Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-04-21 | only init temp regs to zero if executing NV fragment program | Brian Paul | |
2004-04-19 | do texcoord projective division in _swrast_span_default_texcoords() | Brian Paul | |
2004-04-18 | Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions. | Brian Paul | |
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that. | |||
2004-04-15 | Make _SAT instructions compile correctly. | Keith Whitwell | |
2004-04-14 | wrap file in #ifdef USE_TCC, otherwise compilation failes | Brian Paul | |
2004-04-14 | Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile | Keith Whitwell | |
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first. | |||
2004-04-13 | Build a single string containing the generated 'C' code. | Keith Whitwell | |
2004-04-09 | added SPECULAR flag for sprite point functions | Brian Paul | |
2004-04-05 | Committing in . | Jouk Jansen | |
Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2004-04-05 | Committing in . | Jouk Jansen | |
Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2004-04-02 | Implement ARB_f_p KIL correctly. | Brian Paul | |
2004-03-30 | Make the output a little more likely to compile... | Keith Whitwell | |
2004-03-30 | Insert original fragment program instructions as comments. | Brian Paul | |
s/__inline/INLINE/ | |||
2004-03-30 | Amusing utility to print ARB_fp programs as C code | Keith Whitwell | |
2004-03-29 | fix array indexing for UP4B and UP4UB | Brian Paul | |
2004-03-29 | Accomodate ARB_fp XPD opcode separately from NV_fp's X2D. | Keith Whitwell | |
2004-03-24 | use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore) | Brian Paul | |
2004-03-23 | Committing in . | Jouk Jansen | |
Adding s_auxbuffer.c for compilation Modified Files: Mesa/src/mesa/swrast/descrip.mms ---------------------------------------------------------------------- | |||
2004-03-22 | added s_auxbuffer.c | Brian Paul | |
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-14 | more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad) | Brian Paul | |
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-03-09 | remove unneeded casts | Brian Paul | |
2004-03-09 | Fix color index mode rendering. | Brian Paul | |
Changed SWvertex's index field to GLfloat and fix a few other bits. | |||
2004-03-03 | s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/ | Brian Paul | |
2004-02-28 | Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the | Brian Paul | |
IMAGE_CLAMP_BIT if needed. Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation of upcoming extensions (not fully used yet). | |||
2004-02-28 | consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() ↵ | Brian Paul | |
function | |||
2004-02-28 | rename some span pack/unpack functions for better uniformity | Brian Paul | |
2004-02-28 | move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan() | Brian Paul | |
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-27 | move _mesa_load_state_parameters() to state validation stage | Brian Paul | |
2004-02-27 | fix PK2H, UP2H, PK2US bugs | Brian Paul | |
2004-02-17 | A few more tweaks to fog code. | Brian Paul | |
Remove unneeded FABSF() macros. Added blend factor clamping in a few spots. | |||
2004-02-17 | A bit of an overhaul of the fog code. | Brian Paul | |
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected. | |||
2004-02-17 | added SPAN_W | Brian Paul | |
2004-02-17 | just some reformatting | Brian Paul | |
2004-02-17 | Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles | Brian Paul | |
instead of GLfixed. (Justin Novosad) | |||
2004-02-15 | some code clean-ups | Brian Paul | |
2004-02-15 | Minor clean-ups of variable scopes, initializations, etc. | Brian Paul | |
New comments discussing FIXED_FRAC_BITS, SUB_PIXEL_BITS, max viewport size and rasterization accuracy. | |||
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | |
ARB_texture_env_combine state. | |||
2004-02-04 | fix typo | Brian Paul | |
2004-02-02 | fixed a bug in GL_NEAREST sampler | Daniel Borca | |
2004-01-28 | s/BlendEquatioRGB/BlendEquationRGB/ | Brian Paul | |
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-23 | Change software alpha plane pointers from void* to GLchan*, eliminate some ↵ | Brian Paul | |
casts. | |||
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul | |
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts. | |||
2004-01-14 | added blurb about NVIDIA extensions | Brian Paul | |
2004-01-13 | add cast to quiet compiler warning | Karl Schultz | |