Age | Commit message (Collapse) | Author |
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flex glslang.l
bison -t -v -d glslang.y
mv glslang.tab.c Gen_glslang_tab.cpp (shouldn't be .c?)
mv glslang.tab.h glslang_tab.h
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texture objects.
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shaderobjects.h, shaderobjects_3dlabs.h
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no error detection, slow, may not be 100% correct but a good start
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Basically, this lets you put a "PRINT 'mesage', register;" statement in a
vertex program to aid in debugging.
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empty routines by now
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through the GL API directly, but should instead use the GL_CALL macro.
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- fix bug with c-style comment closing - sequences
like /***/ were not correctly parsed
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