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path: root/src/mesa/math/m_matrix.h
AgeCommit message (Collapse)Author
2009-02-12mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.cBrian Paul
m_xform.c is omitted from gallium builds but _mesa_transform_vector() is still needed.
2009-01-14mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
2005-06-30Add a set of predicate functions for testing matrices instead of directlyBrian Paul
testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private.
2004-09-09clean-ups and commentsBrian Paul
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-02-25move matrix type enum out of GLmatrix structBrian Paul
2003-02-17Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-02-05replaced frustrum with frustumBrian Paul
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.