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path: root/src/egl/main/eglcontext.c
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2009-07-17egl: Add funtions to link contexts and surfaces to displays.Chia-I Wu
EGL contexts and surfaces are resources of displays. They should be managed by displays. This commit adds a bunch of functions to egldisplay.c to help establish the links between contexts/surfaces and displays. How links are established is considered opaque outside display. Functions like _eglGetSurfaceHandle or _eglLookupSurface are therefore moved to egldisplay.c, with some small modifications. The idea is also extended to display. That is, displays need to link to themselves to be looked up. This commit only adds the functions. A commit to use them should follow. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17egl: Extend per-thread info for multiple current contexts.Chia-I Wu
EGL allows multiple current contexts, as long as they are bound to different client APIs. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17egl: Support per-thread info.Chia-I Wu
This commit introduces a "current" system to manage per-thread info. It uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined. If none of them are defined, it uses a dummy implementation that is just like before. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2008-06-19egl: fix assorted context-related bugsBrian Paul
Move memset() to proper place. Added EGL_CONTEXT_CLIENT_VERSION query. Fix bad return EGL_FALSE -> EGL_TRUE.
2008-06-19egl: clean up prototype code, new _eglFindAPIs() function.Brian Paul
2008-05-30egl: clean-up re-org of the client API stateBrian Paul
2008-05-27eliminate the context hash tableBrian Paul
In EGL 1.4 the opaque EGLContext type is a pointer so we can just cast between public EGLContext handles and private _EGLContext pointers.
2008-05-27assorted changes to compile with new EGL 1.4 headers (untested)Brian Paul
2006-01-30some initial EGL 1.2 workBrian Paul
2005-12-10Some initial per-thread support.Brian Paul
Rename eglShowSurfaceMESA to eglShowScreenSurfaceMESA.
2005-11-27Redo _eglInitSurface() so it can be used with all surface types.Brian Paul
Redo _eglInitContext() to do error checking, attribute list parsing, etc.
2005-11-24Move all the EGL API function pointers into a new _egl_api struct.Brian Paul
2005-05-16use EGLint instead of unsigned long for eglCopyContextMESA, added commentsBrian Paul
2005-05-14Add empty placeholder for eglCopyContextMESAJon Smirl
2005-05-13First attempt at getting egl support up on dumb framebuffer.Jon Smirl
Seems to be mostly working. Not all of egl API is implemented.
2005-04-22initial EGL codeBrian Paul