Age | Commit message (Collapse) | Author |
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This was replaced in previous releases of xserver/dri/libGL by reporting the
damage to the frontbuffer so that the server and driver could handle it
appropriately.
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In the process, fix some alignment issues:
- Scratch space allocation was aligned into units of 1KB, while the allocation
wanted units of bytes, so we never allocated enough space for scratch.
- GRF register count was programmed as ALIGN(val - 1, 16) / 16 instead of
ALIGN(val, 16) / 16 - 1, which overcounted for val != 16n+1.
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(untested)
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This has some advantages over the traditional way of first waiting for the
target vertical blank and then emitting the buffer swap, e.g.
* glXSwapBuffers returns immediately, only the next time the driver needs the
hardware lock will it block until the target vertical blank. This should
allow applications that don't intermix rendering and other processing to
start processing for the next frame right away.
* It's less likely to produce tearing.
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Cleanup invarient state emission.
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Add rotation support
(Tungsten Graphics)
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* GL_ARB_texture_cube_map
* GL_EXT_blend_equation_separate
* GL_ATI_blend_equation_separate
* GL_ARB_point_parameters
* GL_NV_blend_square
* GL_EXT_cull_vertex
* GL_ARB_depth_texture
* GL_SGIX_depth_texture
* GL_ARB_shadow
* GL_EXT_shadow_funcs
* GL_3DFX_texture_compression_FXT1
(Keith Whitwell, Tungsten Graphics)
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(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module
providing functions to do so. Because it uses dlopen, it is only enabled if
USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far).
It adds support for S3TC to several DRI drivers, and adds a DRI config option to
force enabling S3TC even if the software compression/decompression is
unavailable. This may allow people to use apps that require S3TC even though
they don't have a license to implement the patented material themselves, if
those apps use precompressed textures.
Ideally we would get permission from the current holder of the patents to
implement the algorithm in Mesa, at which point the dlopen mess could go away.
Until then, this allows some to run applications they couldn't otherwise, and
hopefully will provide us with more push to get the final step of getting that
permission done.
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