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2007-02-23expose _mesa_load_tracked_matrices()Brian
2007-02-23SWvertex no longer has texcoord field, use attrib field insteadBrian
2007-02-23s/GLint/gl_state_index/, length is now 5 not 6Brian
2007-02-23s/GLint/gl_state_index/, length is now 5 not 6Brian
2007-02-23re-expose _mesa_print_alu_instruction()Brian
2007-02-23remove dead codeBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-23comments, clean-upBrian
2007-02-23remove unused slang_atom_pool_gen()Brian
2007-02-23added slang_label.cBrian
2007-02-23comments, clean-upBrian
2007-02-23Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.Brian
2007-02-23remove old _slang_gen_if()Brian
2007-02-23Re-implement branching with slang_labels.Brian
This eliminates the NOP instructions that had been used as placeholders for branch targets. Also, fix "return" statement bug.
2007-02-23label routines for implementing branches, jumpsBrian
2007-02-22debug code for emitting variable allocation commentsBrian
2007-02-22expose _mesa_swizzle_string()Brian
2007-02-22updated for vboBrian
2007-02-22Remove obsolete files.Brian
2007-02-22New, unified interpretor/executor for vertex and fragment programs.Brian
This replaces the code formerly in nvvertexec.c and s_fragprog.c. Currently, DDX, DDY don't work.
2007-02-22use _mesa_get_program_register()Brian
2007-02-22Use the new unified vertex/fragment program interpreter from prog_execute.c.Brian
Currently, DDX, DDY don't work.
2007-02-22use new _mesa_execute_program() functionBrian
2007-02-22FORCE_PROG_EXECUTE_C cpp flag, misc changesBrian
2007-02-22fix assertionBrian
2007-02-22emit high-level IF/ELSE/ENDIF for vertex progs nowBrian
2007-02-22_mesa_ExecuteProgramNV is now a no-opBrian
2007-02-22remove nvvertexec.c, add prog_execute.cBrian
2007-02-22use MAX_PROGRAM_ENV_PARAMSBrian
2007-02-22added MAX_PROGRAM_ENV_PARAMSBrian
2007-02-22added CallStack, StackDepthBrian
2007-02-22remove unneeded #includes, misc clean-upBrian
2007-02-22reorg/clean-up/indentBrian
2007-02-22start implementing conditions, branchingBrian
2007-02-22get rid of some unused slang_variable fieldsBrian
2007-02-22Replace slang_allocate_storage() with simpler _slang_attach_storage()Brian
2007-02-22updated debug codeBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22XXX comments about shadersBrian
2007-02-22use ctx->VertexProgram._Current instead of ctx->VertexProgram._EnabledBrian
2007-02-22merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZEDBrian
2007-02-22fix negative indentation problemBrian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21disable debugBrian
2007-02-21remove unneeded #includesBrian
2007-02-21fix copy&paste errorsBrian
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21remove dead codeBrian
2007-02-21Reimplement the _slang_alloc_statevar() function.Brian
After several tries at making a table-based system for examining pre-defined uniforms to find statevar indexes, give up and do it the simple way (lots of strcmp() calls). Not terribly elegant, but perfectly functional.
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian