Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-03 | swrast: wrap comment to 80 columns, remove dead code | Brian Paul | |
2009-09-03 | mesa: consolidate PBO map/unmap helpers | Brian Paul | |
Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source(). Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use _mesa_map_pbo_dest(). | |||
2009-02-18 | swrast: Set vp_override flag during DrawPixels | Nicolai Haehnle | |
Obviously, the color of fragments produced by DrawPixels is not constant, even if the current vertex array / vertex program state indicates that the color for normal rendering will be constant. Therefore, we need to override certain optimisations that have been added to texenvprogram.c Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com> | |||
2009-02-09 | swrast: fix typo: s/drapix/drawpix/ | Brian Paul | |
2009-01-30 | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | |
2008-09-18 | mesa: remove unneeded s_drawpix.h header | Brian | |
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2008-05-08 | mesa: Call RENDER_FINISH on the zero pixel case. | Xiang, Haihao | |
2008-03-21 | Refactor PBO validate/map code. | Brian | |
We always need to do PBO validation, so do that in core Mesa before calling driver routine. | |||
2008-03-21 | add a number of PBO validate/map/unmap functions | Brian | |
Helper functions for (some) drivers, including swrast. | |||
2008-01-22 | Fix some issues with glDrawBuffer(GL_NONE), bug 14198 | Brian | |
Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places. | |||
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | |
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | |||
2007-12-18 | Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths. | Eric Anholt | |
2007-07-08 | Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax. | Brian | |
2007-07-03 | use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457 | Brian | |
2007-06-29 | simplify INIT_SPAN code | Brian | |
2007-06-29 | Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵ | Brian | |
were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs(). | |||
2007-06-21 | Another round of fixing attribute interpolation for glDraw/CopyPixels. | Brian | |
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now. | |||
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-04-21 | Fix color sum bug 10688. | Brian | |
2007-03-26 | Add _swrast_span_default_secondary_color() for use with glBitmap, ↵ | Brian | |
glDrawPixels, etc. Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409. | |||
2007-03-21 | merge from master | Brian | |
2007-03-21 | 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D ↵ | Brian | |
image transfers. | |||
2007-03-18 | mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT) | Xiang, Haihao | |
or TexImage(DEPTH_COMPONENT) | |||
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-01 | New SWspanarrays attribs[] array. | Brian | |
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. | |||
2007-01-23 | fixes for C++ warnings/errors | Brian | |
2006-10-13 | Consolidate, move, fix code related to color index and stencil image transfer | Brian Paul | |
operations (shift, offset, table lookup, etc). | |||
2006-10-13 | s/GLuint/GLbitfield/ | Brian Paul | |
2006-10-12 | use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba() | Brian Paul | |
2006-10-12 | Lots of changes to support runtime renderbuffer depths. | Brian Paul | |
_swrast_read_rgba_span() now takes a datatype parameter. New optimization for glReadPixels(format=GL_RGB). New glCopyPixels optimization for the simple, common cases. | |||
2006-10-11 | use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions | Brian Paul | |
2006-10-11 | rewrite/simplify the fast_draw_pixels() function | Brian Paul | |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-21 | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | |
2006-05-22 | GL_INDEX_OFFSET didn't work with CI->RGB mappings. | Brian Paul | |
Added some const qualifiers. | |||
2006-05-07 | minor clean-ups around DepthScale/Bias | Brian Paul | |
2006-03-22 | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul | |
we call RENDER_START since that may involve validating the drawable and updating its dimensions. | |||
2006-03-19 | minor clean-ups | Brian Paul | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-11-17 | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul | |
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-11-14 | remove unneeded RasterPosValid check | Brian Paul | |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | |
2005-10-04 | Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer | Brian Paul | |
operations. | |||
2005-09-30 | minor improvements | Brian Paul | |
2005-09-29 | Rewrite much of the pixel zoom code. | Brian Paul | |
Zoomed DrawPixels of packed depth/stencil works now. | |||
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-27 | Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels | Brian Paul | |
functions into the _mesa_Draw/Read/CopyPixels functions. | |||
2005-09-22 | When testing visual attributes, use the Draw/Read buffer, not the context. | Brian Paul | |