Age | Commit message (Collapse) | Author |
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The indirect_dispatch.h and indirect_table.c source files use
gl_and_glX_API.xml in their generation rather than glX_API.xml, but it
wasn't listed in their prerequisites. In turn, gl_and_glX_API.xml uses
glX_API.xml, but this is already listed in $(COMMON_GLX).
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Make use of the make automatic variables $@ (the target) and $< (first
prerequisite) to clean up the commands for the glapi generation. This
improves readability and guards against typos since words are repeated
less frequently.
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Put the path to indent and the flags to call it with in configs/default
rather than in the Makefile. This makes it easier to change the values
globally.
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these should be the same functions (as per spec).
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being aliased.
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Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
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Specifically:
glVertexAttrib4bv
glVertexAttrib4iv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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Fixes bug 10371.
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_glapi_Context global gets cleared properly.
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Fix build problems related to incorrect define of GLAPIENTRYP on OS X.
Reported by bushing on IRC.
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These two assertions are invalid for a couple reasons. Primarily,
when this code is compiled into the X-server, the symbols
"glSecondaryColor3fEXT" and "glPointParameterivNV" do not exist.
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This is because (in glX_API.xml) GetVertexAttribPointerv is aliased to
GetVertexAttribPointervARB which is then aliased to GetVertexAttribPointervNV.
Make GetVertexAttribPointerv alias GetVertexAttribPointervNV directly. Patch
by Ian Romanick <idr@us.ibm.com> and regenerate.
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The files indirect_reqsize.c and indirect_reqsize.h were missing from
the list of files to be generated for the server. Add them back to
the list. Also, update the INDENT_FLAGS to prevent conversion of
'GLbyte *pc' to 'GLbyte * pc' in function prototypes.
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I always build with -DGLX_USE_TLS, so I never hit these paths. glapi.h is
required in some places because _glapi_Dispatch is declared there, but
_glapi_tls_Dispatch is declared in glthread.h.
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glDeleteTextures and glDeleteTexturesEXT were erroneously listed as
aliases of each other. For anything /except/ GLX protocol they are
aliases. This set of changes allows functions that are functionally
identical but have different GLX protocol to be listed as aliases.
When building with GLX_INDIRECT_RENDERING set, different static
functions are used. These functions determine whether the current
context is direct rendering or not. If the context is direct
rendering, the aliased function (e.g., glDeleteTextures in the case of
glDeleteTexturesEXT) is called. If the context is not direct
rendering, the correct GLX protocol is sent.
For a deeper explanation of what is changed, please see:
http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
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To be included by X.org Makefile.am files so that lists of files don't need
to be hardcoded and frequently updated there.
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Remove code in the Python scripts that keeps the indentation of the
generated code consistent for all cases. Instead, pass the generated code
through the indent command. Unix tools for the win!
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an iterator to iterate over the categories in order, starting with "core"
versions, then ARB extensions, then numbered non-ARB extensions, and finally
unnumbered extensions.
Use the new iterator in a couple places to ensure that output that is
grouped by catgory is generated in a consistent order.
More changes to the scripts are coming. The generated files will be
committed one time after all the changes are in. Too bad we're not using
GIT, or this would be easy. :(
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The new method client_supported_for_indirect is used to determine whether or
not the client-side library supports the function for indirect rendering.
The may or may not have associated protocol that needs to be generated
(e.g., glVertexPointer does not, but glVertex3fv does).
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