Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-24 | llvmpipe: Use assert instead of abort. Only verify functions on debug builds. | José Fonseca | |
2009-11-24 | llvmpipe: Use the generic conversion routine for depths. | José Fonseca | |
This allows for z32f depth format to work correctly. | |||
2009-10-25 | llvmpipe: Human friendlier sampler state dump. | José Fonseca | |
2009-10-25 | llvmpipe: Dump the sampler state of the shader key. | José Fonseca | |
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca | |
2009-10-01 | gallium: remove depth.occlusion_count flag | Keith Whitwell | |
This was redundant as drivers can just keep track of whether they are inside a begin/end query pair. We want to add more query types later and also support nested queries, none of which map well onto a flag like this. No driver appeared to be using the flag. | |||
2009-09-29 | llvmpipe: First verify LLVM IR, only then run optimizing passes. | José Fonseca | |
2009-09-14 | llvmpipe: Make lp_type a regular union. | José Fonseca | |
Union not worth the hassle of violating C99 or adding a name to the structure. | |||
2009-09-10 | llvmpipe: Fix alpha test. | José Fonseca | |
2009-09-10 | llvmpipe: Mask out color channels not present in the color buffer. | José Fonseca | |
2009-09-10 | llvmpipe: Skip blending when mask is zero. | José Fonseca | |
This increases quake3 timedemo fps another 10%. | |||
2009-09-10 | llvmpipe: Proper control flow builders. | José Fonseca | |
New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%. | |||
2009-09-09 | llvmpipe: Include zsbuf's format in the fragment shader key. | José Fonseca | |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. | |||
2009-09-07 | llvmpipe: Further abstract the texture sampling generation from TGSI ↵ | José Fonseca | |
translation. | |||
2009-08-29 | llvmpipe: Isolate sampling from TGSI translation. | José Fonseca | |
2009-08-29 | llvmpipe: Fix shader variant key construction. | José Fonseca | |
Fixes the blank screen on non-64bit mode. | |||
2009-08-29 | llvmpipe: Factor out and optimize the input interpolation. | José Fonseca | |
Special attention is given to the interpolation of side by side quads. Multiplications are made only for the first quad. Interpolation of inputs for posterior quads are done exclusively with additions, and perspective divide if necessary. | |||
2009-08-29 | llvmpipe: Pre-declare fetch_texel. | José Fonseca | |
2009-08-29 | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca | |
2009-08-29 | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca | |
2009-08-29 | llvmpipe: Centralize the C <-> JIT interfaces in one place. | José Fonseca | |
2009-08-29 | llvmpipe: Drop blend derived state. | José Fonseca | |
Already included in the fragment shader. | |||
2009-08-29 | llvmpipe: Add a bunch of comments. | José Fonseca | |
Description/rationale/to-do items, while I still remember them... | |||
2009-08-29 | llvmpipe: Split off vs stuff from lp_state_fs.c. | José Fonseca | |
lp_state_fs.c is already too big without it. | |||
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca | |
Still hackish. Will document and optimize later. | |||
2009-08-29 | llvmpipe: Early depth testing. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Centralize mask update logic. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate alpha testing and append to generated fragment shader. | José Fonseca | |
2009-08-29 | llvmpipe: frag shader comments | Brian Paul | |
2009-08-29 | llvmpipe: Code generate the position interpolation. | José Fonseca | |
2009-08-29 | llvmpipe: Put color/depth directly into the quad structure. | José Fonseca | |
2009-08-29 | llvmpipe: Debug helper function to name llvm intermediate values. | José Fonseca | |
2009-08-29 | llvmpipe: Implement KIL. | José Fonseca | |
2009-08-29 | llvmpipe: Disassemble generated x86 code. | José Fonseca | |
2009-08-29 | llvmpipe: Shader function arguments don't alias. | José Fonseca | |
2009-08-29 | llvmpipe: Pass the interpolation factors as scalars. | José Fonseca | |
2009-08-29 | llvmpipe: Eliminate non-LLVM fs execution paths. | José Fonseca | |
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca | |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |