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2009-06-19
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
mesa: make buffer object-related driver fallback functions static
Brian Paul
2009-06-19
mesa: create/destroy buffer objects via driver functions
Brian Paul
2009-06-19
Merge branch 'ext-provoking-vertex'
Brian Paul
2009-06-18
mesa: fix first provoking vertex mode for unfilled tri strips
Brian Paul
2009-06-18
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
mesa driconf: Add macro to specify an option with a quoted default value.
Thomas Hellstrom
2009-06-17
i965: Add decode for the G4X x,y offset in surface state.
Eric Anholt
2009-06-17
i965: Fix up texture layout for small things with wide pitches (tiled)
Eric Anholt
2009-06-17
i965: Fall back or appropriately adjust offsets of drawing to tiled regions.
Eric Anholt
2009-06-18
r300: use vbo_split_prims to split up large vertex buffers.
Dave Airlie
2009-06-17
i965: Fix tiling for FBO depth attachments by making DEPTH_COMPONENT Y tiled.
Eric Anholt
2009-06-18
radeon: don't re-add BOs to validate list
Dave Airlie
2009-06-17
glsl: call _mesa_postprocess_program(), disabled
Brian Paul
2009-06-17
mesa: silence warning
Brian Paul
2009-06-17
mesa: added _mesa_postprocess_program() to aid shader debugging
Brian Paul
2009-06-17
radeon: Flush command buffer on viewport change
Jerome Glisse
2009-06-17
r300: don't emit vap index offset on r5xx hw when using cs
Jerome Glisse
2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Dave Airlie
2009-06-17
radeon: fix warnings in wrapper with libdrm
Dave Airlie
2009-06-16
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-16
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-15
Merge branch 'arb_map_buffer_range'
Brian Paul
2009-06-15
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
mesa: Always return a value.
José Fonseca
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