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2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-06-19gallium: new st_api.c file with token symbol for identifying the APIBrian Paul
2008-06-18mesa: refactor: move GetProcAddress code from glapi.c into new ↵Brian Paul
glapi_getproc.c file
2008-06-11mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul
2008-06-11mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul
2008-06-11mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul
2008-06-09mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul
2008-06-09mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul
2008-06-09mesa: refactor: move scissor functions into new scissor.c fileBrian Paul
2008-06-09mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul
2008-06-09mesa: refactor: move glReadPixels code into new readpix.c fileBrian Paul
2008-06-09mesa: refactor: move glPixelStore function into new pixelstore.c fileBrian Paul
2008-06-09more old stuff, rename SOLO->MESA, etcBrian Paul
2008-06-09mesa: disable VF_SOURCESBrian Paul
2008-06-09mesa: remove some obsolete gallium bitsBrian Paul
2008-06-09mesa: get rid of FBDEV/SVGA/etc bitsBrian Paul
2008-06-05sync up with Makefile changes on masterBrian Paul
2008-04-22gallium: Don't link x86sse.c into libmesa.a.Michel Dänzer
Otherwise we get a symbol clash with the copy in src/gallium/util .
2008-04-04mesa: no longer combine vertex/fragment shader parameters/uniformsBrian
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.
2008-03-20gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
2008-03-18gallium: added st_cb_blit.cBrian
2008-03-11gallium: rework CSO-related code in state trackerBrian
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
2008-02-19Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca
Moving files since these are not being used outside gallium.
2008-02-19Simplify makefile boilerplate code.José Fonseca
Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-18Code reorganization: split gallium and mesa makefiles.José Fonseca
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files.
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15Code reorganization: s/aux/auxiliary/ -- update build.José Fonseca
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-02-14Real-time assembler for Cell SPE.Ian Romanick
2008-02-11remove seperate llvm vs entry pointsZack Rusin
they're not necessary anymore. we use the same paths as sse and tgsi code
2008-02-08gallium: initial implemenation of auto mipmap generation in state trackerBrian
Use hardware rendering to compute/render mipmap levels. The fallback path (which will be used for non-renderable texture formats) isn't working yet.
2008-02-06gallium: Cross-platform debugging helpers.José Fonseca
2008-01-28Clone vf module.José Fonseca
2008-01-21gallium: new 'draw' stage for line stippleBrian
Stippled lines are converted into a series of shorter line segments
2008-01-18Unify copy_rect helpers.Michel Dänzer
Some of the copies were buggy.
2008-01-04llvm: we need custom rules so had to redo the build a little bitZack Rusin
also don't use sse when llvm is enabled
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-15Use tile functions in new p_tile.[ch]Brian
This removes quite a bit of code duplicated in the drivers.
2007-12-11remove more -I pathsBrian
2007-12-11trim down -I optionsBrian
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
Something similar will return when geometry shaders are added, but for now this interface is not required.
2007-12-11Port i965 driver to Gallium3D.Zack Rusin
This is a squashed commit of i965 branch on ssh://people.freedesktop.org/~zack/mesa Because of the porting the branch often didn't compile so squashing it makes more sense. The port is still far from complete.
2007-12-07Disable, remove tnl module from the Gallium build since no longer used.Brian
2007-12-07Disable swrast, swrast_setup and driverfuncs in the build.Brian
The gallium/state tracker no longer uses them and this speeds up the build a bit.
2007-12-07Overhaul the Xlib winsys layer.Brian
Front/back color buffers are now allocated with ordinary malloc() via the winsys buffer functions. To display surfaces in SwapBuffers() or flush_frontbuffer() we create an XImage that wraps the surface, then use XPutImage to copy to the window. Shared memory transport disabled for now.
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
pipe->get_tex_surface() has to be used for access to texture image data.
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-22New vertex buffer stage.José Fonseca
2007-11-05Determine GL extensions/limits by making pipe queries.Brian
The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change...