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AgeCommit message (Collapse)Author
2009-06-09intel: whitespace clean-upsBrian Paul
2009-06-09vbo: more glDrawElements debug code (disabled)Brian Paul
2009-06-09mesa: added a simple bounds checker to glMap/UnmapBuffer() (disabled)Brian Paul
2009-06-09intel: remove extra \n from warning stringBrian Paul
2009-06-09mesa: reorder fields, update comments for gl_buffer_objectBrian Paul
2009-06-09glsl: Expand nested preprocessor macros.Michal Krol
2009-06-09radeon: fix mipmap_limits crasher.Dave Airlie
This gets the correct srclvl image map when uploading images to the new mipmap.
2009-06-08st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Michal Krol
2009-06-08glsl: preprocessor debug code (disabled)Brian Paul
2009-06-08mesa: new MESA_EXTENSION_OVERRIDE env varBrian Paul
Can be used to enable/disable extensions as reported by glGetString(GL_EXTENSIONS). If a name is preceeded by '-' it's disabled. Otherwise, the named extension is enabled. Intended for debug/test purposes.
2009-06-08st/mesa: remove invalid assertionBrian Paul
It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.
2009-06-08mesa: Use matching signedness for the counter as upper bound.José Fonseca
2009-06-08mesa: Allocate tokens from the heap.José Fonseca
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-06-08mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul
Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
2009-06-08mesa/vbo: drop all references to vbo on destroyKeith Whitwell
We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction.
2009-06-08mesa: EXT_vertex_array_bgra fixesBrian Paul
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
2009-06-08mesa: EXT_vertex_array_bgra fixesMaciej Cencora
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB
2009-06-08r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424Maciej Cencora
Fixes GPU hangs in software TCL path
2009-06-07Merge remote branch 'origin/master' into radeon-rewriteDave Airlie
2009-06-07r300: Endianness fixes for recent vertex path changes.Michel Dänzer
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2009-06-07r300: vertex array stride = 0 means that data are tightly packed in the arrayMaciej Cencora
2009-06-07r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW acceleratedMaciej Cencora
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-07r300: remove unused codeMaciej Cencora
2009-06-07r300: rewrite vertex setup for software T&L path using functions from ↵Maciej Cencora
software TCL path
2009-06-07r300: prepare for some code duplication removalMaciej Cencora
2009-06-07r300: enable EXT_vertex_array_bgra extensionsMaciej Cencora
2009-06-07r300: add hw accelerated support for different vertex data formatsMaciej Cencora
2009-06-07r300: prepare for different vertex data type supportMaciej Cencora
2009-06-07r300: fixup vertex attributes orderingMaciej Cencora
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays.
2009-06-07r300: always pass 4 color components to RS unitMaciej Cencora
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
2009-06-05mesa: bump version to 7.5-rc3Brian Paul
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980.
2009-06-04mesa: call _mesa_ funcs, not gl funcs for debuggingBrian Paul
2009-06-04Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/context.c
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-04intel: Add support for tiled textures.Eric Anholt
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
2009-06-04i915: Don't rely on fence regs when we don't have to.Eric Anholt
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
2009-06-04i915: Remove some long-dead i830 code.Eric Anholt
2009-06-03swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
2009-06-03vbo: minor reformattingBrian Paul
2009-06-03vbo: move/refactor debug codeBrian Paul
2009-06-03vbo: added debug code to check array data validity (disabled)Brian Paul
2009-06-03vbo: new debug/dump code (disabled)Brian Paul
2009-06-03mesa: added NaN checking code (disabled)Brian Paul
2009-06-03mesa: check/prevent NaN for EX2/LG2Brian Paul
2009-06-03tnl: updated clip debug code (disabled)Brian Paul