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2009-10-25mesa: remove _mesa_compressed_row_stride() callsBrian Paul
2009-10-24mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul
It always just called _mesa_compressed_texture_size() anyway.
2009-10-24mesa: change compressed texture size callsBrian Paul
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
2009-10-08mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul
_ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
2009-10-01mesa: removed gl_texture_image::CompressedSize fieldBrian Paul
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
2009-10-01mesa: move mesa_set_fetch_functions()Brian Paul
2009-10-01mesa: remove gl_texture_image::IsCompressed fieldBrian Paul
Use _mesa_is_format_compressed() instead.
2009-09-30st/mesa: update commentBrian Paul
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-28st/mesa: use _mesa_texstore()Brian Paul
2009-09-27mesa: change _mesa_format_to_type_and_comps() format parameter typeBrian Paul
2009-09-27mesa: use texture format functionsBrian Paul
2009-09-27st/mesa: use _mesa_get_texstore_func()Brian Paul
2009-09-27st/mesa: use _mesa_get_texstore_func()Brian Paul
2009-09-24Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/r600/r700_assembler.c src/mesa/drivers/dri/r600/r700_chip.c src/mesa/drivers/dri/r600/r700_render.c src/mesa/drivers/dri/r600/r700_vertprog.c src/mesa/drivers/dri/r600/r700_vertprog.h src/mesa/drivers/dri/radeon/radeon_span.c
2009-09-24Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-23st/mesa: trim calculated userbuffer sizeKeith Whitwell
In get_array_bounds we were previously defining a user buffer sized as (nr_vertices * stride). The trouble is that if the vertex data occupies less than stride bytes, the extra tailing (stride - size) bytes may extend outside the memory actually allocated by the app and caused a segfault. To fix this, define a the buffer bounds to be: ptr .. ptr + (nr-1)*stride + element_size
2009-09-21mesa: Ensure TGSI tokens are freed with gallium's free.José Fonseca
To avoid breaking the gallium's builtin malloc debugging.
2009-09-20Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_clear.c
2009-09-20Merge branch 'mesa_7_5_branch' into mesa_7_6_branchNicolai Hähnle
2009-09-20mesa/st: Create front renderbuffer on the fly when supplied with a surfaceNicolai Hähnle
Normally, the mesa/st would create a fake front buffer out of a client-allocated surface. In the DRI setting, however, st/dri provides a front buffer surface which is created and maintained by the X server. Prefer to use this surface instead, so that front buffer rendering and reading works correctly. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-09-20mesa/st: Initialize format bits of framebuffer renderbuffersNicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-09-19mesa: Allow BlitFramebuffer from a texture.José Fonseca
Although GL_EXT_framebuffer_blit does not mention textures, it doesn't forbid them either, and some thirdparty driver appear to support this.
2009-09-16st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul
We need to be sure to call the _mesa_unmap_teximage_pbo() function if we called _mesa_validate_pbo_teximage().
2009-09-16st/mesa: fix texture memory allocation bugBrian Paul
The following example caused an incorrect GL_OUT_OF_MEMORY error to be raised in glTexSubImage2D: glTexImage2D(level=0, width=32, height=32, pixels=NULL); glTexImage2D(level=0, width=64, height=64, pixels=NULL); glTexSubImage2D(level=0, pixels!=NULL); The second glTexImage2D() call needs to cause the first image to be deallocated then reallocated at the new size. This was not happening because we were testing for pixels==NULL too early.
2009-09-15mesa: move generate mipmap callsBrian Paul
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
2009-09-15st/mesa: disable accidentally committed _mesa_print_program() callBrian Paul
2009-09-14st/mesa: minor whitespace, comment clean-upsBrian Paul
2009-09-14mesa/st: remove dead commentKeith Whitwell
2009-09-14st/mesa: convert to new tgsi_ureg mechanism for shader emitKeith Whitwell
Should be easier to read and work with than the older ways of emitting TGSI tokens. Also, emit simpler TGSI than previously: - translate away source and dest extended modifiers - translate away the SWZ opcode
2009-09-12mesa: remove unused SATURATE_PLUS_MINUS_ONE flagKeith Whitwell
Never set in mesa. Remove from tgsi translation as well.
2009-09-10st/mesa: use st_context() helperBrian Paul
2009-09-03st/mesa: silence uninitialized var warningsBrian Paul
2009-09-03st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul
If the renderbuffer orientation is Y=0=TOP we need to invert the dstY position.
2009-09-03st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell
State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches.
2009-09-03st/mesa: silence uninitialized var warningsBrian Paul
2009-09-03st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul
If the renderbuffer orientation is Y=0=TOP we need to invert the dstY position.
2009-09-03mesa: consolidate PBO map/unmap helpersBrian Paul
Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source(). Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use _mesa_map_pbo_dest().
2009-09-03mesa: change ctx->Driver.BufferData() to return GLboolean for success/failureBrian Paul
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
2009-09-02st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell
State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches.
2009-09-01st/mesa: use new _mesa_expand_bitmap() functionBrian Paul
2009-08-31st/mesa: fix obj->Pointer offset in st_bufferobj_map_range()Brian Paul
This fixes a bunch of gallium regressions since commit 8096aa521369c3bcf5226c060efa6dd06e48ddc8
2009-08-24st/mesa: flush bitmap cache if Z value changesBrian Paul
When adding a new bitmap to the cache we have to check if the Z value is changing and flush first if it is. This is a modified version of a patch from Justin Dou <justin.dou@intel.com>
2009-08-21st/mesa: flush bitmap cache if Z value changesBrian Paul
When adding a new bitmap to the cache we have to check if the Z value is changing and flush first if it is. This is a modified version of a patch from Justin Dou <justin.dou@intel.com>
2009-08-19gallium: rename copy/fill_rect utility functionsBrian Paul
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere.
2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2009-08-07st/mesa: remove redundant calls to _mesa_set_vp_override()Brian Paul
Called from core Mesa now.
2009-08-05mesa/st: Add support for binding pipe surface to texture.Chia-I Wu
This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c