Age | Commit message (Collapse) | Author | |
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2009-12-12 | slang: Delete a file that is now autogenerated. | Michal Krol | |
This file has been modified in master and removed in feature branch. This gave a merge conflict I couldn't resolve by removing and git adding it to index. | |||
2009-12-12 | Merge branch 'master' into glsl-pp-rework-2 | Michal Krol | |
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h | |||
2009-12-12 | r300: disable blit debugging info | Maciej Cencora | |
2009-12-12 | r300: emit number of used colorbuffers to pass radeon cs checker | Maciej Cencora | |
2009-12-12 | r300: setup render target format for r300/r400 cards too | Maciej Cencora | |
2009-12-12 | r300: finish blit support for r300 | Maciej Cencora | |
2009-12-12 | more blit fixes | Maciej Cencora | |
2009-12-12 | blit WIP | Maciej Cencora | |
2009-12-12 | r300: use accelerated emit for CopyTex[Sub]Image functions | Maciej Cencora | |
2009-12-12 | r300: accelerated blit support | Maciej Cencora | |
2009-12-12 | r300: fix wrong assertion | Maciej Cencora | |
2009-12-12 | r300: export translateTexFormat function | Maciej Cencora | |
2009-12-12 | r300: refactor PVS code and constants emission | Maciej Cencora | |
2009-12-12 | r300: refactor R500 fragment program emission | Maciej Cencora | |
2009-12-12 | r300: refactor color buffer setup | Maciej Cencora | |
2009-12-12 | r300: use _mesa_meta_Clear for buffer clears | Maciej Cencora | |
2009-12-12 | r300: minor texture code refactoring | Maciej Cencora | |
2009-12-11 | mesa: minor reformatting/rewrapping in dd.h | Brian Paul | |
2009-12-11 | mesa: remove unused ctx->Driver.ActiveTexture() hook | Brian Paul | |
2009-12-11 | mesa: updated comment | Brian Paul | |
2009-12-11 | Merge branch 'mesa_7_7_branch' | Brian Paul | |
Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c | |||
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | mesa: remove unnecessary loop in _mesa_remove_output_reads() | Brian Paul | |
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | mesa: check dst reg in _mesa_find_free_register() | Brian Paul | |
If a register was only being used as a destination (as will happen when generated condition-codes) we missed its use. So we'd errantly return a register index that was really in-use, not free. Fixes bug 25579. | |||
2009-12-11 | sparc: additional preprocessor test for SPARC 64-bit | Aurelien Jarno | |
2009-12-10 | mesa: Initialize variable in MatchInstruction. | Vinson Lee | |
2009-12-10 | mesa: Assign _mesa_lookup_parameter_index return value to GLint. | Vinson Lee | |
2009-12-10 | i915: Add missing break statement in i915_debug_packet. | Vinson Lee | |
2009-12-10 | glsl: Increase size of array in_slang_lookup_constant from 4 to 16. | Vinson Lee | |
For some cases, _mesa_GetIntegerv reads up to params[15]. | |||
2009-12-10 | intel: Remove ARGB internal_format == GL_RGB hacks | Ian Romanick | |
Now that XRGB is supported, we don't need to hack around cases of an RGBA format buffer with an internal format of GL_RGB. | |||
2009-12-10 | intel: Make RGB textures use XRGB8888 | Ian Romanick | |
2009-12-10 | intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers. | Ian Romanick | |
2009-12-10 | i965: Fix handling of drawing to MESA_FORMAT_XRGB8888 | Ian Romanick | |
It turns out that 965 and friends cannot actually render to an xRGB surfaces. Instead, the surface has to be RGBA with writes to alpha disabled and the blend function modified to always use 1.0 for destination alpha. | |||
2009-12-10 | intel: Use spantmp2 GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV for XRGB8888 | Ian Romanick | |
2009-12-10 | spantmp2: Add support for GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV | Ian Romanick | |
This is really for MESA_FORMAT_XRGB8888. Clearly spantmp2.h needs some re-work. Any volunteers? | |||
2009-12-10 | intel: name in intel_create_renderbuffer was always 0, remove | Ian Romanick | |
2009-12-10 | intel: Use texformat accessor to get bytes-per-pixel | Ian Romanick | |
2009-12-10 | intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, ↵ | Ian Romanick | |
remove | |||
2009-12-10 | intel: Axe intel_renderbuffer::texformat | Ian Romanick | |
Since the texformat branch merge, the value of intel_renderbuffer::texformat is just a copy of gl_renderbuffer::Format. | |||
2009-12-10 | intel: Flush the render/texture cache when finishing render to texture. | Eric Anholt | |
Back when we were flushing the entire batch at BindFramebuffer, the kernel would notice the domain transition when someone went to texture from it and flush for us. We no longer do the batch flushing every time, so we get to do aggressive flushing until we move batchbuffer handling to libdrm. Fixes piglit fbo-flushing. Bug #25377. No noticeable performance loss on cairo-gl (so this is better than batch flushing). | |||
2009-12-10 | glsl: Fix array out-of-bounds access by _slang_lookup_constant. | Vinson Lee | |
2009-12-10 | mesa: Fix array out-of-bounds access by _mesa_TexParameteriv. | Vinson Lee | |
2009-12-10 | mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. | Eric Anholt | |
The swrast pipeline shouldn't have any problem with all the frag and vert textures being bound at the same time. Note that this may result in DRI drivers that don't set this limit having an improbable return (fragment + vertex < combined), but it seems like it shouldn't cause problems for apps. | |||
2009-12-10 | intel: Attempt to fix up after "Update vertex texture code." | Eric Anholt | |
The MaxCombinedTextureImageUnits is the total number of samplers that can be bound between vertex, geometry, and fragment, not 0. This should report the correct value on 965 now. Other DRI drivers may also need updating if their MaxVertexTextureImageUnits != 0 (for example, if using the sw vertex pipeline). It's not clear to me if there's going to be a valid value for this limit other than MaxTextureImageUnits + MaxVertexTextureImageUnits (+ MaxGeometryTextureImageUnits eventually). If not, then we should probably just move this into the core at Get time. Bug #25518 (wine regression). Fixes piglit vp-combined-image-units. | |||
2009-12-10 | scons: Get GLSL code building correctly when cross compiling. | José Fonseca | |
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. | |||
2009-12-10 | mesa: added new libglslpp.a and libglslcl.a to libGL build | Brian Paul | |
2009-12-10 | slang: Predefine ES symbols for FEATURE_es2_glsl. | Michal Krol | |
2009-12-10 | slang: Explicitly enable ARB_draw_buffers and ARB_texture_rectangle. | Michal Krol | |
They are no longer built into the glsl preprocessor. | |||
2009-12-09 | mesa: Fix SCons build. | Vinson Lee | |
Commit cd6b8dd9e82fedc55d033131fbc0f8ee950567c8 deleted src/mesa/state_tracker/st_cb_get.c. |