a basic macro for APIENTRYP to GL/gl.h (inside the !SNAP block), so existing code will compile the same, but when the SNAP version is being built we will use the correc definitions for the target compiler. 3. Changed a few more void * declarations to GLvoid *'s to avoid Open Watcom compiler complaints. 4. Updates the OPENGL_VERSION macro to include a patch number (set to 0 for now). Probably not necessary, but the original macro was wrong and we use that macro in our code. 5. Changed _tnl_end() to _tnl_end_ctx() to avoid conflicts with _tnl_End when using a compiler that has a case insensitive link.
2003-08-24fix PFNGLMULTIMODEDRAWARRAYSIBMPROCBrian Paul
2003-08-24Fix compile problems with `glMultiModeDrawArraysIBM'Jon Smirl
Adjust makefiles to create depends and not store it in CVS Remove dependency on kernel pci_ids.h
2003-05-10version 18 of glext.hBrian Paul
2003-04-28fix glIsBufferARB() prototypeBrian Paul
2003-04-23fix function prototypes for manging (Bill Hoffman)Brian Paul
2003-04-09Added GL_ARB_vertex_buffer_object tokensBrian Paul
2003-03-29added GL_ARB_vertex_buffer_object functionsBrian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-09-06version 17Brian Paul
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul
2002-06-07version 15 of glext.hBrian Paul
2002-06-07s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul
2002-04-12version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul
2002-03-23latest extension headers from SGIBrian Paul
2001-10-17updated extensionsBrian Paul
2001-09-15removed carriage return charsBrian Paul
2001-09-14Win32 updates (Karl Schultz)Brian Paul
2001-04-19added GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 ↵Brian Paul
GL_ARB_texture_border_clamp (temporary until SGI updates this file)
2001-01-30Upgrade to (patched) version 7 of glext.hGareth Hughes
2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes
2000-06-15 ----------------------------------------------------------------------Jouk Jansen
Committing in . VMS : >31 character-external problem Modified Files: Mesa/include/GL/glext.h ----------------------------------------------------------------------