Age | Commit message (Collapse) | Author |
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Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED.
This makes sure that we update the fragment shader's constants when state
vars (such as point size) changes.
Fixes the progs/glsl/points.c demo.
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(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
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See comments for details.
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The existing implementation was already implemented on software, but relied
on the pipe driver to always support the R16G16B16A16_SNORM format. This
patch eliminates that, without prejudice against a future hardware-only
implementation.
It also avoids some of the short <-> float conversions, and only does a read
transfer of the color buffer on GL_RETURN if absolutely necessary.
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vertices
When with memory manager we need to make sure the GPU won't try to access
beyond vertex buffer size, do so by enforcing that the maximun index is the
last vertex of the buffer.
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In st_bufferobj_map_range(), set obj->Offset consistently with its
usage elsewhere.
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(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
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Conflicts:
Makefile
src/mesa/main/version.h
src/mesa/shader/slang/slang_preprocess.c
src/mesa/state_tracker/st_cb_bufferobjects.c
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The early Z stuff is supposed to be unsafe without some more work in the
enable/disable path (in particular, how do we want to get it disabled on
the way out to the X Server?), but at the moment is 6% in OA.
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intel_miptree_pitch_align does this later on.
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Y tiling is why the 965 check was there, but I wanted to experiment with Y
on pre-965 as well.
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Thanks to Shuang He for catching this.
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Fixes the render-to-texture test in progs/tests/getteximage.c
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This gets the correct srclvl image map when uploading images to the new mipmap.
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(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
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Can be used to enable/disable extensions as reported by
glGetString(GL_EXTENSIONS).
If a name is preceeded by '-' it's disabled. Otherwise, the named
extension is enabled.
Intended for debug/test purposes.
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It's legal for ARB_vertex_program programs to not write to result.position.
The results are undefined in that case. This assertion was causing us to
abort/exit though.
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The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on
windows.
Failure to allocate is not being propagated to the caller. This is not
a regression since the previous _mesa_malloc result wasn't being
checked as well. Unfortunately it is not easy to fix, as the callers of
these functions do not have failure propagation mechanism either, and
so on. So leaving a just fixme note for now.
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Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
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We were adding references to the input arrays, but failing to drop
them on destruction. This could lead to a 64kb buffer being leaked
each context destruction.
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1) Pass the correct format when calling update_array in
_mesa_VertexAttribPointerARB.
2) glVertexAttribPointerNV accepts GL_BGRA format too.
3) raise INVALID_VALUE error when format is BGRA and normalized is
false in glVertexAttribPointerARB
(cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
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1) Pass the correct format when calling update_array in
_mesa_VertexAttribPointerARB.
2) glVertexAttribPointerNV accepts GL_BGRA format too.
3) raise INVALID_VALUE error when format is BGRA and normalized is
false in glVertexAttribPointerARB
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Fixes GPU hangs in software TCL path
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Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT.
Fix license header too.
Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
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software TCL path
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Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays.
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Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
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