Age | Commit message (Collapse) | Author |
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Also, rename p_tile.[ch] to u_tile.[ch]
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It's quite a big struct & we examine it a lot (too much). Reduce
the impact of this by just looking at the active part where possible.
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We shouldn't be hashing with keys that have uninitialized memory.
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checks to code creating the cache.
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Results in a fair speed improvement.
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This will at least allow us to make the initial gains to get decent
vertex performance much more quickly & with higher confidence of getting
it right.
At some later point can look again at code-generating all the
fetch/cliptest/viewport extras in the same block as the vertex shader.
For now, just need to get some decent baseline performance.
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