summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2009-12-12r300: disable blit debugging infoMaciej Cencora
2009-12-12r300: emit number of used colorbuffers to pass radeon cs checkerMaciej Cencora
2009-12-12r300: setup render target format for r300/r400 cards tooMaciej Cencora
2009-12-12r300: finish blit support for r300Maciej Cencora
2009-12-12more blit fixesMaciej Cencora
2009-12-12blit WIPMaciej Cencora
2009-12-12r300: use accelerated emit for CopyTex[Sub]Image functionsMaciej Cencora
2009-12-12r300: accelerated blit supportMaciej Cencora
2009-12-12r300: fix wrong assertionMaciej Cencora
2009-12-12r300: export translateTexFormat functionMaciej Cencora
2009-12-12r300: refactor PVS code and constants emissionMaciej Cencora
2009-12-12r300: refactor R500 fragment program emissionMaciej Cencora
2009-12-12r300: refactor color buffer setupMaciej Cencora
2009-12-12r300: use _mesa_meta_Clear for buffer clearsMaciej Cencora
2009-12-12r300: minor texture code refactoringMaciej Cencora
2009-12-11mesa: remove unused ctx->Driver.ActiveTexture() hookBrian Paul
2009-12-11Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c
2009-12-11Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul
2009-12-10i915: Add missing break statement in i915_debug_packet.Vinson Lee
2009-12-10intel: Remove ARGB internal_format == GL_RGB hacksIan Romanick
Now that XRGB is supported, we don't need to hack around cases of an RGBA format buffer with an internal format of GL_RGB.
2009-12-10intel: Make RGB textures use XRGB8888Ian Romanick
2009-12-10intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.Ian Romanick
2009-12-10i965: Fix handling of drawing to MESA_FORMAT_XRGB8888Ian Romanick
It turns out that 965 and friends cannot actually render to an xRGB surfaces. Instead, the surface has to be RGBA with writes to alpha disabled and the blend function modified to always use 1.0 for destination alpha.
2009-12-10intel: Use spantmp2 GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV for XRGB8888Ian Romanick
2009-12-10spantmp2: Add support for GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REVIan Romanick
This is really for MESA_FORMAT_XRGB8888. Clearly spantmp2.h needs some re-work. Any volunteers?
2009-12-10intel: name in intel_create_renderbuffer was always 0, removeIan Romanick
2009-12-10intel: Use texformat accessor to get bytes-per-pixelIan Romanick
2009-12-10intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, ↵Ian Romanick
remove
2009-12-10intel: Axe intel_renderbuffer::texformatIan Romanick
Since the texformat branch merge, the value of intel_renderbuffer::texformat is just a copy of gl_renderbuffer::Format.
2009-12-10intel: Flush the render/texture cache when finishing render to texture.Eric Anholt
Back when we were flushing the entire batch at BindFramebuffer, the kernel would notice the domain transition when someone went to texture from it and flush for us. We no longer do the batch flushing every time, so we get to do aggressive flushing until we move batchbuffer handling to libdrm. Fixes piglit fbo-flushing. Bug #25377. No noticeable performance loss on cairo-gl (so this is better than batch flushing).
2009-12-10intel: Attempt to fix up after "Update vertex texture code."Eric Anholt
The MaxCombinedTextureImageUnits is the total number of samplers that can be bound between vertex, geometry, and fragment, not 0. This should report the correct value on 965 now. Other DRI drivers may also need updating if their MaxVertexTextureImageUnits != 0 (for example, if using the sw vertex pipeline). It's not clear to me if there's going to be a valid value for this limit other than MaxTextureImageUnits + MaxVertexTextureImageUnits (+ MaxGeometryTextureImageUnits eventually). If not, then we should probably just move this into the core at Get time. Bug #25518 (wine regression). Fixes piglit vp-combined-image-units.
2009-12-09r600 : add pre-compile mesa shader calling interface, in order to handleRichard Li
complex built-in shader instructions.
2009-12-09r600: fix state size prediction after dc0777d3Andre Maasikas
2009-12-08i965: Enable the accelerated ReadPixels path on gen4 along with pre-gen4.Eric Anholt
Passes piglit pbo-read-argb8888, and doesn't otherwise regress quick.tests.
2009-12-08r600: and finally fix SCSAndre Maasikas
2009-12-08r600: remove (now) dead codeAndre Maasikas
2009-12-08r600: fix SIN alsoAndre Maasikas
2009-12-08r600: use the new inline constants feature to fix COSAndre Maasikas
2009-12-08r600: add assembler support for literal(inline) constantsAndre Maasikas
and use it in cubemap instruction sequence for testing
2009-12-08r600: merge alu_instruction/alu_instruction2Andre Maasikas
2009-12-08r600: add ABS support for source regs to assemblerAndre Maasikas
use it in tex cube instruction sequence
2009-12-08r600: glsl - allow specifying texture sampler via uniformsAndre Maasikas
looks kinda hackish, should rethink later
2009-12-08r600: implement FRAG_ATTRIB_FACE, glsl/twoside worksAndre Maasikas
2009-12-08r600: quick hack to get KIL_NV working - does condition TR only for nowAndre Maasikas
2009-12-08r600: wip glsl - refactor conditional instructions a bitAndre Maasikas
remember the dst register which is used for cond updates when it's time to use the cond codes issue a separate PRED instruction
2009-12-08r600: execute SET funtions on all channelsAndre Maasikas
seems assemble_LOGIC was meant for non-condition-code instructions so execute in for all components as previously
2009-12-08Merge branch 'mesa_7_7_branch'Andre Maasikas
Conflicts: src/mesa/drivers/dri/r600/r700_assembler.c src/mesa/main/version.h
2009-12-08Merge branch 'mesa_7_6_branch' into mesa_7_7_branchAndre Maasikas
2009-12-08r600: add support for TXB instructionAndre Maasikas
makes testing other things easier - does not hang the card TODO: enable TEX dependency tracking in vertex programs
2009-12-08r600: reorder state for render_target and blendAndre Maasikas
First time around render targets are not enabled yet (done in r700SendRenderTargetState) so blend state is not emitted for any targets. Affects first glClear in some mesa tests. As a quick fix reorder state emit so that target is set first