Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-14 | set SamplerUnit[] entry in load_texture() just to be safe | Brian | |
2007-12-14 | set program->SamplersUsed bit when using a texture instruction | Brian | |
2007-12-11 | prefix some #includes | Brian | |
2007-12-11 | Rework gallium and mesa queries a little. | Keith Whitwell | |
Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries. | |||
2007-12-05 | Fix endianness bug in _mesa_texstore_argb8888() | Brian | |
On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results. Also, clean-up nearby code to match. | |||
2007-11-08 | in check_end_texture_render(), test for presence of a renderbuffer and texobj | Brian | |
2007-11-05 | Determine GL extensions/limits by making pipe queries. | Brian | |
The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change... | |||
2007-11-05 | no-op glCopyPixels if width or height is zero | Brian | |
2007-11-01 | disable the driverContext assertions | Brian | |
2007-10-31 | Update texenvprogram.c code to use prog_cache.c routines. | Brian | |
2007-10-31 | more flags for MaintainTnlProgram case, update #includes | Brian | |
2007-10-31 | Use ffvertex_prog.c code instead of t_vp_build.c code. | Brian | |
2007-10-31 | Lift fixed function vertex program generation up from tnl module. | Brian | |
2007-10-31 | alloc caches for fixed-func vertex/fragment progs | Brian | |
2007-10-30 | Set _NEW_BUFFERS in glRead/DrawBuffer(). | Brian | |
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time. | |||
2007-10-29 | Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program(). | Brian | |
2007-10-29 | Remove ctx field from texenvprog_cache | Brian | |
2007-10-29 | Refactor _mesa_UpdateTexEnvProgram() | Brian | |
Will be replaced by _mesa_get_fixed_func_fragment_program(). | |||
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-29 | Disable the else clause which assigns the default fragment program to ↵ | Brian | |
ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code. | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-23 | properly init dst reg's CondMask/Swizzle fields | Brian | |
2007-10-23 | bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵ | Brian | |
instructions | |||
2007-10-19 | call Driver.Flush() in _mesa_notifySwapBuffers() | Brian | |
2007-10-17 | Add some FLUSH_CURRENT() calls. | Brian | |
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention... | |||
2007-10-15 | check for width or height = 0 before calling driver Bitmap func | Brian | |
2007-10-02 | Generate a texenv fragment program if there's a GLSL vertex shader but no ↵ | Brian | |
GLSL fragment shader. This allows Glean glsl1 test to get pretty far. | |||
2007-09-26 | don't use scissored bounds in _mesa_clip_copytexsubimage() | Brian | |
2007-09-26 | Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵ | Brian | |
the drivers. This should probably be pulled into main-line Mesa... | |||
2007-09-25 | include programopt.h | Brian | |
2007-09-25 | Disable vertex shader fog, compute fog in fragment shader. | Brian | |
2007-09-18 | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | |
2007-09-11 | Implement query object interface. | Brian | |
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters. | |||
2007-09-10 | move FLUSH_CURRENT | Brian | |
2007-09-06 | Move guts of glRasterPos down into T&L module. | Brian | |
2007-08-20 | don't map element buffer in _mesa_validate_DrawElements() unless necessary | Brian | |
2007-08-11 | remove some temp pipe hacks | Brian | |
2007-08-10 | remove some temporary hacks | Brian | |
2007-08-10 | Add printf handlers, pass pci id and move texlayout code to driver. | Keith Whitwell | |
2007-08-09 | Checkpoint intel_renderbuffer removal. | Brian | |
Remove surface ptr from gl_renderbuffer. Use st_renderbuffer in most places. More clean-up. | |||
2007-08-02 | remove st_draw.h include | Brian | |
2007-08-02 | Reroute some clear functionality. | Keith Whitwell | |
Still require the intelClear() call to flush batchbuffers. That will be removed later... | |||
2007-08-01 | s/Z24_S8/S8_Z24/ (stencil is in the high byte) | Brian | |
2007-08-01 | Checkpoint: glClear changes - working, bug very rough. | Brian | |
2007-07-31 | sp_z_surface.h is dead | Brian | |
2007-07-31 | Redesign pipe_surface in terms of pipe_region. | Brian | |
struct pipe_buffer goes away. Added basic region functions to softpipe to allocate/release malloc'd regions. Surface-related code is fairly coherent now. | |||
2007-07-30 | 32 and z24s8 softpipe buffers | Brian | |
2007-07-30 | Lots of improvements to the surface-related code. | Brian | |
Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used. | |||
2007-07-27 | Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵ | michal | |
into softpipe_0_1_branch | |||
2007-07-24 | remove unused MAX_3D_TEXTURE_SIZE, reformattting | Brian | |