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path: root/src/mesa/drivers/dri/nouveau
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2007-09-16nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes ↵Matthieu Castet
are float.
2007-09-16nouveau : implement nv10_render_pointsMatthieu Castet
2007-09-16nouveau : fix nv10_render functionsMatthieu Castet
use _tnl_RenderClipped helper functions that will call the right driver callback clean nv10_render_generic_primitive_elts to match nv10_render style
2007-09-16nouveau : opps I introduce a bug when cleaning vertex pos attribute swap patchMatthieu Castet
2007-09-16nouveau : nv1x pos vertex attribute need to be the first in mesa.Matthieu Castet
Swap it latter in order it match hw format.
2007-09-15nouveau : use new nouveau_reg.h with correct Bracket in macroMatthieu Castet
2007-09-14nouveau : check for nmesa->state_cache.atoms overflowMatthieu Castet
2007-09-14nouveau : fix NV10_TCL_PRIMITIVE_3D_CLIP_PLANEMatthieu Castet
2007-09-13nouveau : diable broken light enable on nv10Matthieu Castet
2007-09-06nouveau: nv10: check NULL pointersPatrice Mandin
2007-09-06nouveau: init depth rangePatrice Mandin
2007-09-06nouveau: nv10: replace macros by loop to set vertex attributesPatrice Mandin
2007-09-06nouveau: need parenthesis around macro params, generator should be fixedPatrice Mandin
2007-09-05nouveau: nv10: emit vertex data in proper order for nv1x hwPatrice Mandin
2007-09-04nouveau: who needs nv03 ?Stephane Marchesin
2007-09-04nouveau: nv10: need to transpose mesa model+proj matrix for hwPatrice Mandin
2007-09-03nouveau: nv10: forgot function to set modelview matrixPatrice Mandin
2007-09-03nouveau: separate modelview and projection matrix updatesPatrice Mandin
2007-08-31nouveau: nv10: remove setting projection matrix when scaling viewportPatrice Mandin
2007-08-31nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin
2007-08-27nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin
2007-08-25nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin
2007-08-25nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin
2007-08-25nouveau: nv10: properly set viewport and projectionPatrice Mandin
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-08nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto
I missed this in the original migration.
2007-08-07nouveau: update to DRM API patchlevel 10Carlos Martín Nieto
Finally let DRI build for nouveau.
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-14nouveau: nv10 and nv11,15 are differentPatrice Mandin
2007-07-13Play "nuke the typedef"Ben Skeggs
2007-07-12nv20 also don't support viewport_origin, like nv10Patrice Mandin